Turánszki János
|
4c53158662
|
interior mapping (#1047)
|
2025-01-25 13:54:27 +01:00 |
|
Phil Schumann
|
257206d60f
|
character_controller.lua: remove unused fields / vars (#1040)
|
2025-01-21 06:48:40 +01:00 |
|
Turánszki János
|
1db7abd065
|
script bindings for version things
|
2025-01-19 14:05:45 +01:00 |
|
Phil Schumann
|
79c16973e4
|
Docs: clarify how to achieve looping audio playback (#1033)
[Background](https://wickedengine.net/forum/topic/how-to-make-the-soundinstance-in-samples-tests-loop/)
|
2025-01-19 07:43:24 +01:00 |
|
Phil Schumann
|
73d7a0d2f8
|
Mini docs fix: get entity via GetEntity (#1024)
Fix: get entity via GetEntity
|
2025-01-16 07:55:50 +01:00 |
|
Turánszki János
|
1a91ab93af
|
documentation updates (#1013)
|
2025-01-12 14:23:16 +01:00 |
|
Turánszki János
|
2e9d3bac90
|
scripting documentation formatting fixes
|
2024-12-30 16:46:37 +01:00 |
|
Turánszki János
|
e46bb6d62c
|
added missing keyboard button lua bindings
|
2024-12-16 09:09:41 +01:00 |
|
Turánszki János
|
97e08abfe5
|
impostor fix, character controller script fix, and some other refactors
|
2024-12-14 12:13:57 +01:00 |
|
Turánszki János
|
15d9c944b6
|
added HDR calibration
|
2024-11-07 09:26:13 +01:00 |
|
Turánszki János
|
d6d870706a
|
added lua functions: IsThisEditor(), ReturnToEditor(), IsThisDebugBuild()
|
2024-11-06 17:04:00 +01:00 |
|
Turánszki János
|
b1b2cb8513
|
added some lua bindings and emitter spritesheet fix
|
2024-10-31 18:01:31 +01:00 |
|
Turánszki János
|
162c21eed7
|
added cursor image loading
|
2024-10-28 07:00:21 +01:00 |
|
Turánszki János
|
61987641e1
|
input system upgrades to help with creating in-game button config
|
2024-10-27 08:01:05 +01:00 |
|
Turánszki János
|
87cb99a205
|
input: added helpers to check analog sticks and triggers in a similar way to buttons
|
2024-10-22 17:36:07 +02:00 |
|
Dennis Brakhane
|
948566e79a
|
docs: remove reference to DX11 graphics device (#968)
|
2024-10-21 07:15:47 +02:00 |
|
Turánszki János
|
9b76e1c905
|
added lua bindings for HDR display control
|
2024-10-19 10:56:51 +02:00 |
|
Turánszki János
|
db719bd7b4
|
added missing lua documentation for color grading helper
|
2024-10-19 10:17:55 +02:00 |
|
Turánszki János
|
9650de6fe6
|
added missing lua binding
|
2024-10-19 10:16:22 +02:00 |
|
Turánszki János
|
d6381383b7
|
emitter opacity curve control and some other updates
|
2024-10-18 07:39:05 +02:00 |
|
Turánszki János
|
0bc5e89742
|
terrain grass asset mipmap coverage fix
|
2024-10-17 08:53:07 +02:00 |
|
Turánszki János
|
eed758a75b
|
added SetFullScreen to Application + material saturation now affects … (#965)
added SetFullScreen to Application + material saturation now affects particles + added some missing lua bindings
|
2024-10-16 18:01:43 +02:00 |
|
k4ss4n
|
f9f3805ba6
|
Update WickedEngine-Documentation.md (#963)
|
2024-10-14 07:57:03 +02:00 |
|
Turánszki János
|
0ffeacac7e
|
documentation updates
|
2024-10-12 08:10:49 +02:00 |
|
Turanszki Janos
|
750fa2c7f7
|
documentation update
|
2024-10-11 09:40:04 +02:00 |
|
Turánszki János
|
73b21853c8
|
character controller: use dofile instead of require to load conversations because require didn't work correctly for some paths
|
2024-09-30 07:51:45 +02:00 |
|
Turánszki János
|
69f798fa9f
|
character controller script: added missing file
|
2024-09-29 09:09:09 +02:00 |
|
Turánszki János
|
2fbfbb108d
|
updated content project
|
2024-09-28 17:07:42 +02:00 |
|
Turánszki János
|
4c7d634826
|
added orthographic camera
|
2024-09-27 08:28:18 +02:00 |
|
Turánszki János
|
f497052f87
|
character sample refactor, each character can have their own conversation dialogs
|
2024-09-25 09:14:21 +02:00 |
|
Turánszki János
|
e8d656ef9a
|
character controller: added male animset and ability to change animset for characters
|
2024-09-19 07:34:47 +02:00 |
|
Turánszki János
|
deaa89af0e
|
character controller: character model can be selected with metadata component
|
2024-09-16 08:13:20 +02:00 |
|
Turánszki János
|
7b63f9cd15
|
extended hair particle spritesheet control (#941)
|
2024-09-10 08:07:07 +02:00 |
|
Turánszki János
|
07de5c28c3
|
decal baking into skinned mesh
|
2024-09-04 07:27:14 +02:00 |
|
Turánszki János
|
8a70bd80c9
|
added coplanar blending mode for materials
|
2024-09-03 08:03:01 +02:00 |
|
Turánszki János
|
3e638bba2e
|
added texture.IsValid() lua binding
|
2024-08-31 06:34:53 +02:00 |
|
Turánszki János
|
c5c77b0605
|
saturation control for sprites, materials and some improvements
|
2024-08-30 08:28:41 +02:00 |
|
Turánszki János
|
87723657a6
|
added ragdoll intersection filtering tools
|
2024-08-29 08:04:27 +02:00 |
|
Turánszki János
|
b62c7ff48b
|
added per-object rim highlight
|
2024-08-28 06:36:12 +02:00 |
|
Turánszki János
|
839b22aa63
|
more precise occlusion culling for ocean; shadow occlusion culling for hair particle; other updates;
|
2024-08-25 07:48:36 +02:00 |
|
Turánszki János
|
6b8ff71daa
|
let character jump up forward when pushing against a wall; other fixes;
|
2024-08-23 07:24:46 +02:00 |
|
Turánszki János
|
15badd4f27
|
voxel flood filling and meshing improvement; character updates;
|
2024-08-22 07:46:54 +02:00 |
|
Turánszki János
|
6b3c74e5cd
|
script documentation update
|
2024-08-17 10:55:12 +02:00 |
|
Turánszki János
|
a902485135
|
Renderpath3D distortion overlay
|
2024-08-17 07:19:47 +02:00 |
|
Turánszki János
|
f75a692da9
|
Object rendering with mesh shader (#923)
|
2024-08-15 18:38:16 +02:00 |
|
Turánszki János
|
4717d75cb4
|
character to character collision control
|
2024-08-12 06:17:12 +02:00 |
|
Turánszki János
|
99c1d78211
|
character foot placement also works when moving; leaning control; improvements;
|
2024-08-11 15:21:41 +02:00 |
|
Turánszki János
|
cefd746bda
|
Character component (#914)
|
2024-08-08 18:03:17 +02:00 |
|
Turánszki János
|
b343932652
|
some lua bindings and improvements
|
2024-07-31 20:59:05 +02:00 |
|
Turánszki János
|
9d913d0a28
|
various updates:
- buoyancy parameter
- ragdoll buyancy
- terrain region blending improvement
- application activation fixes
|
2024-07-31 07:39:29 +02:00 |
|