786 lines
30 KiB
C++
786 lines
30 KiB
C++
#include "stdafx.h"
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#include "EmitterWindow.h"
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using namespace wi::ecs;
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using namespace wi::scene;
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void EmitterWindow::Create(EditorComponent* _editor)
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{
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editor = _editor;
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wi::gui::Window::Create(ICON_EMITTER " Emitter", wi::gui::Window::WindowControls::COLLAPSE | wi::gui::Window::WindowControls::CLOSE | wi::gui::Window::WindowControls::FIT_ALL_WIDGETS_VERTICAL);
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SetSize(XMFLOAT2(300, 1120));
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closeButton.SetTooltip("Delete EmittedParticleSystem");
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OnClose([=](wi::gui::EventArgs args) {
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wi::Archive& archive = editor->AdvanceHistory();
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archive << EditorComponent::HISTORYOP_COMPONENT_DATA;
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editor->RecordEntity(archive, entity);
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editor->GetCurrentScene().emitters.Remove(entity);
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editor->RecordEntity(archive, entity);
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editor->componentsWnd.RefreshEntityTree();
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});
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float x = 130;
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float y = 0;
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float itemheight = 18;
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float step = itemheight + 2;
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float wid = 140;
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auto forEachSelected = [this](auto func) {
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return [this, func](auto args) {
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wi::scene::Scene& scene = editor->GetCurrentScene();
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for (auto& x : editor->translator.selected)
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{
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wi::EmittedParticleSystem* emitter = scene.emitters.GetComponent(x.entity);
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if (emitter != nullptr) {
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func(emitter, args);
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}
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}
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};
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};
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restartButton.Create("Restart Emitter");
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restartButton.SetPos(XMFLOAT2(x, y));
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restartButton.SetSize(XMFLOAT2(wid, itemheight));
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restartButton.OnClick(forEachSelected([](auto emitter, auto args) {
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emitter->Restart();
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}));
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restartButton.SetTooltip("Restart particle system emitter");
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AddWidget(&restartButton);
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burstButton.Create("Burst");
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burstButton.OnClick(forEachSelected([this](auto emitter, auto args) {
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emitter->Burst(std::atoi(burstCountInput.GetValue().c_str()));
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}));
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burstButton.SetTooltip("Emit a set number of particles at once.");
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AddWidget(&burstButton);
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burstCountInput.Create("");
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burstCountInput.SetValue(10);
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burstCountInput.SetSize(XMFLOAT2(itemheight * 4, itemheight));
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burstCountInput.SetCancelInputEnabled(false);
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burstCountInput.SetTooltip("Specify burst count (number of particles to burst).");
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AddWidget(&burstCountInput);
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meshComboBox.Create("Mesh: ");
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meshComboBox.SetSize(XMFLOAT2(wid, itemheight));
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meshComboBox.SetPos(XMFLOAT2(x, y += step));
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meshComboBox.SetEnabled(false);
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meshComboBox.OnSelect(forEachSelected([this](auto emitter, auto args) {
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if (args.iValue == 0)
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{
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emitter->meshID = INVALID_ENTITY;
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}
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else
