Turánszki János
b1b2cb8513
added some lua bindings and emitter spritesheet fix
2024-10-31 18:01:31 +01:00
Turánszki János
162c21eed7
added cursor image loading
2024-10-28 07:00:21 +01:00
Turánszki János
61987641e1
input system upgrades to help with creating in-game button config
2024-10-27 08:01:05 +01:00
Turánszki János
87cb99a205
input: added helpers to check analog sticks and triggers in a similar way to buttons
2024-10-22 17:36:07 +02:00
Dennis Brakhane
948566e79a
docs: remove reference to DX11 graphics device ( #968 )
2024-10-21 07:15:47 +02:00
Turánszki János
9b76e1c905
added lua bindings for HDR display control
2024-10-19 10:56:51 +02:00
Turánszki János
db719bd7b4
added missing lua documentation for color grading helper
2024-10-19 10:17:55 +02:00
Turánszki János
9650de6fe6
added missing lua binding
2024-10-19 10:16:22 +02:00
Turánszki János
d6381383b7
emitter opacity curve control and some other updates
2024-10-18 07:39:05 +02:00
Turánszki János
0bc5e89742
terrain grass asset mipmap coverage fix
2024-10-17 08:53:07 +02:00
Turánszki János
eed758a75b
added SetFullScreen to Application + material saturation now affects … ( #965 )
...
added SetFullScreen to Application + material saturation now affects particles + added some missing lua bindings
2024-10-16 18:01:43 +02:00
k4ss4n
f9f3805ba6
Update WickedEngine-Documentation.md ( #963 )
2024-10-14 07:57:03 +02:00
Turánszki János
0ffeacac7e
documentation updates
2024-10-12 08:10:49 +02:00
Turanszki Janos
750fa2c7f7
documentation update
2024-10-11 09:40:04 +02:00
Turánszki János
73b21853c8
character controller: use dofile instead of require to load conversations because require didn't work correctly for some paths
2024-09-30 07:51:45 +02:00
Turánszki János
69f798fa9f
character controller script: added missing file
2024-09-29 09:09:09 +02:00
Turánszki János
2fbfbb108d
updated content project
2024-09-28 17:07:42 +02:00
Turánszki János
4c7d634826
added orthographic camera
2024-09-27 08:28:18 +02:00
Turánszki János
f497052f87
character sample refactor, each character can have their own conversation dialogs
2024-09-25 09:14:21 +02:00
Turánszki János
e8d656ef9a
character controller: added male animset and ability to change animset for characters
2024-09-19 07:34:47 +02:00
Turánszki János
deaa89af0e
character controller: character model can be selected with metadata component
2024-09-16 08:13:20 +02:00
Turánszki János
7b63f9cd15
extended hair particle spritesheet control ( #941 )
2024-09-10 08:07:07 +02:00
Turánszki János
07de5c28c3
decal baking into skinned mesh
2024-09-04 07:27:14 +02:00
Turánszki János
8a70bd80c9
added coplanar blending mode for materials
2024-09-03 08:03:01 +02:00
Turánszki János
3e638bba2e
added texture.IsValid() lua binding
2024-08-31 06:34:53 +02:00
Turánszki János
c5c77b0605
saturation control for sprites, materials and some improvements
2024-08-30 08:28:41 +02:00
Turánszki János
87723657a6
added ragdoll intersection filtering tools
2024-08-29 08:04:27 +02:00
Turánszki János
b62c7ff48b
added per-object rim highlight
2024-08-28 06:36:12 +02:00
Turánszki János
839b22aa63
more precise occlusion culling for ocean; shadow occlusion culling for hair particle; other updates;
2024-08-25 07:48:36 +02:00
Turánszki János
6b8ff71daa
let character jump up forward when pushing against a wall; other fixes;
2024-08-23 07:24:46 +02:00
Turánszki János
15badd4f27
voxel flood filling and meshing improvement; character updates;
2024-08-22 07:46:54 +02:00
Turánszki János
6b3c74e5cd
script documentation update
2024-08-17 10:55:12 +02:00
Turánszki János
a902485135
Renderpath3D distortion overlay
2024-08-17 07:19:47 +02:00
Turánszki János
f75a692da9
Object rendering with mesh shader ( #923 )
2024-08-15 18:38:16 +02:00
Turánszki János
4717d75cb4
character to character collision control
2024-08-12 06:17:12 +02:00
Turánszki János
99c1d78211
character foot placement also works when moving; leaning control; improvements;
2024-08-11 15:21:41 +02:00
Turánszki János
cefd746bda
Character component ( #914 )
2024-08-08 18:03:17 +02:00
Turánszki János
b343932652
some lua bindings and improvements
2024-07-31 20:59:05 +02:00
Turánszki János
9d913d0a28
various updates:
...
- buoyancy parameter
- ragdoll buyancy
- terrain region blending improvement
- application activation fixes
2024-07-31 07:39:29 +02:00
Turánszki János
3b82ba0549
character controller movement improvements
2024-07-29 07:30:29 +02:00
Turánszki János
82aacb202e
character controller script updates
2024-07-26 07:38:26 +02:00
Turánszki János
6ba8f79ca7
Metadata component ( #902 )
2024-07-25 18:59:46 +02:00
Romildo Franco
ed6e930c96
Improve AnimationComponent and AnimationWindow ( #900 )
...
Add new logic and buttons to AnimationWindow for playing backwards and for the new loop types.
Add new methods to control looping: AnimationComponent::IsPingPong, AnimationComponent::IsPlayingOnce, AnimationComponent::SetPingPong, and AnimationComponent::SetPlayOnce.
Add checks in Scene::RunAnimationUpdateSystem for the new loops when the animation reaches the end.
2024-07-23 11:46:11 +02:00
Dennis Brakhane
65d863d5c7
cmake: use copy_directory_if_different if available ( #899 )
...
After a discussion with Matteo, we decided it's better
to use if_different on CMake 3.26+ and just copy_directory
on previous versions. It seems to copy less files each run,
so it's good to use it if available.
2024-07-23 05:31:29 +02:00
Dennis Brakhane
7a786c2981
cmake: don't depend on a 3.26+ command ( #896 )
...
I accidentially used a CMake 3.26+ only command.
Copying the content directory doesn't take that long, so requiring 3.26
doesn't seem to be worth it at the time. So just replace it with
copy_directory
2024-07-21 06:32:27 +02:00
Turánszki János
7ba00d2692
font renderer flipping #888 ( #891 )
2024-07-18 17:22:20 +02:00
Dennis Brakhane
8362a4a79a
cmake: remove race condition on "copy Content folder" ( #890 )
2024-07-18 15:55:48 +02:00
Turánszki János
ff0fe12595
Ocean wet maps ( #881 )
2024-07-11 16:40:20 +02:00
rs189
24534926e5
SetBorderSoften lua binding ( #878 )
2024-07-07 18:28:51 +02:00
Turánszki János
b1c822f493
added GetOceanPosAt() which reads ocean displaced pos from GPU, character sample: can swim in ocean
2024-07-06 11:47:06 +02:00