Turánszki János
f3687dbf4e
DX11 removal, Surfel GI
...
version 0.57.0:
- DX11 removed, DX12 is default now on Windows
- graphics interfaces improved:
- Bindless descriptor support is now assumed
- GPU Buffers with USAGE_UPLOAD and USAGE_READBACK will be persistently mapped after creation
- Removed Map/Unmap
- added BindDynamicConstantBuffer helper function
- improved AllocateGPU helper function
- GPU Queries resolving can be done directly into GPUBuffer
- UpdateBuffer now doesn't synchronize internally, this allows batching updates
- removed support for bindless constant buffers (uniform buffers)
- BindConstantBuffer will accept offset
- RESOURCE_STATES refactor, they can be combined now in the barriers
- many other refactors
- gbuffer normals removed, implemented visibility buffer
- bindless decals, bindless lightmaps, bindless hair particles, bindless software path tracing
- hair particles path tracing support
- path tracing eye adaption supported
- Surfel GI (experimental)
2021-09-05 18:59:03 +02:00
Turánszki János
f1ced24f05
Multi swapchain support ( #257 )
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* multi swapchain draft
* uwp fix
* swapchain resize handling
* swapchain buffercount
* vsync toggle
* tests fix
* update
* everything removed from graphicsdevice regarding global screen params, engine refactor
* added GetSwapChainTexture() function to graphics device; screenshot() now requires swapChain
* linux fix: vulkan device needs window handle for instance creation
* refactor
* removed unused includes
* shader refactor and lensflare fix
* swapchain clearcolor and other refactors
* vulkan: no vector allocation in submit
* tests fix
* refactors
* lens flare canvas size fix
* gui refactor for canvas support
* refactors
* removed global canvas state
* msaa fix
* fixes
* refactor to minimize interface changes
* gui changes
* checkbox fix
* gui fixes
* fixes
* input system will accept window handle
* editor fixes
* refactor and removed resolution related system events
* small editor update
* refactor: renderpath inherits from canvas
* fixed tests duh
* image refactor
* image fix
* removed every using namespace std
* pushconstant fix
* editor: object picking only when necessary
* removed include
* dx12: copy fence waiting performed on CPU
* dx12 copyallocator update
* vulkan: copy allocator with timeline semaphores
* missing include
* dx12 copy allocator update
* refactor
* editor update
* vulkan copy allocator fix
* dx12 update
* vulkan, dx12 fixes
* version bump
* vsync event helper
* documentation update
* updated vulkan, dx12, dxc
2021-04-22 11:36:22 +02:00
Turánszki János
933080a2e4
Unified Shader Compiler ( #250 )
2021-03-21 18:54:04 +01:00
Turánszki János
5efe28fdf9
0.51.0 ( #200 )
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* large renderer state refactor;
added subsurface scattering energy conservation;
added emitted particle subsurface scattering;
removed area lights;
optimizations;
* added layerMask support in shaders
* fixed incorrect shadow priority for directional light;
fix point light shadow disconnect;
* fix incorrect shadow assignment
2020-12-07 01:32:44 +01:00
Turanszki Janos
571f435253
refactor
2020-11-04 16:02:23 +01:00
Turánszki János
180ddc3586
0.49 ( #160 )
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* renderer updates: material shadertype, customshaders
* custom shader updates
* hologram fix
* editor windows refactor
* major gui update:
- gui no longer lifetime manager
- window no longer needs gui to construct
- removed gui constructors/destructors
- rewritten every editor window
* renderer update
* gui hasfocus fix
* editor fix
* renderpath upgrades: hybrid forward-deferred
* fix
* water ripple refactor
* cmake fix
* cmake fix
* renderer fix
* volumetric light fix
* customshader stencilref
* cmake fix
* rtdeferred fix
* editor update
* raytraced shadows denoise
* anisotropic shader
* sss stencil greater
* added cartoon shader
* using precomputed tangents
* added unlit object shader
* importer update
* editor update
* editor fix
* vulkan envmap rendering fix
* terrain shader simplification (normal texture mapping instead of triplanar)
* added subsurface profiles, reduced gbuffer
* denoise disocclusion fallback
* editor fix
* more sorting priority for blend than instancing
* hairparticle culling
* particle updates; font update instancing instead of index buffer; vulkan/dx12 fixes;
* shader fixes
* hairparticle trianglestrip and no cross section
* editor fix
* cam wnd update
* terrain shader fix
2020-10-17 13:17:07 +02:00
Matteo De Carlo
3cd9e77889
WIP: Initial linux support using SDL ( #136 )
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* Initial linux support using SDL
* fixed link error and gitignore
* fix in working directory initialization (windows side)
* Added README_Linux and fixed a few compilation issues in ubuntu
* Rename main to main_Windows in Tests
* Better default renderering backend selector
* Added backlog terminal output on linux
* added asserts on all missing vulkan function call results
* added portable file dialogs
also small tests update and cleanup
* Added Editor compile target
* linux ci
* linux ci
* cmake update
* cmake update?
* cmake
* Editor_Windows fix
* build test
* make
* build tools?