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{
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Scene& scene = editor->GetCurrentScene();
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emitter->meshID = scene.meshes.GetEntity(args.iValue - 1);
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}
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}));
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meshComboBox.SetTooltip("Choose an mesh that particles will be emitted from...");
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AddWidget(&meshComboBox);
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shaderTypeComboBox.Create("ShaderType: ");
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shaderTypeComboBox.SetPos(XMFLOAT2(x, y += step));
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shaderTypeComboBox.SetSize(XMFLOAT2(wid, itemheight));
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shaderTypeComboBox.AddItem("SIMPLE", wi::EmittedParticleSystem::PARTICLESHADERTYPE::SIMPLE);
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shaderTypeComboBox.AddItem("SOFT", wi::EmittedParticleSystem::PARTICLESHADERTYPE::SOFT);
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shaderTypeComboBox.AddItem("DISTORTION", wi::EmittedParticleSystem::PARTICLESHADERTYPE::SOFT_DISTORTION);
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shaderTypeComboBox.AddItem("LIGHTING", wi::EmittedParticleSystem::PARTICLESHADERTYPE::SOFT_LIGHTING);
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shaderTypeComboBox.OnSelect(forEachSelected([](auto emitter, auto args) {
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emitter->shaderType = (wi::EmittedParticleSystem::PARTICLESHADERTYPE)args.userdata;
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}));
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shaderTypeComboBox.SetEnabled(false);
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shaderTypeComboBox.SetTooltip("Choose a shader type for the particles. This is responsible of how they will be rendered.");
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AddWidget(&shaderTypeComboBox);
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sortCheckBox.Create("Sorting: ");
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sortCheckBox.SetPos(XMFLOAT2(x, y += step));
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sortCheckBox.SetSize(XMFLOAT2(itemheight, itemheight));
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sortCheckBox.OnClick(forEachSelected([](auto emitter, auto args) {
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emitter->SetSorted(args.bValue);
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}));
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sortCheckBox.SetCheck(false);
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sortCheckBox.SetTooltip("Enable sorting of the particles. This might slow down performance.");
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AddWidget(&sortCheckBox);
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depthCollisionsCheckBox.Create("Depth Buffer: ");
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depthCollisionsCheckBox.SetPos(XMFLOAT2(x, y += step));
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depthCollisionsCheckBox.SetSize(XMFLOAT2(itemheight, itemheight));
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depthCollisionsCheckBox.OnClick(forEachSelected([](auto emitter, auto args) {
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emitter->SetDepthCollisionEnabled(args.bValue);
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}));
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depthCollisionsCheckBox.SetCheck(false);
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depthCollisionsCheckBox.SetTooltip("Enable particle collisions with the depth buffer.");
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AddWidget(&depthCollisionsCheckBox);
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sphCheckBox.Create("SPH - FluidSim: ");
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sphCheckBox.SetPos(XMFLOAT2(x, y += step));
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sphCheckBox.SetSize(XMFLOAT2(itemheight, itemheight));
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sphCheckBox.OnClick(forEachSelected([](auto emitter, auto args) {
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emitter->SetSPHEnabled(args.bValue);
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}));
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sphCheckBox.SetCheck(false);
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sphCheckBox.SetTooltip("Enable particle collisions with each other. Simulate with Smooth Particle Hydrodynamics (SPH) solver.");
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AddWidget(&sphCheckBox);
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pauseCheckBox.Create("PAUSE: ");
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pauseCheckBox.SetPos(XMFLOAT2(x, y += step));
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pauseCheckBox.SetSize(XMFLOAT2(itemheight, itemheight));
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pauseCheckBox.OnClick(forEachSelected([](auto emitter, auto args) {
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emitter->SetPaused(args.bValue);
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}));
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pauseCheckBox.SetCheck(false);
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pauseCheckBox.SetTooltip("Stop simulation update.");
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AddWidget(&pauseCheckBox);
