Files
WickedEngine/Editor/LightWindow.cpp
T
turanszkij 2314783e55 updates
2018-09-01 21:35:19 +01:00

307 lines
9.5 KiB
C++

#include "stdafx.h"
#include "LightWindow.h"
using namespace wiECS;
using namespace wiSceneSystem;
LightWindow::LightWindow(wiGUI* gui) : GUI(gui)
{
assert(GUI && "Invalid GUI!");
float screenW = (float)wiRenderer::GetDevice()->GetScreenWidth();
float screenH = (float)wiRenderer::GetDevice()->GetScreenHeight();
lightWindow = new wiWindow(GUI, "Light Window");
lightWindow->SetSize(XMFLOAT2(650, 500));
//lightWindow->SetEnabled(false);
GUI->AddWidget(lightWindow);
float x = 450;
float y = 0;
float step = 35;
energySlider = new wiSlider(0.1f, 64, 0, 100000, "Energy: ");
energySlider->SetSize(XMFLOAT2(100, 30));
energySlider->SetPos(XMFLOAT2(x, y += step));
energySlider->OnSlide([&](wiEventArgs args) {
LightComponent* light = wiRenderer::GetScene().lights.GetComponent(entity);
if (light != nullptr)
{
light->energy = args.fValue;
}
});
energySlider->SetEnabled(false);
energySlider->SetTooltip("Adjust the light radiation amount inside the maximum range");
lightWindow->AddWidget(energySlider);
rangeSlider = new wiSlider(1, 1000, 0, 100000, "Range: ");
rangeSlider->SetSize(XMFLOAT2(100, 30));
rangeSlider->SetPos(XMFLOAT2(x, y += step));
rangeSlider->OnSlide([&](wiEventArgs args) {
LightComponent* light = wiRenderer::GetScene().lights.GetComponent(entity);
if (light != nullptr)
{
light->range = args.fValue;
}
});
rangeSlider->SetEnabled(false);
rangeSlider->SetTooltip("Adjust the maximum range the light can affect.");
lightWindow->AddWidget(rangeSlider);
radiusSlider = new wiSlider(0.01f, 10, 0, 100000, "Radius: ");
radiusSlider->SetSize(XMFLOAT2(100, 30));
radiusSlider->SetPos(XMFLOAT2(x, y += step));
radiusSlider->OnSlide([&](wiEventArgs args) {
LightComponent* light = wiRenderer::GetScene().lights.GetComponent(entity);
if (light != nullptr)
{
light->radius = args.fValue;
}
});
radiusSlider->SetEnabled(false);
radiusSlider->SetTooltip("Adjust the radius of an area light.");
lightWindow->AddWidget(radiusSlider);
widthSlider = new wiSlider(1, 10, 0, 100000, "Width: ");
widthSlider->SetSize(XMFLOAT2(100, 30));
widthSlider->SetPos(XMFLOAT2(x, y += step));
widthSlider->OnSlide([&](wiEventArgs args) {
LightComponent* light = wiRenderer::GetScene().lights.GetComponent(entity);
if (light != nullptr)
{
light->width = args.fValue;
}
});
widthSlider->SetEnabled(false);
widthSlider->SetTooltip("Adjust the width of an area light.");
lightWindow->AddWidget(widthSlider);
heightSlider = new wiSlider(1, 10, 0, 100000, "Height: ");
heightSlider->SetSize(XMFLOAT2(100, 30));
heightSlider->SetPos(XMFLOAT2(x, y += step));
heightSlider->OnSlide([&](wiEventArgs args) {
LightComponent* light = wiRenderer::GetScene().lights.GetComponent(entity);
if (light != nullptr)
{
light->height = args.fValue;
}
});
heightSlider->SetEnabled(false);
heightSlider->SetTooltip("Adjust the height of an area light.");
lightWindow->AddWidget(heightSlider);
fovSlider = new wiSlider(0.1f, XM_PI - 0.01f, 0, 100000, "FOV: ");
fovSlider->SetSize(XMFLOAT2(100, 30));
fovSlider->SetPos(XMFLOAT2(x, y += step));