* update
* ubuntu 20.04
* fix?
* cmake
* build
* build?
* package linux build
* updates, bump version
* backslash to forward slash, eof newlines, add portable-file-dialogs license
* xcopy needs backslash duh; update readme;
* copy fix
* updated readme
* readme update
* updated readme
* updated readme
* fix incorrect file encoding linux
* paint tool fix
* linux: add missing shaders
* packaging update
Co-authored-by: Turánszki János <turanszkij@users.noreply.github.com >
Co-authored-by: Turanszki Janos <turanszkij@gmail.com >
2020-10-05 00:03:22 +02:00
Turanszki Janos
aa6fff51d5
editor: translator undo fix
2020-09-20 12:39:10 +02:00
Turanszki Janos
1c6921ea3d
editor: velocity buffer fix when translator used
2020-09-01 22:06:52 +02:00
Turánszki János
c6f3611439
Event system ( #133 )
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* event system
* more refactor
* fixes
* fixes
* fixes, documentation update
2020-07-04 13:22:11 +01:00
Turanszki Janos
2a86f71cd6
input fix and editor improvements
2020-05-02 12:26:37 +01:00
turanszkij
8b059485fe
editor: paint tool (softbody, hairparticle) #94 ;
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editor: undo fix with rotation, scale operations;
debug draw updates;
2020-03-26 00:45:12 +00:00
turanszkij
235450e313
editor: translator update
2020-03-11 19:39:44 +00:00
turanszkij
d95dfa7ef2
stability improvements, fixes
2020-03-07 16:18:23 +00:00
turanszkij
8a1b30a766
big refactor
2020-03-02 23:29:06 +00:00
Turanszki Janos
7bd3008398
soft body and debug draw updates
2020-02-29 16:23:14 +00:00
Turanszki Janos
fa267b0e7d
large refactor
2019-12-12 22:15:16 +00:00
Turanszki Janos
7d6fb9bccc
handle controller disconnect and reconnect; input refactor #64
2019-11-30 00:19:28 +00:00
Turanszki Janos
be79d4c097
removed platform defines from CommonInclude #54
2019-11-23 16:38:08 +00:00
Turanszki Janos
fbb53e3a6d
input refactor
2019-11-23 04:33:03 +00:00
turanszkij
ee988cf55d
autopipeline updates
2019-11-15 19:20:12 +00:00
turanszkij
f19f251524
mega-refactor: cleaned up formats, removed matrix transposes, reversed order of matrix mul in shaders, removed many small headers...
2019-08-15 00:26:29 +01:00
turanszkij
7a82d57517
vulkan, dx12: new descriptor update method;
...
vulkan, dx12: new dynamic buffer update method;
other updates;
2019-07-18 00:25:22 +01:00
turanszkij
7aa3e3ad6f
refactors, fixes, everything seems to work now with multithreaded renderer
2019-07-02 19:04:00 +01:00
turanszkij
e8193eb559
editor update
2019-04-28 19:10:44 +01:00
turanszkij
6fbfe36665
refactor
2019-04-05 00:05:27 +01:00
turanszkij
39eb173635
constness refactor in renderpath, gui and others
2019-03-09 19:09:33 +00:00
turanszkij
a2beb98f7c
minor fixes, zeromemory macro removals
2019-03-08 22:12:55 +00:00
turanszkij
061c780ad9
refactor-part1:
...
removed rendertarget helpers;
non-static textures in render paths;
wiGraphicsTypes namespace renamed to wiGraphics;
2019-03-08 21:46:28 +00:00
turanszkij
8b506fc946
refactors and updated gpu queries
2019-02-15 00:39:32 +00:00
turanszkij
381f571458
general updates, refactors
2018-11-01 19:15:32 +00:00
turanszkij
61e2e3addd
wiRenderer moved to namespace (finally...)
2018-09-22 14:15:44 +01:00
turanszkij
4fa8ba0be3
propagateSeedDeep serialization functionality;
...
ecs scripting updates;
renderer shaderinterop;
2018-09-21 18:15:27 +01:00
turanszkij
3ae00c34e7
refactors and start reworking scripting api
2018-09-20 18:47:21 +01:00
turanszkij
26a12876bb
ecs serializers update + general refactors
2018-09-19 18:16:36 +01:00
turanszkij
9a2e810e2a
updates
2018-09-18 21:37:20 +01:00
turanszkij
ffb94b8d8c
fixed editor translator/hierarchy
2018-09-16 13:57:19 +01:00
turanszkij
21b4e280a0
updates, fixes and merge in master
2018-09-14 22:36:17 +01:00
turanszkij
ecea9f086d
simplified transform component;
...
resurrected hair particle + added editor window
2018-09-12 18:34:54 +01:00
turanszkij
dec5cb82d1
updates
2018-08-31 18:39:02 +01:00
turanszkij
bd09400f07
editor running but not much happening yet
2018-08-29 17:10:28 +01:00
turanszkij
ebe62c5278
refactors, fixes; translator is no longer engine feature, but editor instead
2018-08-23 21:33:21 +01:00