Files
WickedEngine/WickedEngine/impostorHF.hlsli
2018-09-28 18:50:37 +01:00

19 lines
427 B
HLSL

#ifndef _IMPOSTOR_HF_
#define _IMPOSTOR_HF_
struct VSOut
{
float4 pos : SV_POSITION;
float3 tex : TEXCOORD;
nointerpolation float dither : DITHER;
float3 pos3D : WORLDPOSITION;
uint instanceColor : INSTANCECOLOR;
float3 nor : NORMAL;
float4 pos2D : SCREENPOSITION;
float4 pos2DPrev : SCREENPOSITIONPREV;
};
TEXTURE2DARRAY(impostorTex, float4, TEXSLOT_ONDEMAND0);
#endif // _IMPOSTOR_HF_