* custom implementation for wi::vector
* fix
* sdl vulkan fix
* linux fix
* fix
* vector fix
* shader compiler and job system will be initialized automatically on first use
* vector improvements
* updates
* update
* network and audio will be auto initializing on first use only
* fix
* for now, use std::vector
* vector refactor minor
* backlog: access safety
* shader clearcoat fix
* gui initialization on demand
* initializer updates
* job system will be explicitly initialized
- namespace refactor (example: wiGraphics:: -> wi::graphics)
- provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59
- resource manager will return `Resource` instead of `shared_ptr<Resource>` objects
- MAD shader optimizations
- implemented alpha to coverage with alpha tested materials when MSAA is enabled
- alpha testing fix with transparent shadow maps
- TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene
- std container replacements for vector, unordered_map, unordered_set
- unordered_map and unordered_set replaced with ska::flat_hash_map
- vector replacement is still std::
- unordered_map performance test (std:: vs ska::)
- backlog improvements
- wiArchive improvements
- editor: added option to dump scene to C++ header file
- common improvements, refactors
fade manager is now time-based instead of frame-based;
wiImage moved to namespace instead of static class;
refactors;
editor updates;
contributing updates;