Files
WickedEngine/Editor/HairParticleWindow.h
T
Turánszki János 21d5f37fee build updates (#655)
2023-03-28 19:30:29 +02:00

36 lines
818 B
C++

#pragma once
class EditorComponent;
class MaterialWindow;
class HairParticleWindow : public wi::gui::Window
{
public:
void Create(EditorComponent* editor);
EditorComponent* editor = nullptr;
wi::ecs::Entity entity;
void SetEntity(wi::ecs::Entity entity);
void UpdateData();
wi::HairParticleSystem* GetHair();
wi::gui::Label infoLabel;
wi::gui::ComboBox meshComboBox;
wi::gui::Slider lengthSlider;
wi::gui::Slider stiffnessSlider;
wi::gui::Slider randomnessSlider;
wi::gui::Slider countSlider;
wi::gui::Slider segmentcountSlider;
wi::gui::Slider randomSeedSlider;
wi::gui::Slider viewDistanceSlider;
wi::gui::TextInputField framesXInput;
wi::gui::TextInputField framesYInput;
wi::gui::TextInputField frameCountInput;
wi::gui::TextInputField frameStartInput;
void ResizeLayout() override;
};