Files
WickedEngine/Editor/CMakeLists.txt
2021-06-12 17:39:23 +02:00

76 lines
1.7 KiB
CMake

if (NOT WIN32)
find_package(Threads REQUIRED)
endif ()
set (SOURCE_FILES
main_${PLATFORM}.cpp
#$<$<STREQUAL:${PLATFORM},Windows>:App_${PLATFORM}.cpp>
AnimationWindow.cpp
CameraWindow.cpp
DecalWindow.cpp
Editor.cpp
EmitterWindow.cpp
EnvProbeWindow.cpp
ForceFieldWindow.cpp
HairParticleWindow.cpp
IKWindow.cpp
LayerWindow.cpp
LightWindow.cpp
MaterialWindow.cpp
MeshWindow.cpp
ModelImporter_GLTF.cpp
ModelImporter_OBJ.cpp
NameWindow.cpp
ObjectWindow.cpp
PaintToolWindow.cpp
PostprocessWindow.cpp
RendererWindow.cpp
SoundWindow.cpp
SpringWindow.cpp
stdafx.cpp
TransformWindow.cpp
Translator.cpp
WeatherWindow.cpp
xatlas.cpp
)
add_subdirectory(meshoptimizer)
if (WIN32)
list (APPEND SOURCE_FILES
Editor.rc
)
add_executable(WickedEngineEditor WIN32 ${SOURCE_FILES})
target_link_libraries(WickedEngineEditor PUBLIC
WickedEngine_Windows
meshoptimizer
)
set_property(TARGET WickedEngineEditor PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}")
else ()
add_executable(WickedEngineEditor ${SOURCE_FILES})
target_link_libraries(WickedEngineEditor PUBLIC
WickedEngine
Threads::Threads
meshoptimizer
)
# Copy shaders to build and source folders just to be safe:
add_custom_command(
TARGET WickedEngineEditor POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/WickedEngine/shaders/spirv ${CMAKE_CURRENT_SOURCE_DIR}/shaders/spirv
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/WickedEngine/shaders/spirv ${CMAKE_CURRENT_BINARY_DIR}/shaders/spirv
)
endif ()
# Copy content to build folder:
add_custom_command(
TARGET WickedEngineEditor POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/images ${CMAKE_CURRENT_BINARY_DIR}/images
)