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debugCheckBox.Create("DEBUG: ");
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debugCheckBox.SetPos(XMFLOAT2(x, y += step));
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debugCheckBox.SetSize(XMFLOAT2(itemheight, itemheight));
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debugCheckBox.OnClick([](wi::gui::EventArgs args) {
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wi::renderer::SetToDrawDebugEmitters(args.bValue);
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});
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debugCheckBox.SetCheck(wi::renderer::GetToDrawDebugEmitters());
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debugCheckBox.SetTooltip("Toggle debug visualizer for emitters.");
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AddWidget(&debugCheckBox);
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volumeCheckBox.Create("Volume: ");
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volumeCheckBox.SetPos(XMFLOAT2(x, y += step));
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volumeCheckBox.SetSize(XMFLOAT2(itemheight, itemheight));
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volumeCheckBox.OnClick(forEachSelected([](auto emitter, auto args) {
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emitter->SetVolumeEnabled(args.bValue);
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}));
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volumeCheckBox.SetCheck(false);
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volumeCheckBox.SetTooltip("Enable volume for the emitter. Particles will be emitted inside volume.");
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AddWidget(&volumeCheckBox);
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frameBlendingCheckBox.Create("Frame Blending: ");
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frameBlendingCheckBox.SetPos(XMFLOAT2(x, y += step));
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frameBlendingCheckBox.SetSize(XMFLOAT2(itemheight, itemheight));
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frameBlendingCheckBox.OnClick(forEachSelected([](auto emitter, auto args) {
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emitter->SetFrameBlendingEnabled(args.bValue);
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}));
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frameBlendingCheckBox.SetCheck(false);
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frameBlendingCheckBox.SetTooltip("If sprite sheet animation is in effect, frames will be smoothly blended.");
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AddWidget(&frameBlendingCheckBox);
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collidersDisabledCheckBox.Create("Colliders disabled: ");
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collidersDisabledCheckBox.SetPos(XMFLOAT2(x, y += step));
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collidersDisabledCheckBox.SetSize(XMFLOAT2(itemheight, itemheight));
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collidersDisabledCheckBox.OnClick(forEachSelected([](auto emitter, auto args) {
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emitter->SetCollidersDisabled(args.bValue);
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}));
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collidersDisabledCheckBox.SetCheck(false);
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collidersDisabledCheckBox.SetTooltip("Simply disables all colliders for acting on this particle system");
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AddWidget(&collidersDisabledCheckBox);
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takeColorCheckBox.Create("Take color from mesh: ");
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takeColorCheckBox.SetPos(XMFLOAT2(x, y += step));
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takeColorCheckBox.SetSize(XMFLOAT2(itemheight, itemheight));
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takeColorCheckBox.OnClick(forEachSelected([](auto emitter, auto args) {
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emitter->SetTakeColorFromMesh(args.bValue);
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}));
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takeColorCheckBox.SetCheck(false);
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takeColorCheckBox.SetTooltip("If it emits from a mesh, then particle color will be taken from mesh material surface.");
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AddWidget(&takeColorCheckBox);
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infoLabel.Create("EmitterInfo");
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infoLabel.SetFitTextEnabled(true);
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AddWidget(&infoLabel);
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y += infoLabel.GetSize().y + 5;
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frameRateInput.Create("");
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frameRateInput.SetPos(XMFLOAT2(x, y));
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frameRateInput.SetSize(XMFLOAT2(38, 18));
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frameRateInput.SetText("");
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frameRateInput.SetTooltip("Enter a value to enable looping sprite sheet animation (frames per second). Set 0 for exactly one complete animation along particle lifetime.");
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frameRateInput.SetDescription("Frame Rate: ");
