Rapha
801acd450f
Add UTF-8 compile option for MSVC (to prevent compilation breaks depending on the building computer locale) ( #1598 )
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* Add UTF-8 compile option for MSVC (to prevent compilation breaks depending on the building computer locale)
* Add fix to VS Projectst too
2026-04-19 09:34:23 +02:00
Stanislav Denisov
e595cae96b
Clean up the shaders folder when cleaning the editor project ( #1354 )
2025-12-10 07:35:44 +01:00
Turánszki János
507ba798a0
arm64 build support ( #1345 )
2025-12-04 14:47:12 +01:00
Turánszki János
2f681cb7eb
looks like exceptions were not disabled properly, now they are
2025-11-23 16:25:29 +01:00
Turánszki János
acf8006e68
compile optimizations ( #1301 )
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- removed exceptions
- removed runtime security checks from release builds
- disabled runtime type information
2025-11-17 08:00:19 +01:00
Turánszki János
0d9be71755
ecs lookup table optimization ( #1272 )
2025-11-02 10:24:01 +01:00
Stanislav Denisov
02e27e3644
Supply a manifest file to the editor ( #1256 )
2025-10-27 17:11:21 +01:00
Turánszki János
566b2490be
enabled avx ( #1184 )
2025-07-24 08:36:31 +02:00
Turánszki János
ef16be5f41
removed mostly win32 code clutter
2025-06-03 19:34:47 +02:00
Turánszki János
27179a025a
DirectXShaderCompiler 2025 May update ( #1112 )
2025-05-31 09:13:46 +02:00
Turánszki János
9691cdf4e0
restore shader compiler reverted stuff
2025-05-29 09:43:33 +02:00
Dennis Brakhane
2779e1848e
Updated DirectXShaderCompiler to 2025 February release, removed dxil.dll
2025-05-27 08:03:41 +02:00
Turánszki János
d0b91e814f
Jolt physics interpolation ( #868 )
2024-06-25 08:17:08 +02:00
Turánszki János
1479fe9084
vertex buffer quantization ( #777 )
2023-11-16 18:23:23 +01:00
Turánszki János
48ab25f707
updated application icons and some other things
2023-06-16 17:58:28 +02:00
Turánszki János
12e410d893
Paint tool stabilizer, continuous stroke, multiselect ( #519 )
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- continuous stroke
- stabilizer
- multiselect
- smoothness improvement
2022-08-21 17:13:43 +02:00
Turánszki János
406d24d031
updated to visual studio 2022 ( #392 )
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* updated to visual studio 2022
* github actions fix
2022-02-19 12:54:52 +01:00
Turánszki János
0fdc67dcd0
DX12 custom root signatures ( #372 )
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* dx12: abandoned shader reflection, added support for custom root signatures, removed dxcompiler dependency
* removed dll copies from build scripts
* update
* updates
* updates
* fix
* update
* update
* updates
* added custom root signatures to some passes
* fix
* updates
* comment fix
* allow shaders to not have root signatures, if they are part of a pipeline which has root signature for an other shader
* root signature optimizer
* batched descriptor null initializer
* shader updates
* update
* put the atmospheric sky update to async compute
* improved debug of root constant - push constant data size mismatch
* bitwise root param iteration
* added superluminal perf api
* performance api will be optional
* async updaterenderdata fixes
* fixes
* fixes
* occludee update
* raytraced reflection implementation with ray query instead of rt pipeline
* alwaysactive
* shadercompiler enable old d3dcompiler because why not, it's only loaded on demand now
* removed common sampler api
* root signature simplification
* fixes
* linear allocator fix
* push constants are now immediately set
* fixes
* version
* fix?
* improved descriptor allocator
* default sampler table reduction
* gpu sort lib push constants
* small update
* descriptor allocator safety
* shader compiler refactor
* some optimizations
2021-12-19 15:53:18 +01:00
Turánszki János
933080a2e4
Unified Shader Compiler ( #250 )
2021-03-21 18:54:04 +01:00
Turánszki János
a0a12ad4ec
uwp: port cx to winrt #238
2021-02-22 00:15:42 +01:00
Turánszki János
087e6ee9dc
removed win32 and ARM builds ( #228 )
2021-02-03 20:48:30 +01:00
Turánszki János
496a15909d
raytraced shadow updates
2021-01-16 20:41:22 +01:00
Turanszki Janos
de22c5251c
build script update
2020-11-16 19:19:04 +01:00
Matteo De Carlo
3cd9e77889
WIP: Initial linux support using SDL ( #136 )
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* Initial linux support using SDL
* fixed link error and gitignore
* fix in working directory initialization (windows side)
* Added README_Linux and fixed a few compilation issues in ubuntu
* Rename main to main_Windows in Tests
* Better default renderering backend selector
* Added backlog terminal output on linux
* added asserts on all missing vulkan function call results
* added portable file dialogs
also small tests update and cleanup
* Added Editor compile target
* linux ci
* linux ci
* cmake update
* cmake update?
* cmake
* Editor_Windows fix
* build test
* make
* build tools?
* update
* ubuntu 20.04
* fix?
* cmake
* build
* build?
* package linux build
* updates, bump version
* backslash to forward slash, eof newlines, add portable-file-dialogs license
* xcopy needs backslash duh; update readme;
* copy fix
* updated readme
* readme update
* updated readme
* updated readme
* fix incorrect file encoding linux
* paint tool fix
* linux: add missing shaders
* packaging update
Co-authored-by: Turánszki János <turanszkij@users.noreply.github.com >
Co-authored-by: Turanszki Janos <turanszkij@gmail.com >
2020-10-05 00:03:22 +02:00
Turanszki Janos
fefc361087
improved cpp conformance
2020-06-12 22:09:04 +01:00
Turánszki János
eaae8c57ec
UWP ( #111 )
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* project restructure
* editor fix: camera shouldn't reset on render path change
2020-05-12 00:59:06 +01:00
Turanszki Janos
e49006e99c
uwp platform updates
2020-05-08 23:38:34 +01:00