Turánszki János
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bf27a9fbe8
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Linux hang fix
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2025-03-12 11:33:35 +01:00 |
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Dennis Brakhane
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b0390c1f44
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require cmake 3.19
We use features that aren't supported before that
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2025-03-11 14:20:49 +01:00 |
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Turánszki János
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b937bab75c
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added vehicle metadata type
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2025-03-10 18:23:31 +01:00 |
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Turánszki János
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b87a31dd7d
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physics: added ragdoll ghost mode
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2025-03-10 08:52:28 +01:00 |
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Turánszki János
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808421dbba
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spherical harmonics (#1056)
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2025-03-09 18:17:31 +01:00 |
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Turánszki János
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f3cb98b623
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capsuleshadow and character controller improvements
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2025-03-05 08:37:35 +01:00 |
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Turánszki János
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4357dc5b90
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Vehicle physics (#1053)
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2025-03-02 15:00:50 +01:00 |
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Turánszki János
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591f808b6d
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trail renderer: added continuous fade functionality; added Bin2CPP helper; fixes;
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2025-02-20 18:21:14 +01:00 |
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Turánszki János
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7c93a17512
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ragdoll will also work as GPU particle collider
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2025-02-18 09:20:51 +01:00 |
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Turánszki János
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bee1d11567
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hairparticle simulation rewrite and multisegment fix; added indirect debug draw features; added custom lod selection for shadow maps;
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2025-02-15 18:34:21 +01:00 |
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Turánszki János
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1bc427d4d0
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rewritten LOD selection to be screen-rect based; turned off depthclip for shadows;
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2025-02-12 08:42:06 +01:00 |
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Turánszki János
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95b1720db3
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buoyancy physics objects can generate water ripples; character movement improvements; force return to editor on lua error;
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2025-02-11 07:58:54 +01:00 |
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Turánszki János
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03f81760c0
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fixed normals of fighting game sample model
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2025-02-07 14:22:16 +01:00 |
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Turánszki János
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4c53158662
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interior mapping (#1047)
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2025-01-25 13:54:27 +01:00 |
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Phil Schumann
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257206d60f
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character_controller.lua: remove unused fields / vars (#1040)
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2025-01-21 06:48:40 +01:00 |
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Turánszki János
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1db7abd065
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script bindings for version things
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2025-01-19 14:05:45 +01:00 |
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Phil Schumann
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79c16973e4
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Docs: clarify how to achieve looping audio playback (#1033)
[Background](https://wickedengine.net/forum/topic/how-to-make-the-soundinstance-in-samples-tests-loop/)
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2025-01-19 07:43:24 +01:00 |
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Phil Schumann
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73d7a0d2f8
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Mini docs fix: get entity via GetEntity (#1024)
Fix: get entity via GetEntity
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2025-01-16 07:55:50 +01:00 |
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Turánszki János
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1a91ab93af
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documentation updates (#1013)
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2025-01-12 14:23:16 +01:00 |
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Turánszki János
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2e9d3bac90
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scripting documentation formatting fixes
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2024-12-30 16:46:37 +01:00 |
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Turánszki János
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e46bb6d62c
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added missing keyboard button lua bindings
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2024-12-16 09:09:41 +01:00 |
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Turánszki János
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97e08abfe5
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impostor fix, character controller script fix, and some other refactors
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2024-12-14 12:13:57 +01:00 |
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Turánszki János
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15d9c944b6
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added HDR calibration
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2024-11-07 09:26:13 +01:00 |
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Turánszki János
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d6d870706a
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added lua functions: IsThisEditor(), ReturnToEditor(), IsThisDebugBuild()
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2024-11-06 17:04:00 +01:00 |
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Turánszki János
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b1b2cb8513
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added some lua bindings and emitter spritesheet fix
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2024-10-31 18:01:31 +01:00 |
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Turánszki János
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162c21eed7
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added cursor image loading
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2024-10-28 07:00:21 +01:00 |
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Turánszki János
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61987641e1
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input system upgrades to help with creating in-game button config
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2024-10-27 08:01:05 +01:00 |
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Turánszki János
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87cb99a205
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input: added helpers to check analog sticks and triggers in a similar way to buttons
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2024-10-22 17:36:07 +02:00 |
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Dennis Brakhane
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948566e79a
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docs: remove reference to DX11 graphics device (#968)
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2024-10-21 07:15:47 +02:00 |
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Turánszki János
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9b76e1c905
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added lua bindings for HDR display control
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2024-10-19 10:56:51 +02:00 |
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Turánszki János
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db719bd7b4
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added missing lua documentation for color grading helper
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2024-10-19 10:17:55 +02:00 |
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Turánszki János
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9650de6fe6
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added missing lua binding
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2024-10-19 10:16:22 +02:00 |
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Turánszki János
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d6381383b7
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emitter opacity curve control and some other updates
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2024-10-18 07:39:05 +02:00 |
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Turánszki János
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0bc5e89742
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terrain grass asset mipmap coverage fix
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2024-10-17 08:53:07 +02:00 |
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Turánszki János
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eed758a75b
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added SetFullScreen to Application + material saturation now affects … (#965)
added SetFullScreen to Application + material saturation now affects particles + added some missing lua bindings
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2024-10-16 18:01:43 +02:00 |
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k4ss4n
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f9f3805ba6
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Update WickedEngine-Documentation.md (#963)
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2024-10-14 07:57:03 +02:00 |
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Turánszki János
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0ffeacac7e
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documentation updates
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2024-10-12 08:10:49 +02:00 |
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Turanszki Janos
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750fa2c7f7
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documentation update
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2024-10-11 09:40:04 +02:00 |
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Turánszki János
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73b21853c8
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character controller: use dofile instead of require to load conversations because require didn't work correctly for some paths
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2024-09-30 07:51:45 +02:00 |
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Turánszki János
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69f798fa9f
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character controller script: added missing file
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2024-09-29 09:09:09 +02:00 |
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Turánszki János
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2fbfbb108d
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updated content project
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2024-09-28 17:07:42 +02:00 |
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Turánszki János
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4c7d634826
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added orthographic camera
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2024-09-27 08:28:18 +02:00 |
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Turánszki János
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f497052f87
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character sample refactor, each character can have their own conversation dialogs
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2024-09-25 09:14:21 +02:00 |
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Turánszki János
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e8d656ef9a
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character controller: added male animset and ability to change animset for characters
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2024-09-19 07:34:47 +02:00 |
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Turánszki János
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deaa89af0e
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character controller: character model can be selected with metadata component
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2024-09-16 08:13:20 +02:00 |
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Turánszki János
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7b63f9cd15
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extended hair particle spritesheet control (#941)
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2024-09-10 08:07:07 +02:00 |
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Turánszki János
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07de5c28c3
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decal baking into skinned mesh
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2024-09-04 07:27:14 +02:00 |
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Turánszki János
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8a70bd80c9
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added coplanar blending mode for materials
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2024-09-03 08:03:01 +02:00 |
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Turánszki János
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3e638bba2e
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added texture.IsValid() lua binding
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2024-08-31 06:34:53 +02:00 |
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Turánszki János
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c5c77b0605
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saturation control for sprites, materials and some improvements
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2024-08-30 08:28:41 +02:00 |
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