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frameRateInput.OnInputAccepted(forEachSelected([](auto emitter, auto args) {
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emitter->frameRate = args.fValue;
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}));
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AddWidget(&frameRateInput);
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framesXInput.Create("");
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framesXInput.SetPos(XMFLOAT2(x, y += step));
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framesXInput.SetSize(XMFLOAT2(38, 18));
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framesXInput.SetText("");
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framesXInput.SetTooltip("How many horizontal frames there are in the spritesheet.");
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framesXInput.SetDescription("Frames: ");
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framesXInput.OnInputAccepted(forEachSelected([](auto emitter, auto args) {
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emitter->framesX = (uint32_t)args.iValue;
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}));
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AddWidget(&framesXInput);
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framesYInput.Create("");
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framesYInput.SetPos(XMFLOAT2(x, y += step));
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framesYInput.SetSize(XMFLOAT2(38, 18));
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framesYInput.SetText("");
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framesYInput.SetTooltip("How many vertical frames there are in the spritesheet.");
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framesYInput.OnInputAccepted(forEachSelected([](auto emitter, auto args) {
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emitter->framesY = (uint32_t)args.iValue;
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}));
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AddWidget(&framesYInput);
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frameCountInput.Create("");
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frameCountInput.SetPos(XMFLOAT2(x, y += step));
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frameCountInput.SetSize(XMFLOAT2(38, 18));
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frameCountInput.SetText("");
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frameCountInput.SetTooltip("The total number of frames in the sprite sheet animation.");
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frameCountInput.SetDescription("Frame Count: ");
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frameCountInput.OnInputAccepted(forEachSelected([](auto emitter, auto args) {
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emitter->frameCount = (uint32_t)args.iValue;
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}));
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AddWidget(&frameCountInput);
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frameStartInput.Create("");
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frameStartInput.SetPos(XMFLOAT2(x, y += step));
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frameStartInput.SetSize(XMFLOAT2(38, 18));
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frameStartInput.SetText("");
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frameStartInput.SetTooltip("Specifies the starting frame of the animation.");
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frameStartInput.SetDescription("Start Frame: ");
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frameStartInput.OnInputAccepted(forEachSelected([](auto emitter, auto args) {
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emitter->frameStart = (uint32_t)args.iValue;
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}));
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AddWidget(&frameStartInput);
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VelocityXInput.Create("");
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VelocityXInput.SetValue(0);
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VelocityXInput.SetDescription("Starting Velocity: ");
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VelocityXInput.SetTooltip("Vector X component");
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VelocityXInput.SetPos(XMFLOAT2(x, y += step));
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VelocityXInput.SetSize(XMFLOAT2(38, itemheight));
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VelocityXInput.OnInputAccepted(forEachSelected([](auto emitter, auto args) {
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emitter->velocity.x = args.fValue;
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}));
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AddWidget(&VelocityXInput);
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VelocityYInput.Create("");
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VelocityYInput.SetValue(0);
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VelocityYInput.SetTooltip("Vector Y component");
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VelocityYInput.SetPos(XMFLOAT2(x + 40, y));
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VelocityYInput.SetSize(XMFLOAT2(38, itemheight));
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VelocityYInput.OnInputAccepted(forEachSelected([](auto emitter, auto args) {
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emitter->velocity.y = args.fValue;
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}));
