20 lines
554 B
C++
20 lines
554 B
C++
#pragma once
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#include "wiLua.h"
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#include "wiLuna.h"
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#include "RenderPath3D_Deferred.h"
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#include "RenderPath3D_BindLua.h"
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class RenderPath3D_Deferred_BindLua : public RenderPath3D_BindLua
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{
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public:
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static const char className[];
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static Luna<RenderPath3D_Deferred_BindLua>::FunctionType methods[];
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static Luna<RenderPath3D_Deferred_BindLua>::PropertyType properties[];
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RenderPath3D_Deferred_BindLua(RenderPath3D_Deferred* component = nullptr);
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RenderPath3D_Deferred_BindLua(lua_State *L);
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~RenderPath3D_Deferred_BindLua();
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static void Bind();
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};
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