Files
WickedEngine/Editor/TransformWindow.h
T
Turánszki János 21d5f37fee build updates (#655)
2023-03-28 19:30:29 +02:00

39 lines
896 B
C++

#pragma once
class EditorComponent;
class TransformWindow : public wi::gui::Window
{
public:
void Create(EditorComponent* editor);
EditorComponent* editor = nullptr;
wi::ecs::Entity entity;
void SetEntity(wi::ecs::Entity entity);
wi::gui::Button clearButton;
wi::gui::TextInputField txInput;
wi::gui::TextInputField tyInput;
wi::gui::TextInputField tzInput;
wi::gui::TextInputField rollInput;
wi::gui::TextInputField pitchInput;
wi::gui::TextInputField yawInput;
wi::gui::TextInputField rxInput;
wi::gui::TextInputField ryInput;
wi::gui::TextInputField rzInput;
wi::gui::TextInputField rwInput;
wi::gui::TextInputField sxInput;
wi::gui::TextInputField syInput;
wi::gui::TextInputField szInput;
wi::gui::TextInputField snapScaleInput;
wi::gui::TextInputField snapRotateInput;
wi::gui::TextInputField snapTranslateInput;
void ResizeLayout() override;
};