307 lines
9.5 KiB
C++
307 lines
9.5 KiB
C++
#include "stdafx.h"
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#include "LightWindow.h"
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using namespace wiECS;
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using namespace wiSceneSystem;
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LightWindow::LightWindow(wiGUI* gui) : GUI(gui)
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{
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assert(GUI && "Invalid GUI!");
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float screenW = (float)wiRenderer::GetDevice()->GetScreenWidth();
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float screenH = (float)wiRenderer::GetDevice()->GetScreenHeight();
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lightWindow = new wiWindow(GUI, "Light Window");
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lightWindow->SetSize(XMFLOAT2(650, 500));
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//lightWindow->SetEnabled(false);
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GUI->AddWidget(lightWindow);
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float x = 450;
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float y = 0;
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float step = 35;
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energySlider = new wiSlider(0.1f, 64, 0, 100000, "Energy: ");
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energySlider->SetSize(XMFLOAT2(100, 30));
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energySlider->SetPos(XMFLOAT2(x, y += step));
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energySlider->OnSlide([&](wiEventArgs args) {
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LightComponent* light = wiRenderer::GetScene().lights.GetComponent(entity);
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if (light != nullptr)
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{
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light->energy = args.fValue;
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}
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});
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energySlider->SetEnabled(false);
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energySlider->SetTooltip("Adjust the light radiation amount inside the maximum range");
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lightWindow->AddWidget(energySlider);
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rangeSlider = new wiSlider(1, 1000, 0, 100000, "Range: ");
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rangeSlider->SetSize(XMFLOAT2(100, 30));
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rangeSlider->SetPos(XMFLOAT2(x, y += step));
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rangeSlider->OnSlide([&](wiEventArgs args) {
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LightComponent* light = wiRenderer::GetScene().lights.GetComponent(entity);
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if (light != nullptr)
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{
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light->range = args.fValue;
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}
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});
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rangeSlider->SetEnabled(false);
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rangeSlider->SetTooltip("Adjust the maximum range the light can affect.");
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lightWindow->AddWidget(rangeSlider);
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radiusSlider = new wiSlider(0.01f, 10, 0, 100000, "Radius: ");
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radiusSlider->SetSize(XMFLOAT2(100, 30));
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radiusSlider->SetPos(XMFLOAT2(x, y += step));
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radiusSlider->OnSlide([&](wiEventArgs args) {
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LightComponent* light = wiRenderer::GetScene().lights.GetComponent(entity);
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if (light != nullptr)
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{
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light->radius = args.fValue;
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}
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});
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radiusSlider->SetEnabled(false);
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radiusSlider->SetTooltip("Adjust the radius of an area light.");
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lightWindow->AddWidget(radiusSlider);
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widthSlider = new wiSlider(1, 10, 0, 100000, "Width: ");
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widthSlider->SetSize(XMFLOAT2(100, 30));
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widthSlider->SetPos(XMFLOAT2(x, y += step));
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widthSlider->OnSlide([&](wiEventArgs args) {
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LightComponent* light = wiRenderer::GetScene().lights.GetComponent(entity);
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if (light != nullptr)
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{
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light->width = args.fValue;
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}
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});
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widthSlider->SetEnabled(false);
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widthSlider->SetTooltip("Adjust the width of an area light.");
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lightWindow->AddWidget(widthSlider);
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heightSlider = new wiSlider(1, 10, 0, 100000, "Height: ");
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heightSlider->SetSize(XMFLOAT2(100, 30));
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heightSlider->SetPos(XMFLOAT2(x, y += step));
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heightSlider->OnSlide([&](wiEventArgs args) {
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LightComponent* light = wiRenderer::GetScene().lights.GetComponent(entity);
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if (light != nullptr)
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{
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light->height = args.fValue;
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}
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});
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heightSlider->SetEnabled(false);
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heightSlider->SetTooltip("Adjust the height of an area light.");
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lightWindow->AddWidget(heightSlider);
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fovSlider = new wiSlider(0.1f, XM_PI - 0.01f, 0, 100000, "FOV: ");
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fovSlider->SetSize(XMFLOAT2(100, 30));
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fovSlider->SetPos(XMFLOAT2(x, y += step));
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fovSlider->OnSlide([&](wiEventArgs args) {
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LightComponent* light = wiRenderer::GetScene().lights.GetComponent(entity);
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if (light != nullptr)
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{
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light->fov = args.fValue;
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}
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});
