Files
WickedEngine/Editor/Editor_Windows.vcxproj
Rapha 801acd450f Add UTF-8 compile option for MSVC (to prevent compilation breaks depending on the building computer locale) (#1598)
* Add UTF-8 compile option for MSVC (to prevent compilation breaks depending on the building computer locale)

* Add fix to VS Projectst too
2026-04-19 09:34:23 +02:00

288 lines
14 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|ARM64">
<Configuration>Debug</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM64">
<Configuration>Release</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
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<PropertyGroup Label="Globals">
<ProjectGuid>{5FE97B9B-A445-4EEA-A42D-9DE60B891D48}</ProjectGuid>
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<CharacterSet>Unicode</CharacterSet>
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
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<CharacterSet>Unicode</CharacterSet>
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="Configuration">
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<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
<Import Project="Editor_SOURCE.vcxitems" Label="Shared" />
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<IntDir>$(ProjectName)\$(Platform)\$(Configuration)\</IntDir>
<TargetName>$(ProjectName)</TargetName>
<OutDir>$(SolutionDir)BUILD\$(Platform)\$(Configuration)\$(ProjectName)\</OutDir>
<MultiProcFXC>true</MultiProcFXC>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
<LinkIncremental>true</LinkIncremental>
<IntDir>$(ProjectName)\$(Platform)\$(Configuration)\</IntDir>
<TargetName>$(ProjectName)</TargetName>
<OutDir>$(SolutionDir)BUILD\$(Platform)\$(Configuration)\$(ProjectName)\</OutDir>
<MultiProcFXC>true</MultiProcFXC>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<IntDir>$(ProjectName)\$(Platform)\$(Configuration)\</IntDir>
<TargetName>$(ProjectName)</TargetName>
<OutDir>$(SolutionDir)BUILD\$(Platform)\$(Configuration)\$(ProjectName)\</OutDir>
<MultiProcFXC>true</MultiProcFXC>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
<LinkIncremental>false</LinkIncremental>
<IntDir>$(ProjectName)\$(Platform)\$(Configuration)\</IntDir>
<TargetName>$(ProjectName)</TargetName>
<OutDir>$(SolutionDir)BUILD\$(Platform)\$(Configuration)\$(ProjectName)\</OutDir>
<MultiProcFXC>true</MultiProcFXC>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions);_HAS_EXCEPTIONS=0</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)WickedEngine;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PrecompiledHeaderOutputFile>$(IntDir)$(TargetName).pch</PrecompiledHeaderOutputFile>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp17</LanguageStandard>
<EnableEnhancedInstructionSet>AdvancedVectorExtensions</EnableEnhancedInstructionSet>
<AdditionalOptions>/bigobj /utf-8 %(AdditionalOptions)</AdditionalOptions>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<ExceptionHandling>false</ExceptionHandling>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>$(SolutionDir)BUILD\$(Platform)\$(Configuration);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<Manifest>
<AdditionalManifestFiles>Editor.manifest</AdditionalManifestFiles>
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<FxCompile>
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<FxCompile>
<ShaderModel>5.0</ShaderModel>
<ObjectFileOutput>shaders/%(Filename).cso</ObjectFileOutput>
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<Command>
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<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
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<PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions);_HAS_EXCEPTIONS=0</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)WickedEngine;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PrecompiledHeaderOutputFile>$(IntDir)$(TargetName).pch</PrecompiledHeaderOutputFile>
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<LanguageStandard>stdcpp17</LanguageStandard>
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
<AdditionalOptions>/bigobj /utf-8 %(AdditionalOptions)</AdditionalOptions>
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<ExceptionHandling>false</ExceptionHandling>
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<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>$(SolutionDir)BUILD\$(Platform)\$(Configuration);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<Manifest>
<AdditionalManifestFiles>Editor.manifest</AdditionalManifestFiles>
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<DisableOptimizations>false</DisableOptimizations>
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<FxCompile>
<EnableDebuggingInformation>false</EnableDebuggingInformation>
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<FxCompile>
<ShaderModel>5.0</ShaderModel>
<ObjectFileOutput>shaders/%(Filename).cso</ObjectFileOutput>
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<PostBuildEvent>
<Command>
</Command>
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<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions);_HAS_EXCEPTIONS=0</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)WickedEngine;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PrecompiledHeaderOutputFile>$(IntDir)$(TargetName).pch</PrecompiledHeaderOutputFile>
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<LanguageStandard>stdcpp17</LanguageStandard>
<EnableEnhancedInstructionSet>AdvancedVectorExtensions</EnableEnhancedInstructionSet>
<AdditionalOptions>/bigobj /utf-8 %(AdditionalOptions)</AdditionalOptions>
<BufferSecurityCheck>false</BufferSecurityCheck>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<ExceptionHandling>false</ExceptionHandling>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalLibraryDirectories>$(SolutionDir)BUILD\$(Platform)\$(Configuration);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<LinkTimeCodeGeneration>UseFastLinkTimeCodeGeneration</LinkTimeCodeGeneration>
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<AdditionalManifestFiles>Editor.manifest</AdditionalManifestFiles>
</Manifest>
<FxCompile>
<ShaderModel>5.0</ShaderModel>
<ObjectFileOutput>shaders/%(Filename).cso</ObjectFileOutput>
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<PostBuildEvent>
<Command>
</Command>
</PostBuildEvent>
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<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions);_HAS_EXCEPTIONS=0</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)WickedEngine;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PrecompiledHeaderOutputFile>$(IntDir)$(TargetName).pch</PrecompiledHeaderOutputFile>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp17</LanguageStandard>
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
<AdditionalOptions>/bigobj /utf-8 %(AdditionalOptions)</AdditionalOptions>
<BufferSecurityCheck>false</BufferSecurityCheck>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<ExceptionHandling>false</ExceptionHandling>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalLibraryDirectories>$(SolutionDir)BUILD\$(Platform)\$(Configuration);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<LinkTimeCodeGeneration>UseFastLinkTimeCodeGeneration</LinkTimeCodeGeneration>
</Link>
<Manifest>
<AdditionalManifestFiles>Editor.manifest</AdditionalManifestFiles>
</Manifest>
<FxCompile>
<ShaderModel>5.0</ShaderModel>
<ObjectFileOutput>shaders/%(Filename).cso</ObjectFileOutput>
</FxCompile>
<PostBuildEvent>
<Command>
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ResourceCompile Include="Editor.rc" />
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="..\WickedEngine\dxcompiler.dll">
<FileType>Document</FileType>
</CopyFileToFolders>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\WickedEngine\WickedEngine_Windows.vcxproj">
<Project>{06163dcb-b183-4ed9-9c62-13ef1658e049}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ClCompile Include="main_Windows.cpp" />
</ItemGroup>
<ItemGroup>
<Image Include="wicked.ico" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
<Target Name="BeforeClean">
<RemoveDir Directories="$(ProjectDir)shaders" />
</Target>
</Project>