fovSlider->OnSlide([&](wiEventArgs args) {
LightComponent* light = wiRenderer::GetScene().lights.GetComponent(entity);
if (light != nullptr)
{
light->fov = args.fValue;
}
});
fovSlider->SetEnabled(false);
fovSlider->SetTooltip("Adjust the cone aperture for spotlight.");
lightWindow->AddWidget(fovSlider);
biasSlider = new wiSlider(0.0f, 0.2f, 0, 100000, "ShadowBias: ");
biasSlider->SetSize(XMFLOAT2(100, 30));
biasSlider->SetPos(XMFLOAT2(x, y += step));
biasSlider->OnSlide([&](wiEventArgs args) {
LightComponent* light = wiRenderer::GetScene().lights.GetComponent(entity);
if (light != nullptr)
{
light->shadowBias = args.fValue;
}
});
biasSlider->SetEnabled(false);
biasSlider->SetTooltip("Adjust the shadow bias if shadow artifacts occur.");
lightWindow->AddWidget(biasSlider);
shadowCheckBox = new wiCheckBox("Shadow: ");
shadowCheckBox->SetPos(XMFLOAT2(x, y += step));
shadowCheckBox->OnClick([&](wiEventArgs args) {
LightComponent* light = wiRenderer::GetScene().lights.GetComponent(entity);
if (light != nullptr)
{
light->shadow = args.bValue;
}
});
shadowCheckBox->SetEnabled(false);
shadowCheckBox->SetTooltip("Set light as shadow caster. Many shadow casters can affect performance!");
lightWindow->AddWidget(shadowCheckBox);
volumetricsCheckBox = new wiCheckBox("Volumetric Scattering: ");
volumetricsCheckBox->SetPos(XMFLOAT2(x, y += step));
volumetricsCheckBox->OnClick([&](wiEventArgs args) {
LightComponent* light = wiRenderer::GetScene().lights.GetComponent(entity);
if (light != nullptr)
{
light->volumetrics = args.bValue;
}
});
volumetricsCheckBox->SetEnabled(false);
volumetricsCheckBox->SetTooltip("Compute volumetric light scattering effect. The scattering is modulated by fog settings!");
lightWindow->AddWidget(volumetricsCheckBox);
haloCheckBox = new wiCheckBox("Visualizer: ");
haloCheckBox->SetPos(XMFLOAT2(x, y += step));
haloCheckBox->OnClick([&](wiEventArgs args) {
LightComponent* light = wiRenderer::GetScene().lights.GetComponent(entity);
if (light != nullptr)
{
light->visualizer = args.bValue;
}
});
haloCheckBox->SetEnabled(false);
haloCheckBox->SetTooltip("Visualize light source emission");
lightWindow->AddWidget(haloCheckBox);
addLightButton = new wiButton("Add Light");
addLightButton->SetPos(XMFLOAT2(x, y += step));
addLightButton->SetSize(XMFLOAT2(150, 30));
addLightButton->OnClick([&](wiEventArgs args) {
wiRenderer::GetScene().Entity_CreateLight("editorLight", XMFLOAT3(0, 3, 0), XMFLOAT3(1, 1, 1), 2, 60);
});
addLightButton->SetTooltip("Add a light to the scene.");
lightWindow->AddWidget(addLightButton);
colorPicker = new wiColorPicker(GUI, "Light Color");
colorPicker->SetPos(XMFLOAT2(10, 30));
colorPicker->RemoveWidgets();
colorPicker->SetVisible(true);
colorPicker->SetEnabled(true);
colorPicker->OnColorChanged([&](wiEventArgs args) {
LightComponent* light = wiRenderer::GetScene().lights.GetComponent(entity);
if (light != nullptr)
{
light->color = XMFLOAT3(powf(args.color.x, 1.f / 2.2f), powf(args.color.y, 1.f / 2.2f), powf(args.color.z, 1.f / 2.2f));
}
});
lightWindow->AddWidget(colorPicker);
typeSelectorComboBox = new wiComboBox("Type: ");
typeSelectorComboBox->SetPos(XMFLOAT2(x, y += step));
