Turánszki János
|
68c1616247
|
imgui example update
|
2025-09-28 07:11:33 +02:00 |
|
Dennis Brakhane
|
89ad0f1a1a
|
cmake: add support for link time optimization (#1196)
add an option WICKED_USE_IPO that enables IPO/LTO on non-debug builds.
It defaults to ON, unless the compiler doesn't support it.
|
2025-08-04 08:01:28 +02:00 |
|
Dennis Brakhane
|
f428e1a61b
|
cmake: use precompiled headers (#1181)
|
2025-07-30 14:21:43 +02:00 |
|
Dennis Brakhane
|
80d51ac8a6
|
cmake: add support for unity builds (#1186)
|
2025-07-28 09:02:49 +02:00 |
|
Turánszki János
|
566b2490be
|
enabled avx (#1184)
|
2025-07-24 08:36:31 +02:00 |
|
Turánszki János
|
030413c9cc
|
Project creator (#1118)
|
2025-06-07 17:38:36 +02:00 |
|
Turánszki János
|
27179a025a
|
DirectXShaderCompiler 2025 May update (#1112)
|
2025-05-31 09:13:46 +02:00 |
|
Turánszki János
|
9691cdf4e0
|
restore shader compiler reverted stuff
|
2025-05-29 09:43:33 +02:00 |
|
Dennis Brakhane
|
2779e1848e
|
Updated DirectXShaderCompiler to 2025 February release, removed dxil.dll
|
2025-05-27 08:03:41 +02:00 |
|
Dennis Brakhane
|
b0390c1f44
|
require cmake 3.19
We use features that aren't supported before that
|
2025-03-11 14:20:49 +01:00 |
|
Dennis Brakhane
|
7f60d7a35b
|
main_sdl2: don't allocate Editor object on stack (#1008)
It became too big for the stack, causing segmentation faults.
Also fix this for the samples and tests.
|
2025-01-11 09:21:45 +01:00 |
|
Turánszki János
|
94a34c51c1
|
refactored samples (#942)
|
2024-09-12 08:49:00 +02:00 |
|