turanszkij
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ed0b3fed07
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resurrected mesh wind; added wind paint tool;
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2020-04-11 12:35:53 +01:00 |
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turanszkij
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aa96b42bd7
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terrain #104
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2020-04-05 22:11:58 +01:00 |
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turanszkij
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730fcd0587
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editor: paint tool - vertexpaint, hairlength #94; hairparticle update;
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2020-03-26 22:43:20 +00:00 |
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turanszkij
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8433c4466d
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occlusion updates and shader refactors
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2019-04-05 23:44:03 +01:00 |
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turanszkij
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45e344cbfa
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added feature: multiple uv sets; gltf updates; editor updates;
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2019-03-16 18:19:49 +00:00 |
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turanszkij
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197d1175c8
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added vertex colors feature; fixed tessellation; removed stereogram effect because no longer needed; some refactor; debug bonelines fix;
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2019-03-12 19:20:23 +00:00 |
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turanszkij
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30a4f4910b
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material emissive color separated from base color; voxel gi fix; gamma fixes; slightly reordered gbuffer;
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2019-03-02 16:23:54 +00:00 |
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turanszkij
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aa8fa272d1
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rearranged pbr texture channel layout to be more gltf compliant; removed gltf texture converters, which makes gltf loader a lot faster; forward entity culling mask fix for grass;
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2019-03-01 22:00:22 +00:00 |
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turanszkij
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e7a9e33d1b
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mainly material and picking updates
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2018-09-02 16:41:39 +01:00 |
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turanszkij
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bd09400f07
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editor running but not much happening yet
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2018-08-29 17:10:28 +01:00 |
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turanszkij
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03dccc024b
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another big refactor: wiLoader -> wiSceneComponents with proper namespace
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2018-08-18 15:03:25 +01:00 |
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turanszkij
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48ec86100e
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added hologram preset custom object shader
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2018-03-14 17:45:52 +00:00 |
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turanszkij
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e563fc77b6
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updated material texture layout, object shaders
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2018-03-07 17:37:26 +00:00 |
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turanszkij
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a7adcac47a
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slider widgets are now editable by text input
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2017-11-20 17:10:00 +00:00 |
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turanszkij
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6343c080a9
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general updates: picking, editor, assets
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2017-11-08 14:36:39 +00:00 |
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Turanszki Janos
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479a9b786b
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project file structure overhaul
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2017-09-30 16:08:23 +01:00 |
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