Turánszki János
180ddc3586
0.49 ( #160 )
...
* renderer updates: material shadertype, customshaders
* custom shader updates
* hologram fix
* editor windows refactor
* major gui update:
- gui no longer lifetime manager
- window no longer needs gui to construct
- removed gui constructors/destructors
- rewritten every editor window
* renderer update
* gui hasfocus fix
* editor fix
* renderpath upgrades: hybrid forward-deferred
* fix
* water ripple refactor
* cmake fix
* cmake fix
* renderer fix
* volumetric light fix
* customshader stencilref
* cmake fix
* rtdeferred fix
* editor update
* raytraced shadows denoise
* anisotropic shader
* sss stencil greater
* added cartoon shader
* using precomputed tangents
* added unlit object shader
* importer update
* editor update
* editor fix
* vulkan envmap rendering fix
* terrain shader simplification (normal texture mapping instead of triplanar)
* added subsurface profiles, reduced gbuffer
* denoise disocclusion fallback
* editor fix
* more sorting priority for blend than instancing
* hairparticle culling
* particle updates; font update instancing instead of index buffer; vulkan/dx12 fixes;
* shader fixes
* hairparticle trianglestrip and no cross section
* editor fix
* cam wnd update
* terrain shader fix
2020-10-17 13:17:07 +02:00
Turanszki Janos
3d1b67cc67
updated lua interface
2020-07-05 19:39:40 +01:00
turanszkij
d95dfa7ef2
stability improvements, fixes
2020-03-07 16:18:23 +00:00
Turanszki Janos
fa267b0e7d
large refactor
2019-12-12 22:15:16 +00:00
turanszkij
655826ffbe
start fighting game sample script
2019-04-18 00:14:13 +01:00
turanszkij
78e4a9d16b
wiColor refactor
2018-11-14 19:15:16 +00:00
turanszkij
62388d9d62
jobsystem updates; refactors; removed some old stuff;
2018-11-04 20:41:33 +00:00
Turanszki Janos
be2595e4f3
refactored high level systems; added some documentation
2018-11-03 13:48:29 +00:00
turanszkij
381f571458
general updates, refactors
2018-11-01 19:15:32 +00:00
turanszkij
9f056b4cfe
updated engine initialization logic;
...
fade manager is now time-based instead of frame-based;
wiImage moved to namespace instead of static class;
refactors;
editor updates;
contributing updates;
2018-10-26 18:35:11 +01:00
turanszkij
a897ec4f75
general system refactors, updates
2018-08-20 20:54:02 +01:00
turanszkij
9757bb4ba9
update scripting API, editor
2018-05-29 15:26:53 +01:00
turanszkij
676e5f93c1
Updated profiling data + profiler scripting interface
2017-02-04 20:38:21 +01:00
turanszkij
c164087a08
component update
2016-11-26 20:41:51 +01:00
turanszkij
e7a3a0028c
Updated renderer
2016-01-09 17:06:22 +01:00
turanszkij
8b0789b101
update
2015-12-24 14:47:13 +01:00
turanszkij
2f1cca7462
created fademanager + small updates
2015-12-10 22:24:47 +01:00
turanszkij
7bc0fd520f
Color grading palette "editor" added
2015-10-28 23:43:24 +01:00
turanszkij
d41e44b281
added basic engine info display to main component
2015-09-19 01:49:30 +02:00
turanszkij
e959e02a7f
added missing depth of field postprocess
2015-09-11 23:42:11 +02:00
turanszkij
a5a4d429a4
updated lua bindings
2015-08-07 12:45:18 +02:00
turanszkij
596362a812
updated lua bindings
2015-08-06 23:51:45 +02:00
turanszkij
0355ff651e
lua binders updated + renderable2dcomponent binding
2015-08-06 19:19:40 +02:00
turanszkij
82452ad93c
lua binding updated, maincomponent binding added
2015-08-06 18:28:08 +02:00