Commit Graph

222 Commits

Author SHA1 Message Date
Turánszki János b1b2cb8513 added some lua bindings and emitter spritesheet fix 2024-10-31 18:01:31 +01:00
Turánszki János 162c21eed7 added cursor image loading 2024-10-28 07:00:21 +01:00
Turánszki János 61987641e1 input system upgrades to help with creating in-game button config 2024-10-27 08:01:05 +01:00
Turánszki János 87cb99a205 input: added helpers to check analog sticks and triggers in a similar way to buttons 2024-10-22 17:36:07 +02:00
Dennis Brakhane 948566e79a docs: remove reference to DX11 graphics device (#968) 2024-10-21 07:15:47 +02:00
Turánszki János 9b76e1c905 added lua bindings for HDR display control 2024-10-19 10:56:51 +02:00
Turánszki János db719bd7b4 added missing lua documentation for color grading helper 2024-10-19 10:17:55 +02:00
Turánszki János 9650de6fe6 added missing lua binding 2024-10-19 10:16:22 +02:00
Turánszki János d6381383b7 emitter opacity curve control and some other updates 2024-10-18 07:39:05 +02:00
Turánszki János 0bc5e89742 terrain grass asset mipmap coverage fix 2024-10-17 08:53:07 +02:00
Turánszki János eed758a75b added SetFullScreen to Application + material saturation now affects … (#965)
added SetFullScreen to Application + material saturation now affects particles + added some missing lua bindings
2024-10-16 18:01:43 +02:00
k4ss4n f9f3805ba6 Update WickedEngine-Documentation.md (#963) 2024-10-14 07:57:03 +02:00
Turánszki János 0ffeacac7e documentation updates 2024-10-12 08:10:49 +02:00
Turanszki Janos 750fa2c7f7 documentation update 2024-10-11 09:40:04 +02:00
Turánszki János 73b21853c8 character controller: use dofile instead of require to load conversations because require didn't work correctly for some paths 2024-09-30 07:51:45 +02:00
Turánszki János 69f798fa9f character controller script: added missing file 2024-09-29 09:09:09 +02:00
Turánszki János 2fbfbb108d updated content project 2024-09-28 17:07:42 +02:00
Turánszki János 4c7d634826 added orthographic camera 2024-09-27 08:28:18 +02:00
Turánszki János f497052f87 character sample refactor, each character can have their own conversation dialogs 2024-09-25 09:14:21 +02:00
Turánszki János e8d656ef9a character controller: added male animset and ability to change animset for characters 2024-09-19 07:34:47 +02:00
Turánszki János deaa89af0e character controller: character model can be selected with metadata component 2024-09-16 08:13:20 +02:00
Turánszki János 7b63f9cd15 extended hair particle spritesheet control (#941) 2024-09-10 08:07:07 +02:00
Turánszki János 07de5c28c3 decal baking into skinned mesh 2024-09-04 07:27:14 +02:00
Turánszki János 8a70bd80c9 added coplanar blending mode for materials 2024-09-03 08:03:01 +02:00
Turánszki János 3e638bba2e added texture.IsValid() lua binding 2024-08-31 06:34:53 +02:00
Turánszki János c5c77b0605 saturation control for sprites, materials and some improvements 2024-08-30 08:28:41 +02:00
Turánszki János 87723657a6 added ragdoll intersection filtering tools 2024-08-29 08:04:27 +02:00
Turánszki János b62c7ff48b added per-object rim highlight 2024-08-28 06:36:12 +02:00
Turánszki János 839b22aa63 more precise occlusion culling for ocean; shadow occlusion culling for hair particle; other updates; 2024-08-25 07:48:36 +02:00
Turánszki János 6b8ff71daa let character jump up forward when pushing against a wall; other fixes; 2024-08-23 07:24:46 +02:00
Turánszki János 15badd4f27 voxel flood filling and meshing improvement; character updates; 2024-08-22 07:46:54 +02:00
Turánszki János 6b3c74e5cd script documentation update 2024-08-17 10:55:12 +02:00
Turánszki János a902485135 Renderpath3D distortion overlay 2024-08-17 07:19:47 +02:00
Turánszki János f75a692da9 Object rendering with mesh shader (#923) 2024-08-15 18:38:16 +02:00
Turánszki János 4717d75cb4 character to character collision control 2024-08-12 06:17:12 +02:00
Turánszki János 99c1d78211 character foot placement also works when moving; leaning control; improvements; 2024-08-11 15:21:41 +02:00
Turánszki János cefd746bda Character component (#914) 2024-08-08 18:03:17 +02:00
Turánszki János b343932652 some lua bindings and improvements 2024-07-31 20:59:05 +02:00
Turánszki János 9d913d0a28 various updates:
- buoyancy parameter
- ragdoll buyancy
- terrain region blending improvement
- application activation fixes
2024-07-31 07:39:29 +02:00
Turánszki János 3b82ba0549 character controller movement improvements 2024-07-29 07:30:29 +02:00
Turánszki János 82aacb202e character controller script updates 2024-07-26 07:38:26 +02:00
Turánszki János 6ba8f79ca7 Metadata component (#902) 2024-07-25 18:59:46 +02:00
Romildo Franco ed6e930c96 Improve AnimationComponent and AnimationWindow (#900)
Add new logic and buttons to AnimationWindow for playing backwards and for the new loop types.
Add new methods to control looping: AnimationComponent::IsPingPong, AnimationComponent::IsPlayingOnce, AnimationComponent::SetPingPong, and AnimationComponent::SetPlayOnce.
Add checks in Scene::RunAnimationUpdateSystem for the new loops when the animation reaches the end.
2024-07-23 11:46:11 +02:00
Dennis Brakhane 65d863d5c7 cmake: use copy_directory_if_different if available (#899)
After a discussion with Matteo, we decided it's better
to use if_different on CMake 3.26+ and just copy_directory
on previous versions. It seems to copy less files each run,
so it's good to use it if available.
2024-07-23 05:31:29 +02:00
Dennis Brakhane 7a786c2981 cmake: don't depend on a 3.26+ command (#896)
I accidentially used a CMake 3.26+ only command.
Copying the content directory doesn't take that long, so requiring 3.26
doesn't seem to be worth it at the time. So just replace it with
copy_directory
2024-07-21 06:32:27 +02:00
Turánszki János 7ba00d2692 font renderer flipping #888 (#891) 2024-07-18 17:22:20 +02:00
Dennis Brakhane 8362a4a79a cmake: remove race condition on "copy Content folder" (#890) 2024-07-18 15:55:48 +02:00
Turánszki János ff0fe12595 Ocean wet maps (#881) 2024-07-11 16:40:20 +02:00
rs189 24534926e5 SetBorderSoften lua binding (#878) 2024-07-07 18:28:51 +02:00
Turánszki János b1c822f493 added GetOceanPosAt() which reads ocean displaced pos from GPU, character sample: can swim in ocean 2024-07-06 11:47:06 +02:00