typeSelectorComboBox->OnSelect([&](wiEventArgs args) {
LightComponent* light = wiRenderer::GetScene().lights.GetComponent(entity);
if (light != nullptr && args.iValue >= 0)
{
light->SetType((LightComponent::LightType)args.iValue);
SetLightType(light->GetType());
biasSlider->SetValue(light->shadowBias);
}
});
typeSelectorComboBox->SetEnabled(false);
typeSelectorComboBox->AddItem("Directional");
typeSelectorComboBox->AddItem("Point");
typeSelectorComboBox->AddItem("Spot");
typeSelectorComboBox->AddItem("Sphere");
typeSelectorComboBox->AddItem("Disc");
typeSelectorComboBox->AddItem("Rectangle");
typeSelectorComboBox->AddItem("Tube");
typeSelectorComboBox->SetTooltip("Choose the light source type...");
lightWindow->AddWidget(typeSelectorComboBox);
lightWindow->Translate(XMFLOAT3(30, 30, 0));
lightWindow->SetVisible(false);
SetEntity(INVALID_ENTITY);
}
LightWindow::~LightWindow()
{
lightWindow->RemoveWidgets(true);
GUI->RemoveWidget(lightWindow);
SAFE_DELETE(lightWindow);
}
void LightWindow::SetEntity(Entity entity)
{
if (this->entity == entity)
return;
this->entity = entity;
const LightComponent* light = wiRenderer::GetScene().lights.GetComponent(entity);
if (light != nullptr)
{
//lightWindow->SetEnabled(true);
energySlider->SetEnabled(true);
energySlider->SetValue(light->energy);
rangeSlider->SetValue(light->range);
radiusSlider->SetValue(light->radius);
widthSlider->SetValue(light->width);
heightSlider->SetValue(light->height);
fovSlider->SetValue(light->fov);
biasSlider->SetEnabled(true);
biasSlider->SetValue(light->shadowBias);
shadowCheckBox->SetEnabled(true);
shadowCheckBox->SetCheck(light->shadow);
haloCheckBox->SetEnabled(true);
haloCheckBox->SetCheck(light->visualizer);
volumetricsCheckBox->SetEnabled(true);
volumetricsCheckBox->SetCheck(light->volumetrics);
colorPicker->SetEnabled(true);
typeSelectorComboBox->SetEnabled(true);
typeSelectorComboBox->SetSelected((int)light->GetType());
SetLightType(light->GetType());
}
else
{
rangeSlider->SetEnabled(false);
radiusSlider->SetEnabled(false);
widthSlider->SetEnabled(false);
heightSlider->SetEnabled(false);
fovSlider->SetEnabled(false);
biasSlider->SetEnabled(false);
shadowCheckBox->SetEnabled(false);
haloCheckBox->SetEnabled(false);
volumetricsCheckBox->SetEnabled(false);
energySlider->SetEnabled(false);
colorPicker->SetEnabled(false);
typeSelectorComboBox->SetEnabled(false);
//lightWindow->SetEnabled(false);
}
}
void LightWindow::SetLightType(LightComponent::LightType type)
{
if (type == LightComponent::DIRECTIONAL)
{
rangeSlider->SetEnabled(false);
fovSlider->SetEnabled(false);
}
else
{
if (type == LightComponent::SPHERE || type == LightComponent::DISC || type == LightComponent::RECTANGLE || type == LightComponent::TUBE)
{
rangeSlider->SetEnabled(false);
radiusSlider->SetEnabled(true);
widthSlider->SetEnabled(true);
heightSlider->SetEnabled(true);
fovSlider->SetEnabled(false);
}
else
{
rangeSlider->SetEnabled(true);
radiusSlider->SetEnabled(false);
widthSlider->SetEnabled(false);
heightSlider->SetEnabled(false);
if (type == LightComponent::SPOT)
{
fovSlider->SetEnabled(true);
}
else
{
fovSlider->SetEnabled(false);
}
}
}
}