Commit Graph

24 Commits

Author SHA1 Message Date
Turánszki János 180ddc3586 0.49 (#160)
* renderer updates: material shadertype, customshaders

* custom shader updates

* hologram fix

* editor windows refactor

* major gui update:
- gui no longer lifetime manager
- window no longer needs gui to construct
- removed gui constructors/destructors
- rewritten every editor window

* renderer update

* gui hasfocus fix

* editor fix

* renderpath upgrades: hybrid forward-deferred

* fix

* water ripple refactor

* cmake fix

* cmake fix

* renderer fix

* volumetric light fix

* customshader stencilref

* cmake fix

* rtdeferred fix

* editor update

* raytraced shadows denoise

* anisotropic shader

* sss stencil greater

* added cartoon shader

* using precomputed tangents

* added unlit object shader

* importer update

* editor update

* editor fix

* vulkan envmap rendering fix

* terrain shader simplification (normal texture mapping instead of triplanar)

* added subsurface profiles, reduced gbuffer

* denoise disocclusion fallback

* editor fix

* more sorting priority for blend than instancing

* hairparticle culling

* particle updates; font update instancing instead of index buffer; vulkan/dx12 fixes;

* shader fixes

* hairparticle trianglestrip and no cross section

* editor fix

* cam wnd update

* terrain shader fix
2020-10-17 13:17:07 +02:00
Turanszki Janos 3d1b67cc67 updated lua interface 2020-07-05 19:39:40 +01:00
turanszkij d95dfa7ef2 stability improvements, fixes 2020-03-07 16:18:23 +00:00
Turanszki Janos fa267b0e7d large refactor 2019-12-12 22:15:16 +00:00
turanszkij 655826ffbe start fighting game sample script 2019-04-18 00:14:13 +01:00
turanszkij 78e4a9d16b wiColor refactor 2018-11-14 19:15:16 +00:00
turanszkij 62388d9d62 jobsystem updates; refactors; removed some old stuff; 2018-11-04 20:41:33 +00:00
Turanszki Janos be2595e4f3 refactored high level systems; added some documentation 2018-11-03 13:48:29 +00:00
turanszkij 381f571458 general updates, refactors 2018-11-01 19:15:32 +00:00
turanszkij 9f056b4cfe updated engine initialization logic;
fade manager is now time-based instead of frame-based;
wiImage moved to namespace instead of static class;
refactors;
editor updates;
contributing updates;
2018-10-26 18:35:11 +01:00
turanszkij a897ec4f75 general system refactors, updates 2018-08-20 20:54:02 +01:00
turanszkij 9757bb4ba9 update scripting API, editor 2018-05-29 15:26:53 +01:00
turanszkij 676e5f93c1 Updated profiling data + profiler scripting interface 2017-02-04 20:38:21 +01:00
turanszkij c164087a08 component update 2016-11-26 20:41:51 +01:00
turanszkij e7a3a0028c Updated renderer 2016-01-09 17:06:22 +01:00
turanszkij 8b0789b101 update 2015-12-24 14:47:13 +01:00
turanszkij 2f1cca7462 created fademanager + small updates 2015-12-10 22:24:47 +01:00
turanszkij 7bc0fd520f Color grading palette "editor" added 2015-10-28 23:43:24 +01:00
turanszkij d41e44b281 added basic engine info display to main component 2015-09-19 01:49:30 +02:00
turanszkij e959e02a7f added missing depth of field postprocess 2015-09-11 23:42:11 +02:00
turanszkij a5a4d429a4 updated lua bindings 2015-08-07 12:45:18 +02:00
turanszkij 596362a812 updated lua bindings 2015-08-06 23:51:45 +02:00
turanszkij 0355ff651e lua binders updated + renderable2dcomponent binding 2015-08-06 19:19:40 +02:00
turanszkij 82452ad93c lua binding updated, maincomponent binding added 2015-08-06 18:28:08 +02:00