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AddWidget(&VelocityYInput);
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VelocityZInput.Create("");
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VelocityZInput.SetValue(0);
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VelocityZInput.SetTooltip("Vector Z component");
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VelocityZInput.SetPos(XMFLOAT2(x + 80, y));
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VelocityZInput.SetSize(XMFLOAT2(38, itemheight));
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VelocityZInput.OnInputAccepted(forEachSelected([](auto emitter, auto args) {
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emitter->velocity.z = args.fValue;
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}));
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AddWidget(&VelocityZInput);
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GravityXInput.Create("");
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GravityXInput.SetValue(0);
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GravityXInput.SetDescription("Gravity: ");
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GravityXInput.SetTooltip("Vector X component");
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GravityXInput.SetPos(XMFLOAT2(x, y += step));
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GravityXInput.SetSize(XMFLOAT2(38, itemheight));
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GravityXInput.OnInputAccepted(forEachSelected([](auto emitter, auto args) {
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emitter->gravity.x = args.fValue;
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}));
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AddWidget(&GravityXInput);
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GravityYInput.Create("");
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GravityYInput.SetValue(0);
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GravityYInput.SetTooltip("Vector Y component");
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GravityYInput.SetPos(XMFLOAT2(x + 40, y));
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GravityYInput.SetSize(XMFLOAT2(38, itemheight));
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GravityYInput.OnInputAccepted(forEachSelected([](auto emitter, auto args) {
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emitter->gravity.y = args.fValue;
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}));
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AddWidget(&GravityYInput);
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GravityZInput.Create("");
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GravityZInput.SetValue(0);
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GravityZInput.SetTooltip("Vector Z component");
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GravityZInput.SetPos(XMFLOAT2(x + 80, y));
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GravityZInput.SetSize(XMFLOAT2(38, itemheight));
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GravityZInput.OnInputAccepted(forEachSelected([](auto emitter, auto args) {
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emitter->gravity.z = args.fValue;
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}));
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AddWidget(&GravityZInput);
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maxParticlesSlider.Create(100.0f, 1000000.0f, 10000, 100000, "Max count: ");
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maxParticlesSlider.SetSize(XMFLOAT2(wid, itemheight));
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maxParticlesSlider.SetPos(XMFLOAT2(x, y += step));
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maxParticlesSlider.OnSlide(forEachSelected([](auto emitter, auto args) {
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emitter->SetMaxParticleCount((uint32_t)args.iValue);
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}));
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maxParticlesSlider.SetEnabled(false);
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maxParticlesSlider.SetTooltip("Set the maximum amount of particles this system can handle. This has an effect on the memory budget.");
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AddWidget(&maxParticlesSlider);
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emitCountSlider.Create(0.0f, 10000.0f, 1.0f, 100000, "Emit: ");
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emitCountSlider.SetSize(XMFLOAT2(wid, itemheight));
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emitCountSlider.SetPos(XMFLOAT2(x, y += step));
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emitCountSlider.OnSlide(forEachSelected([](auto emitter, auto args) {
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emitter->count = args.fValue;
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}));
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emitCountSlider.SetEnabled(false);
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emitCountSlider.SetTooltip("Set the number of particles to emit per second.");
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AddWidget(&emitCountSlider);
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emitSizeSlider.Create(0.01f, 10.0f, 1.0f, 100000, "Size: ");
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emitSizeSlider.SetSize(XMFLOAT2(wid, itemheight));
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emitSizeSlider.SetPos(XMFLOAT2(x, y += step));
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emitSizeSlider.OnSlide(forEachSelected([](auto emitter, auto args) {
