Files
WickedEngine/Editor/DecalWindow.h

31 lines
393 B
C++

#pragma once
namespace wiSceneComponents
{
struct Decal;
}
class wiGUI;
class wiWindow;
class wiLabel;
class wiCheckBox;
class wiSlider;
class DecalWindow
{
public:
DecalWindow(wiGUI* gui);
~DecalWindow();
wiGUI* GUI;
void SetDecal(wiSceneComponents::Decal* decal);
wiSceneComponents::Decal* decal;
wiWindow* decalWindow;
wiSlider* opacitySlider;
wiSlider* emissiveSlider;
};