Turánszki János
f3687dbf4e
DX11 removal, Surfel GI
...
version 0.57.0:
- DX11 removed, DX12 is default now on Windows
- graphics interfaces improved:
- Bindless descriptor support is now assumed
- GPU Buffers with USAGE_UPLOAD and USAGE_READBACK will be persistently mapped after creation
- Removed Map/Unmap
- added BindDynamicConstantBuffer helper function
- improved AllocateGPU helper function
- GPU Queries resolving can be done directly into GPUBuffer
- UpdateBuffer now doesn't synchronize internally, this allows batching updates
- removed support for bindless constant buffers (uniform buffers)
- BindConstantBuffer will accept offset
- RESOURCE_STATES refactor, they can be combined now in the barriers
- many other refactors
- gbuffer normals removed, implemented visibility buffer
- bindless decals, bindless lightmaps, bindless hair particles, bindless software path tracing
- hair particles path tracing support
- path tracing eye adaption supported
- Surfel GI (experimental)
2021-09-05 18:59:03 +02:00
Turanszki Janos
b549e6c597
editor: jump to camera will retain screen aspect
2021-08-24 20:20:33 +02:00
Turanszki Janos
3a9351e9bd
editor: camera improvements
2021-08-19 12:07:00 +02:00
Turanszki Janos
ab21ffc61d
editor: obj importer will create root entity, translator update
2021-07-23 00:36:38 +02:00
Turanszki Janos
5b7249e999
recursive entity serialization; editor fixes for selection, copy, instance placement, gui focus
2021-07-15 13:46:23 +02:00
Turanszki Janos
dc80d0597b
editor: if load model contains new camera, snap to the first one
2021-07-08 22:59:42 +02:00
Turanszki Janos
026dc11a99
added support for Open Image Denoise library for path tracing and lightmap baking
2021-05-22 11:51:51 +02:00
Turánszki János
f1ced24f05
Multi swapchain support ( #257 )
...
* multi swapchain draft
* uwp fix
* swapchain resize handling
* swapchain buffercount
* vsync toggle
* tests fix
* update
* everything removed from graphicsdevice regarding global screen params, engine refactor
* added GetSwapChainTexture() function to graphics device; screenshot() now requires swapChain
* linux fix: vulkan device needs window handle for instance creation
* refactor
* removed unused includes
* shader refactor and lensflare fix
* swapchain clearcolor and other refactors
* vulkan: no vector allocation in submit
* tests fix
* refactors
* lens flare canvas size fix
* gui refactor for canvas support
* refactors
* removed global canvas state
* msaa fix
* fixes
* refactor to minimize interface changes
* gui changes
* checkbox fix
* gui fixes
* fixes
* input system will accept window handle
* editor fixes
* refactor and removed resolution related system events
* small editor update
* refactor: renderpath inherits from canvas
* fixed tests duh
* image refactor
* image fix
* removed every using namespace std
* pushconstant fix
* editor: object picking only when necessary
* removed include
* dx12: copy fence waiting performed on CPU
* dx12 copyallocator update
* vulkan: copy allocator with timeline semaphores
* missing include
* dx12 copy allocator update
* refactor
* editor update
* vulkan copy allocator fix
* dx12 update
* vulkan, dx12 fixes
* version bump
* vsync event helper
* documentation update
* updated vulkan, dx12, dxc
2021-04-22 11:36:22 +02:00
Turanszki Janos
4025f24a1d
emitter and editor fix
2021-04-18 10:51:56 +02:00
Turanszki Janos
dbd3e6df06
refactor: ocean, water ripples
2021-04-11 01:10:24 +02:00
Turanszki Janos
0194c08e2d
raytracing updates
2021-04-01 12:22:40 +02:00
Turánszki János
933080a2e4
Unified Shader Compiler ( #250 )
2021-03-21 18:54:04 +01:00
Turanszki Janos
783c824139
resource manager upgrade: embedded resources support
2021-03-01 00:37:55 +01:00
Turanszki Janos
9b4a8870ac
file system refactor
2021-02-25 21:52:41 +01:00
Turanszki Janos
3a4a3c9b91
file system improvements
2021-02-24 21:39:24 +01:00
Turanszki Janos
bf10893bc7
editor uwp: better async asset copy
2021-02-22 00:53:51 +01:00
Turánszki János
a0a12ad4ec
uwp: port cx to winrt #238
2021-02-22 00:15:42 +01:00
Turanszki Janos
b937c023f3
color grading map is now part of weather
2021-02-08 22:07:29 +01:00
Turanszki Janos
960734e87a
physics updates #206 #207
...
physics debug draw
editor physics updates
2020-12-28 17:21:47 +01:00
Turanszki Janos
5fd6b5ad42
editor update: escape button will clear selection
2020-12-13 19:09:52 +01:00
Turánszki János
5efe28fdf9
0.51.0 ( #200 )
...
* large renderer state refactor;
added subsurface scattering energy conservation;
added emitted particle subsurface scattering;
removed area lights;
optimizations;
* added layerMask support in shaders
* fixed incorrect shadow priority for directional light;
fix point light shadow disconnect;
* fix incorrect shadow assignment
2020-12-07 01:32:44 +01:00
Turanszki Janos
2260276f61
occlusion culling fixes, camera refactor
2020-11-23 20:06:21 +01:00
Turanszki Janos
e2b164f3dc
renderer: visibility update
2020-11-22 16:25:30 +01:00
Turanszki Janos
79e23b0a46
improved ecs serialization and asset loading time
2020-10-28 00:12:06 +01:00
Turanszki Janos
558d6411f4
editor fix
2020-10-20 22:22:40 +02:00
Turánszki János
180ddc3586
0.49 ( #160 )
...