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emitter->size = args.fValue;
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}));
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emitSizeSlider.SetEnabled(false);
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emitSizeSlider.SetTooltip("Set the size of the emitted particles.");
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AddWidget(&emitSizeSlider);
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emitRotationSlider.Create(0.0f, 1.0f, 0.0f, 100000, "Rotation: ");
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emitRotationSlider.SetSize(XMFLOAT2(wid, itemheight));
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emitRotationSlider.SetPos(XMFLOAT2(x, y += step));
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emitRotationSlider.OnSlide(forEachSelected([](auto emitter, auto args) {
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emitter->rotation = args.fValue;
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}));
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emitRotationSlider.SetEnabled(false);
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emitRotationSlider.SetTooltip("Set the rotation velocity of the emitted particles.");
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AddWidget(&emitRotationSlider);
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emitNormalSlider.Create(0.0f, 100.0f, 1.0f, 100000, "Normal factor: ");
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emitNormalSlider.SetSize(XMFLOAT2(wid, itemheight));
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emitNormalSlider.SetPos(XMFLOAT2(x, y += step));
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emitNormalSlider.OnSlide(forEachSelected([](auto emitter, auto args) {
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emitter->normal_factor = args.fValue;
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}));
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emitNormalSlider.SetEnabled(false);
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emitNormalSlider.SetTooltip("Set the velocity of the emitted particles based on the normal vector of the emitter surface.");
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AddWidget(&emitNormalSlider);
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emitScalingSlider.Create(0.0f, 100.0f, 1.0f, 100000, "Scaling: ");
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emitScalingSlider.SetSize(XMFLOAT2(wid, itemheight));
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emitScalingSlider.SetPos(XMFLOAT2(x, y += step));
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emitScalingSlider.OnSlide(forEachSelected([](auto emitter, auto args) {
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emitter->scaleX = args.fValue;
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}));
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emitScalingSlider.SetEnabled(false);
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emitScalingSlider.SetTooltip("Set the scaling of the particles based on their lifetime.");
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AddWidget(&emitScalingSlider);
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emitLifeSlider.Create(0.0f, 100.0f, 1.0f, 10000, "Life span: ");
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emitLifeSlider.SetSize(XMFLOAT2(wid, itemheight));
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emitLifeSlider.SetPos(XMFLOAT2(x, y += step));
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emitLifeSlider.OnSlide(forEachSelected([](auto emitter, auto args) {
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emitter->life = args.fValue;
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}));
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emitLifeSlider.SetEnabled(false);
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emitLifeSlider.SetTooltip("Set the lifespan of the emitted particles (in seconds).");
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AddWidget(&emitLifeSlider);
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emitOpacityCurveStartSlider.Create(0.0f, 1.0f, 0.0f, 10000, "Opacity Start: ");
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emitOpacityCurveStartSlider.OnSlide(forEachSelected([](auto emitter, auto args) {
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emitter->SetOpacityCurveControl(args.fValue, emitter->opacityCurveControlPeakEnd);
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}));
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emitOpacityCurveStartSlider.SetEnabled(false);
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emitOpacityCurveStartSlider.SetTooltip("Set where the opacity should become full, relative to particle lifetime.");
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AddWidget(&emitOpacityCurveStartSlider);
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emitOpacityCurveEndSlider.Create(0.0f, 1.0f, 0.0f, 10000, "Opacity End: ");
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emitOpacityCurveEndSlider.OnSlide(forEachSelected([](auto emitter, auto args) {
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emitter->SetOpacityCurveControl(emitter->opacityCurveControlPeakStart, args.fValue);
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}));
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emitOpacityCurveEndSlider.SetEnabled(false);
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emitOpacityCurveEndSlider.SetTooltip("Set where the opacity should begin to decay, relative to particle lifetime.");
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AddWidget(&emitOpacityCurveEndSlider);