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fovSlider->SetEnabled(false);
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fovSlider->SetTooltip("Adjust the cone aperture for spotlight.");
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lightWindow->AddWidget(fovSlider);
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biasSlider = new wiSlider(0.0f, 0.2f, 0, 100000, "ShadowBias: ");
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biasSlider->SetSize(XMFLOAT2(100, 30));
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biasSlider->SetPos(XMFLOAT2(x, y += step));
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biasSlider->OnSlide([&](wiEventArgs args) {
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LightComponent* light = wiRenderer::GetScene().lights.GetComponent(entity);
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if (light != nullptr)
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{
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light->shadowBias = args.fValue;
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}
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});
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biasSlider->SetEnabled(false);
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biasSlider->SetTooltip("Adjust the shadow bias if shadow artifacts occur.");
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lightWindow->AddWidget(biasSlider);
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shadowCheckBox = new wiCheckBox("Shadow: ");
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shadowCheckBox->SetPos(XMFLOAT2(x, y += step));
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shadowCheckBox->OnClick([&](wiEventArgs args) {
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LightComponent* light = wiRenderer::GetScene().lights.GetComponent(entity);
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if (light != nullptr)
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{
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light->shadow = args.bValue;
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}
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});
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shadowCheckBox->SetEnabled(false);
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shadowCheckBox->SetTooltip("Set light as shadow caster. Many shadow casters can affect performance!");
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lightWindow->AddWidget(shadowCheckBox);
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volumetricsCheckBox = new wiCheckBox("Volumetric Scattering: ");
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volumetricsCheckBox->SetPos(XMFLOAT2(x, y += step));
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volumetricsCheckBox->OnClick([&](wiEventArgs args) {
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LightComponent* light = wiRenderer::GetScene().lights.GetComponent(entity);
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if (light != nullptr)
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{
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light->volumetrics = args.bValue;
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}
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});
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volumetricsCheckBox->SetEnabled(false);
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volumetricsCheckBox->SetTooltip("Compute volumetric light scattering effect. The scattering is modulated by fog settings!");
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lightWindow->AddWidget(volumetricsCheckBox);
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haloCheckBox = new wiCheckBox("Visualizer: ");
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haloCheckBox->SetPos(XMFLOAT2(x, y += step));
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haloCheckBox->OnClick([&](wiEventArgs args) {
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LightComponent* light = wiRenderer::GetScene().lights.GetComponent(entity);
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if (light != nullptr)
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{
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light->visualizer = args.bValue;
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}
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});
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haloCheckBox->SetEnabled(false);
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haloCheckBox->SetTooltip("Visualize light source emission");
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lightWindow->AddWidget(haloCheckBox);
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addLightButton = new wiButton("Add Light");
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addLightButton->SetPos(XMFLOAT2(x, y += step));
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addLightButton->SetSize(XMFLOAT2(150, 30));
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addLightButton->OnClick([&](wiEventArgs args) {
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wiRenderer::GetScene().Entity_CreateLight("editorLight", XMFLOAT3(0, 3, 0), XMFLOAT3(1, 1, 1), 2, 60);
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});
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addLightButton->SetTooltip("Add a light to the scene.");
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lightWindow->AddWidget(addLightButton);
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colorPicker = new wiColorPicker(GUI, "Light Color");
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colorPicker->SetPos(XMFLOAT2(10, 30));
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colorPicker->RemoveWidgets();
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colorPicker->SetVisible(true);
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colorPicker->SetEnabled(true);
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colorPicker->OnColorChanged([&](wiEventArgs args) {
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LightComponent* light = wiRenderer::GetScene().lights.GetComponent(entity);
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if (light != nullptr)
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{
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light->color = XMFLOAT3(powf(args.color.x, 1.f / 2.2f), powf(args.color.y, 1.f / 2.2f), powf(args.color.z, 1.f / 2.2f));
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}
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});
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lightWindow->AddWidget(colorPicker);
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typeSelectorComboBox = new wiComboBox("Type: ");
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typeSelectorComboBox->SetPos(XMFLOAT2(x, y += step));
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typeSelectorComboBox->OnSelect([&](wiEventArgs args) {
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LightComponent* light = wiRenderer::GetScene().lights.GetComponent(entity);
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if (light != nullptr && args.iValue >= 0)
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{
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light->SetType((LightComponent::LightType)args.iValue);
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SetLightType(light->GetType());
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biasSlider->SetValue(light->shadowBias);
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}
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});
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typeSelectorComboBox->SetEnabled(false);
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typeSelectorComboBox->AddItem("Directional");