* renderer updates: material shadertype, customshaders
* custom shader updates
* hologram fix
* editor windows refactor
* major gui update:
- gui no longer lifetime manager
- window no longer needs gui to construct
- removed gui constructors/destructors
- rewritten every editor window
* renderer update
* gui hasfocus fix
* editor fix
* renderpath upgrades: hybrid forward-deferred
* fix
* water ripple refactor
* cmake fix
* cmake fix
* renderer fix
* volumetric light fix
* customshader stencilref
* cmake fix
* rtdeferred fix
* editor update
* raytraced shadows denoise
* anisotropic shader
* sss stencil greater
* added cartoon shader
* using precomputed tangents
* added unlit object shader
* importer update
* editor update
* editor fix
* vulkan envmap rendering fix
* terrain shader simplification (normal texture mapping instead of triplanar)
* added subsurface profiles, reduced gbuffer
* denoise disocclusion fallback
* editor fix
* more sorting priority for blend than instancing
* hairparticle culling
* particle updates; font update instancing instead of index buffer; vulkan/dx12 fixes;
* shader fixes
* hairparticle trianglestrip and no cross section
* editor fix
* cam wnd update
* terrain shader fix
2020-10-17 13:17:07 +02:00
Matteo De Carlo
3cd9e77889
WIP: Initial linux support using SDL ( #136 )
...
* Initial linux support using SDL
* fixed link error and gitignore
* fix in working directory initialization (windows side)
* Added README_Linux and fixed a few compilation issues in ubuntu
* Rename main to main_Windows in Tests
* Better default renderering backend selector
* Added backlog terminal output on linux
* added asserts on all missing vulkan function call results
* added portable file dialogs
also small tests update and cleanup
* Added Editor compile target
* linux ci
* linux ci
* cmake update
* cmake update?
* cmake
* Editor_Windows fix
* build test
* make
* build tools?
* update
* ubuntu 20.04
* fix?
* cmake
* build
* build?
* package linux build
* updates, bump version
* backslash to forward slash, eof newlines, add portable-file-dialogs license
* xcopy needs backslash duh; update readme;
* copy fix
* updated readme
* readme update
* updated readme
* updated readme
* fix incorrect file encoding linux
* paint tool fix
* linux: add missing shaders
* packaging update
Co-authored-by: Turánszki János <turanszkij@users.noreply.github.com >
Co-authored-by: Turanszki Janos <turanszkij@gmail.com >
2020-10-05 00:03:22 +02:00
Turanszki Janos
256fda93fc
variable rate shading tier2 #152
2020-08-30 20:20:24 +02:00
Turanszki Janos
3fc580cd0f
editor: decal window update
2020-08-23 19:03:56 +01:00
Turanszki Janos
2f659443ba
use thread safe events for file picker
2020-07-22 21:04:27 +01:00
Turanszki Janos
486d030f1e
MSAA resolve is now part of renderpass #55
2020-07-09 00:43:53 +01:00
Turánszki János
26af9078c9
Vulkan and DX12 fixes ( #134 )
...
* renderpass updates, vulkan and dx12 warning removal #78
* lots of fixes
2020-07-08 22:07:45 +01:00
Turanszki Janos
3d1b67cc67
updated lua interface
2020-07-05 19:39:40 +01:00
Turánszki János
c6f3611439
Event system ( #133 )
...
* event system
* more refactor
* fixes
* fixes
* fixes, documentation update
2020-07-04 13:22:11 +01:00
Turanszki Janos
c369032663
added support for clang compiler
2020-06-13 01:23:17 +01:00
Turanszki Janos
5d956b061a
editor: dx12 and vulkan path trace fix #121
2020-06-07 10:47:17 +01:00
Turanszki Janos
c7f5c1a17e
job system updates, cpu performance improvements
2020-05-31 00:38:03 +01:00
Turanszki Janos
9e55dcf24f
asset updates
2020-05-14 18:57:42 +01:00
Turanszki Janos
aa69b18e04
uwp fixes and content packaging project
2020-05-13 22:42:57 +01:00
Turanszki Janos
b687645407
uwp file system and input updates
2020-05-12 20:02:13 +01:00
Turánszki János
eaae8c57ec
UWP ( #111 )
...
* project restructure
* editor fix: camera shouldn't reset on render path change
2020-05-12 00:59:06 +01:00
Turanszki Janos
df4bd55ba1
UWP platform updates
2020-05-09 18:48:14 +01:00
Turanszki Janos
a1bf837a5e
dpi change will trigger ResizeLayout callback for render path
2020-05-06 22:56:08 +01:00
Turanszki Janos
5c4e80a515
fixed GUI scaling issues
2020-05-05 22:45:31 +01:00
Turánszki János
4a11d6a202
Dpi awareness ( #109 )
...
* dpi awareness test
* dpi scaling updates
* dpi scaling updates
* missing mouse inputs fix (I hope finally)
* finishing up the dpi branch...
2020-05-05 00:04:38 +01:00
Turanszki Janos
2a86f71cd6
input fix and editor improvements
2020-05-02 12:26:37 +01:00
Turanszki Janos
659d195595
switched to 64-bit entity hash
2020-05-02 02:20:18 +01:00
Turanszki Janos
2f70a2aa8e
font renderer update
2020-04-25 15:14:01 +01:00
Turanszki Janos
dc6c068f33
added heap allocation counter; reduced string allocations;
2020-04-24 23:48:54 +01:00
turanszkij
68147e6203
editor, gui and sponza update
2020-04-14 21:49:42 +01:00