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emitRandomnessSlider.Create(0.0f, 1.0f, 1.0f, 100000, "Randomness: ");
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emitRandomnessSlider.SetSize(XMFLOAT2(wid, itemheight));
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emitRandomnessSlider.SetPos(XMFLOAT2(x, y += step));
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emitRandomnessSlider.OnSlide(forEachSelected([](auto emitter, auto args) {
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emitter->random_factor = args.fValue;
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}));
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emitRandomnessSlider.SetEnabled(false);
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emitRandomnessSlider.SetTooltip("Set the general randomness of the emitter.");
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AddWidget(&emitRandomnessSlider);
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emitLifeRandomnessSlider.Create(0.0f, 2.0f, 0.0f, 100000, "Life randomness: ");
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emitLifeRandomnessSlider.SetSize(XMFLOAT2(wid, itemheight));
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emitLifeRandomnessSlider.SetPos(XMFLOAT2(x, y += step));
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emitLifeRandomnessSlider.OnSlide(forEachSelected([](auto emitter, auto args) {
|
|
emitter->random_life = args.fValue;
|
|
}));
|
|
emitLifeRandomnessSlider.SetEnabled(false);
|
|
emitLifeRandomnessSlider.SetTooltip("Set the randomness of lifespans for the emitted particles.");
|
|
AddWidget(&emitLifeRandomnessSlider);
|
|
|
|
emitColorRandomnessSlider.Create(0.0f, 2.0f, 0.0f, 100000, "Color randomness: ");
|
|
emitColorRandomnessSlider.SetSize(XMFLOAT2(wid, itemheight));
|
|
emitColorRandomnessSlider.SetPos(XMFLOAT2(x, y += step));
|
|
emitColorRandomnessSlider.OnSlide(forEachSelected([](auto emitter, auto args) {
|
|
emitter->random_color = args.fValue;
|
|
}));
|
|
emitColorRandomnessSlider.SetEnabled(false);
|
|
emitColorRandomnessSlider.SetTooltip("Set the randomness of color for the emitted particles.");
|
|
AddWidget(&emitColorRandomnessSlider);
|
|
|
|
emitMotionBlurSlider.Create(0.0f, 1.0f, 1.0f, 100000, "Motion blur: ");
|
|
emitMotionBlurSlider.SetSize(XMFLOAT2(wid, itemheight));
|
|
emitMotionBlurSlider.SetPos(XMFLOAT2(x, y += step));
|
|
emitMotionBlurSlider.OnSlide(forEachSelected([](auto emitter, auto args) {
|
|
emitter->motionBlurAmount = args.fValue;
|
|
}));
|
|
emitMotionBlurSlider.SetEnabled(false);
|
|
emitMotionBlurSlider.SetTooltip("Set the motion blur amount for the particle system.");
|
|
AddWidget(&emitMotionBlurSlider);
|
|
|
|
emitMassSlider.Create(0.1f, 100.0f, 1.0f, 100000, "Mass: ");
|
|
emitMassSlider.SetSize(XMFLOAT2(wid, itemheight));
|
|
emitMassSlider.SetPos(XMFLOAT2(x, y += step));
|
|
emitMassSlider.OnSlide(forEachSelected([](auto emitter, auto args) {
|
|
emitter->mass = args.fValue;
|
|
}));
|
|
emitMassSlider.SetEnabled(false);
|
|
emitMassSlider.SetTooltip("Set the mass per particle.");
|
|
AddWidget(&emitMassSlider);
|
|
|
|
|
|
|
|
timestepSlider.Create(-1, 0.016f, -1, 100000, "Timestep: ");
|
|
timestepSlider.SetSize(XMFLOAT2(wid, itemheight));
|
|
timestepSlider.SetPos(XMFLOAT2(x, y += step));
|
|
timestepSlider.OnSlide(forEachSelected([](auto emitter, auto args) {
|
|
emitter->FIXED_TIMESTEP = args.fValue;
|
|
}));
|
|
timestepSlider.SetEnabled(false);
|
|
timestepSlider.SetTooltip("Adjust timestep for emitter simulation. -1 means variable timestep, positive means fixed timestep.");
|
|
AddWidget(×tepSlider);
|
|
|
|
|
|
|
|
dragSlider.Create(0, 1, 1, 100000, "Drag: ");
|
|
dragSlider.SetSize(XMFLOAT2(wid, itemheight));
|
|
dragSlider.SetPos(XMFLOAT2(x, y += step));
|
|
dragSlider.OnSlide(forEachSelected([](auto emitter, auto args) {
|
|
emitter->drag = args.fValue;
|
|
}));
|
|
dragSlider.SetEnabled(false);
|
|
dragSlider.SetTooltip("The velocity will be multiplied with this value, so lower than 1 will slow decelerate the particles.");
|
|
AddWidget(&dragSlider);
|
|
|
|
restitutionSlider.Create(0, 1, 1, 100000, "Restitution: ");
|
|
restitutionSlider.SetSize(XMFLOAT2(wid, itemheight));
|
|
restitutionSlider.SetPos(XMFLOAT2(x, y += step));
|
|
restitutionSlider.OnSlide(forEachSelected([](auto emitter, auto args) {
|
|
emitter->restitution = args.fValue;
|
|
}));
|
|
restitutionSlider.SetEnabled(false);
|
|
restitutionSlider.SetTooltip("If the particles have collision enabled, then after collision this is a multiplier for their bouncing velocities");
|
|
AddWidget(&restitutionSlider);
|
|
|
|
|
|
|
|
//////////////// SPH ////////////////////////////
|
|
|
|
sph_h_Slider.Create(0.1f, 100.0f, 1.0f, 100000, "SPH (h): ");
|
|
sph_h_Slider.SetSize(XMFLOAT2(wid, itemheight));
|
|
sph_h_Slider.SetPos(XMFLOAT2(x, y += step));
|
|
sph_h_Slider.OnSlide(forEachSelected([](auto emitter, auto args) {
|
|
emitter->SPH_h = args.fValue;
|
|
}));
|
|
sph_h_Slider.SetEnabled(false);
|
|
sph_h_Slider.SetTooltip("Set the SPH parameter: smoothing radius");
|
|
AddWidget(&sph_h_Slider);
|
|
|
|
sph_K_Slider.Create(0.1f, 100.0f, 1.0f, 100000, "SPH (K): ");
|
|
sph_K_Slider.SetSize(XMFLOAT2(wid, itemheight));
|
|
sph_K_Slider.SetPos(XMFLOAT2(x, y += step));
|
|
sph_K_Slider.OnSlide(forEachSelected([](auto emitter, auto args) {
|
|
emitter->SPH_K = args.fValue;
|
|
}));
|
|
sph_K_Slider.SetEnabled(false);
|
|
sph_K_Slider.SetTooltip("Set the SPH parameter: pressure constant");
|
|
AddWidget(&sph_K_Slider);
|
|
|
|
sph_p0_Slider.Create(0.1f, 100.0f, 1.0f, 100000, "SPH (p0): ");
|
|
sph_p0_Slider.SetSize(XMFLOAT2(wid, itemheight));
|
|
sph_p0_Slider.SetPos(XMFLOAT2(x, y += step));