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typeSelectorComboBox->AddItem("Point");
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typeSelectorComboBox->AddItem("Spot");
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typeSelectorComboBox->AddItem("Sphere");
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typeSelectorComboBox->AddItem("Disc");
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typeSelectorComboBox->AddItem("Rectangle");
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typeSelectorComboBox->AddItem("Tube");
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typeSelectorComboBox->SetTooltip("Choose the light source type...");
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lightWindow->AddWidget(typeSelectorComboBox);
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lightWindow->Translate(XMFLOAT3(30, 30, 0));
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lightWindow->SetVisible(false);
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SetEntity(INVALID_ENTITY);
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}
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LightWindow::~LightWindow()
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{
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lightWindow->RemoveWidgets(true);
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GUI->RemoveWidget(lightWindow);
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SAFE_DELETE(lightWindow);
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}
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void LightWindow::SetEntity(Entity entity)
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{
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if (this->entity == entity)
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return;
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this->entity = entity;
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const LightComponent* light = wiRenderer::GetScene().lights.GetComponent(entity);
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if (light != nullptr)
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{
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//lightWindow->SetEnabled(true);
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energySlider->SetEnabled(true);
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energySlider->SetValue(light->energy);
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rangeSlider->SetValue(light->range);
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radiusSlider->SetValue(light->radius);
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widthSlider->SetValue(light->width);
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heightSlider->SetValue(light->height);
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fovSlider->SetValue(light->fov);
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biasSlider->SetEnabled(true);
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biasSlider->SetValue(light->shadowBias);
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shadowCheckBox->SetEnabled(true);
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shadowCheckBox->SetCheck(light->shadow);
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haloCheckBox->SetEnabled(true);
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haloCheckBox->SetCheck(light->visualizer);
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volumetricsCheckBox->SetEnabled(true);
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volumetricsCheckBox->SetCheck(light->volumetrics);
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colorPicker->SetEnabled(true);
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typeSelectorComboBox->SetEnabled(true);
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typeSelectorComboBox->SetSelected((int)light->GetType());
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SetLightType(light->GetType());
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}
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else
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{
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rangeSlider->SetEnabled(false);
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radiusSlider->SetEnabled(false);
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widthSlider->SetEnabled(false);
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heightSlider->SetEnabled(false);
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fovSlider->SetEnabled(false);
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biasSlider->SetEnabled(false);
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shadowCheckBox->SetEnabled(false);
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haloCheckBox->SetEnabled(false);
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volumetricsCheckBox->SetEnabled(false);
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energySlider->SetEnabled(false);
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colorPicker->SetEnabled(false);
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typeSelectorComboBox->SetEnabled(false);
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//lightWindow->SetEnabled(false);
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}
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}
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void LightWindow::SetLightType(LightComponent::LightType type)
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{
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if (type == LightComponent::DIRECTIONAL)
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{
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rangeSlider->SetEnabled(false);
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fovSlider->SetEnabled(false);
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}
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else
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{
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if (type == LightComponent::SPHERE || type == LightComponent::DISC || type == LightComponent::RECTANGLE || type == LightComponent::TUBE)
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{
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rangeSlider->SetEnabled(false);
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radiusSlider->SetEnabled(true);
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widthSlider->SetEnabled(true);
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heightSlider->SetEnabled(true);
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fovSlider->SetEnabled(false);
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}
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else
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{
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rangeSlider->SetEnabled(true);
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radiusSlider->SetEnabled(false);
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widthSlider->SetEnabled(false);
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heightSlider->SetEnabled(false);
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if (type == LightComponent::SPOT)
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{
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fovSlider->SetEnabled(true);
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}
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else
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{
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fovSlider->SetEnabled(false);
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}
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}
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}
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}
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