Commit Graph

148 Commits

Author SHA1 Message Date
Turánszki János e46bb6d62c added missing keyboard button lua bindings 2024-12-16 09:09:41 +01:00
Turánszki János 15d9c944b6 added HDR calibration 2024-11-07 09:26:13 +01:00
Turánszki János d6d870706a added lua functions: IsThisEditor(), ReturnToEditor(), IsThisDebugBuild() 2024-11-06 17:04:00 +01:00
Turánszki János b1b2cb8513 added some lua bindings and emitter spritesheet fix 2024-10-31 18:01:31 +01:00
Turánszki János 162c21eed7 added cursor image loading 2024-10-28 07:00:21 +01:00
Turánszki János 61987641e1 input system upgrades to help with creating in-game button config 2024-10-27 08:01:05 +01:00
Turánszki János 87cb99a205 input: added helpers to check analog sticks and triggers in a similar way to buttons 2024-10-22 17:36:07 +02:00
Turánszki János 9b76e1c905 added lua bindings for HDR display control 2024-10-19 10:56:51 +02:00
Turánszki János db719bd7b4 added missing lua documentation for color grading helper 2024-10-19 10:17:55 +02:00
Turánszki János 9650de6fe6 added missing lua binding 2024-10-19 10:16:22 +02:00
Turánszki János d6381383b7 emitter opacity curve control and some other updates 2024-10-18 07:39:05 +02:00
Turánszki János eed758a75b added SetFullScreen to Application + material saturation now affects … (#965)
added SetFullScreen to Application + material saturation now affects particles + added some missing lua bindings
2024-10-16 18:01:43 +02:00
Turánszki János 4c7d634826 added orthographic camera 2024-09-27 08:28:18 +02:00
Turánszki János f497052f87 character sample refactor, each character can have their own conversation dialogs 2024-09-25 09:14:21 +02:00
Turánszki János 07de5c28c3 decal baking into skinned mesh 2024-09-04 07:27:14 +02:00
Turánszki János 8a70bd80c9 added coplanar blending mode for materials 2024-09-03 08:03:01 +02:00
Turánszki János 3e638bba2e added texture.IsValid() lua binding 2024-08-31 06:34:53 +02:00
Turánszki János c5c77b0605 saturation control for sprites, materials and some improvements 2024-08-30 08:28:41 +02:00
Turánszki János 87723657a6 added ragdoll intersection filtering tools 2024-08-29 08:04:27 +02:00
Turánszki János b62c7ff48b added per-object rim highlight 2024-08-28 06:36:12 +02:00
Turánszki János 839b22aa63 more precise occlusion culling for ocean; shadow occlusion culling for hair particle; other updates; 2024-08-25 07:48:36 +02:00
Turánszki János 6b8ff71daa let character jump up forward when pushing against a wall; other fixes; 2024-08-23 07:24:46 +02:00
Turánszki János 15badd4f27 voxel flood filling and meshing improvement; character updates; 2024-08-22 07:46:54 +02:00
Turánszki János 6b3c74e5cd script documentation update 2024-08-17 10:55:12 +02:00
Turánszki János a902485135 Renderpath3D distortion overlay 2024-08-17 07:19:47 +02:00
Turánszki János f75a692da9 Object rendering with mesh shader (#923) 2024-08-15 18:38:16 +02:00
Turánszki János 4717d75cb4 character to character collision control 2024-08-12 06:17:12 +02:00
Turánszki János 99c1d78211 character foot placement also works when moving; leaning control; improvements; 2024-08-11 15:21:41 +02:00
Turánszki János cefd746bda Character component (#914) 2024-08-08 18:03:17 +02:00
Turánszki János b343932652 some lua bindings and improvements 2024-07-31 20:59:05 +02:00
Turánszki János 9d913d0a28 various updates:
- buoyancy parameter
- ragdoll buyancy
- terrain region blending improvement
- application activation fixes
2024-07-31 07:39:29 +02:00
Turánszki János 6ba8f79ca7 Metadata component (#902) 2024-07-25 18:59:46 +02:00
Romildo Franco ed6e930c96 Improve AnimationComponent and AnimationWindow (#900)
Add new logic and buttons to AnimationWindow for playing backwards and for the new loop types.
Add new methods to control looping: AnimationComponent::IsPingPong, AnimationComponent::IsPlayingOnce, AnimationComponent::SetPingPong, and AnimationComponent::SetPlayOnce.
Add checks in Scene::RunAnimationUpdateSystem for the new loops when the animation reaches the end.
2024-07-23 11:46:11 +02:00
Turánszki János 7ba00d2692 font renderer flipping #888 (#891) 2024-07-18 17:22:20 +02:00
Turánszki János ff0fe12595 Ocean wet maps (#881) 2024-07-11 16:40:20 +02:00
rs189 24534926e5 SetBorderSoften lua binding (#878) 2024-07-07 18:28:51 +02:00
Turánszki János b1c822f493 added GetOceanPosAt() which reads ocean displaced pos from GPU, character sample: can swim in ocean 2024-07-06 11:47:06 +02:00
Turánszki János fb41bf83bd Softbody simplification with bones (#876) 2024-07-04 09:24:47 +02:00
Turánszki János d7518cdd8e Soft body updates (#869)
- vertex radius
- detail
- multi-selection edit
2024-06-27 09:37:40 +02:00
Turánszki János d0b91e814f Jolt physics interpolation (#868) 2024-06-25 08:17:08 +02:00
Turánszki János 1e3c51e9b9 emitter multi location burst 2024-06-20 05:53:58 +02:00
Turánszki János 3eb4c6cc37 resource manager hot reload (#864) 2024-06-19 07:28:00 +02:00
Turánszki János b375b09561 physics: cylinder shape, local offset;
added per-instance alpha test;
grass disable cast shadow fix;
editor: hierarchy remove will use proper detaching;
2024-06-17 08:27:01 +02:00
Turánszki János d233f405dc CreateLensDistortionNormalMap lua binding 2024-06-15 07:19:40 +02:00
Turánszki János 43d485b417 image distortion mask (#862) 2024-06-13 08:04:43 +02:00
matpx 8c55507eb8 Fix links in WickedEngine-Documentation (#849)
fix engine doc links
2024-05-26 19:19:18 +02:00
matpx faefd11d17 fix SetShadowProps2D and SetShadowPropsCube lua binds (#847) 2024-05-23 05:44:27 +02:00
Turánszki János 0dde1ee2bd lua documentation update 2024-05-21 07:36:22 +02:00
Turánszki János 862d13aec8 Lua Async task tracking (#842) 2024-05-10 07:55:27 +02:00
Turánszki János 5ce492c6c6 debug draw improvements 2024-05-08 08:45:38 +02:00