turanszkij
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f6f0be47ea
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obj import hash fix
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2019-04-09 12:35:05 +01:00 |
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turanszkij
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45e344cbfa
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added feature: multiple uv sets; gltf updates; editor updates;
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2019-03-16 18:19:49 +00:00 |
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turanszkij
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4163f09a76
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another gltf armature import fix
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2019-03-14 19:05:37 +00:00 |
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turanszkij
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061c780ad9
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refactor-part1:
removed rendertarget helpers;
non-static textures in render paths;
wiGraphicsTypes namespace renamed to wiGraphics;
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2019-03-08 21:46:28 +00:00 |
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turanszkij
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30a4f4910b
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material emissive color separated from base color; voxel gi fix; gamma fixes; slightly reordered gbuffer;
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2019-03-02 16:23:54 +00:00 |
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turanszkij
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381f571458
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general updates, refactors
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2018-11-01 19:15:32 +00:00 |
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turanszkij
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575b2210b0
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obj loader update
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2018-10-02 18:36:39 +01:00 |
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turanszkij
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25183c3be0
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added assets + some fixes
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2018-09-29 20:10:13 +01:00 |
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turanszkij
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30e71881ff
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updates
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2018-09-23 20:43:36 +01:00 |
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turanszkij
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26a12876bb
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ecs serializers update + general refactors
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2018-09-19 18:16:36 +01:00 |
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turanszkij
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a12b291e47
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serialize + refactor in progress...
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2018-09-16 19:51:50 +01:00 |
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turanszkij
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6ac0a29cbf
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big mesh refactor
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2018-09-07 21:04:40 +01:00 |
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turanszkij
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e7a9e33d1b
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mainly material and picking updates
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2018-09-02 16:41:39 +01:00 |
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turanszkij
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bf98030410
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a mesh is rendering now again
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2018-09-02 14:23:39 +01:00 |
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turanszkij
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bd09400f07
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editor running but not much happening yet
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2018-08-29 17:10:28 +01:00 |
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turanszkij
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03dccc024b
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another big refactor: wiLoader -> wiSceneComponents with proper namespace
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2018-08-18 15:03:25 +01:00 |
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turanszkij
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9008239330
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big refactor
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2018-08-17 18:02:05 +01:00 |
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