|
|
sph_p0_Slider.OnSlide(forEachSelected([](auto emitter, auto args) {
|
|
emitter->SPH_p0 = args.fValue;
|
|
}));
|
|
sph_p0_Slider.SetEnabled(false);
|
|
sph_p0_Slider.SetTooltip("Set the SPH parameter: reference density");
|
|
AddWidget(&sph_p0_Slider);
|
|
|
|
sph_e_Slider.Create(0, 10, 1.0f, 100000, "SPH (e): ");
|
|
sph_e_Slider.SetSize(XMFLOAT2(wid, itemheight));
|
|
sph_e_Slider.SetPos(XMFLOAT2(x, y += step));
|
|
sph_e_Slider.OnSlide(forEachSelected([](auto emitter, auto args) {
|
|
emitter->SPH_e = args.fValue;
|
|
}));
|
|
sph_e_Slider.SetEnabled(false);
|
|
sph_e_Slider.SetTooltip("Set the SPH parameter: viscosity constant");
|
|
AddWidget(&sph_e_Slider);
|
|
|
|
|
|
|
|
SetMinimized(true);
|
|
SetVisible(false);
|
|
|
|
SetEntity(entity);
|
|
}
|
|
|
|
void EmitterWindow::SetEntity(Entity entity)
|
|
{
|
|
this->entity = entity;
|
|
|
|
auto emitter = GetEmitter();
|
|
|
|
if (emitter != nullptr)
|
|
{
|
|
SetEnabled(true);
|
|
|
|
shaderTypeComboBox.SetSelectedByUserdataWithoutCallback((uint64_t)emitter->shaderType);
|
|
|
|
sortCheckBox.SetCheck(emitter->IsSorted());
|
|
depthCollisionsCheckBox.SetCheck(emitter->IsDepthCollisionEnabled());
|
|
sphCheckBox.SetCheck(emitter->IsSPHEnabled());
|
|
pauseCheckBox.SetCheck(emitter->IsPaused());
|
|
volumeCheckBox.SetCheck(emitter->IsVolumeEnabled());
|
|
frameBlendingCheckBox.SetCheck(emitter->IsFrameBlendingEnabled());
|
|
collidersDisabledCheckBox.SetCheck(emitter->IsCollidersDisabled());
|
|
takeColorCheckBox.SetCheck(emitter->IsTakeColorFromMesh());
|
|
maxParticlesSlider.SetValue((float)emitter->GetMaxParticleCount());
|
|
|
|
frameRateInput.SetValue(emitter->frameRate);
|
|
framesXInput.SetValue((int)emitter->framesX);
|
|
framesYInput.SetValue((int)emitter->framesY);
|
|
frameCountInput.SetValue((int)emitter->frameCount);
|
|
frameStartInput.SetValue((int)emitter->frameStart);
|
|
|
|
emitCountSlider.SetValue(emitter->count);
|
|
emitSizeSlider.SetValue(emitter->size);
|
|
emitRotationSlider.SetValue(emitter->rotation);
|
|
emitNormalSlider.SetValue(emitter->normal_factor);
|
|
emitScalingSlider.SetValue(emitter->scaleX);
|
|
emitLifeSlider.SetValue(emitter->life);
|
|
emitOpacityCurveStartSlider.SetValue(emitter->opacityCurveControlPeakStart);
|
|
emitOpacityCurveEndSlider.SetValue(emitter->opacityCurveControlPeakEnd);
|
|
emitRandomnessSlider.SetValue(emitter->random_factor);
|
|
emitLifeRandomnessSlider.SetValue(emitter->random_life);
|
|
emitColorRandomnessSlider.SetValue(emitter->random_color);
|
|
emitMotionBlurSlider.SetValue(emitter->motionBlurAmount);
|
|
emitMassSlider.SetValue(emitter->mass);
|
|
timestepSlider.SetValue(emitter->FIXED_TIMESTEP);
|
|
dragSlider.SetValue(emitter->drag);
|
|
restitutionSlider.SetValue(emitter->restitution);
|
|
VelocityXInput.SetValue(emitter->velocity.x);
|
|
VelocityYInput.SetValue(emitter->velocity.y);
|
|
VelocityZInput.SetValue(emitter->velocity.z);
|
|
GravityXInput.SetValue(emitter->gravity.x);
|
|
GravityYInput.SetValue(emitter->gravity.y);
|
|
GravityZInput.SetValue(emitter->gravity.z);
|
|
|
|
sph_h_Slider.SetValue(emitter->SPH_h);
|
|
sph_K_Slider.SetValue(emitter->SPH_K);
|
|
sph_p0_Slider.SetValue(emitter->SPH_p0);
|
|
sph_e_Slider.SetValue(emitter->SPH_e);
|
|
|
|
}
|
|
else
|
|
{
|
|
infoLabel.SetText("No emitter object selected.");
|
|
|
|
SetEnabled(false);
|
|
|
|
}
|
|
debugCheckBox.SetCheck(wi::renderer::GetToDrawDebugEmitters());
|
|
|
|
}
|
|
|
|
wi::EmittedParticleSystem* EmitterWindow::GetEmitter()
|
|
{
|
|
if (entity == INVALID_ENTITY)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
Scene& scene = editor->GetCurrentScene();
|
|
wi::EmittedParticleSystem* emitter = scene.emitters.GetComponent(entity);
|
|
|
|
return emitter;
|
|
}
|
|
|
|
void EmitterWindow::UpdateData()
|
|
{
|
|
auto emitter = GetEmitter();
|
|
if (emitter == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
Scene& scene = editor->GetCurrentScene();
|
|
|
|
meshComboBox.ClearItems();
|
|
meshComboBox.AddItem("NO MESH");
|
|
for (size_t i = 0; i < scene.meshes.GetCount(); ++i)
|
|
{
|
|
Entity entity = scene.meshes.GetEntity(i);
|
|
const NameComponent* name = scene.names.GetComponent(entity);
|
|
if (name == nullptr)
|
|
{
|
|
meshComboBox.AddItem("[no_name] " + std::to_string(entity));
|
|
}
|
|
else if (name->name.empty())
|
|
{
|
|
meshComboBox.AddItem("[name_empty] " + std::to_string(entity));
|
|
}
|
|
else
|
|
{
|
|
meshComboBox.AddItem(name->name);
|
|
}
|
|
|
|
if (emitter->meshID == entity)
|
|
{
|
|
meshComboBox.SetSelected((int)i + 1);
|
|
}
|
|
}
|
|
|
|
NameComponent* meshName = scene.names.GetComponent(emitter->meshID);
|
|
|
|
std::string ss;
|
|
ss += "Tip: You can modify the Material on this entity to set texture, color, emissive to the particles. Particles can also be spawned from a mesh surface if you specify a mesh for it.\n\n";
|
|
ss += "Emitter Mesh: " + (meshName != nullptr ? meshName->name : "NO EMITTER MESH") + " (" + std::to_string(emitter->meshID) + ")\n";
|
|
ss += "Memory usage: " + wi::helper::GetMemorySizeText(emitter->GetMemorySizeInBytes()) + "\n";
|
|
ss += "\n";
|
|
|
|
auto data = emitter->GetStatistics();
|
|
ss += "Alive Particle Count = " + std::to_string(data.aliveCount) + "\n";
|
|
ss += "Dead Particle Count = " + std::to_string(data.deadCount) + "\n";
|
|
ss += "GPU Emit count = " + std::to_string(data.realEmitCount) + "\n";
|
|
ss += "Visible after frustum culling = " + std::to_string(data.culledCount) + "\n";
|
|
|
|
infoLabel.SetText(ss);
|
|
|
|
for (auto& x : emitOpacityCurveStartSlider.sprites)
|
|
{
|
|
x.textureResource.SetTexture(*emitter->GetOpacityCurveTex());
|
|
}
|
|
emitOpacityCurveStartSlider.SetColor(wi::Color::White(), wi::gui::WIDGET_ID_SLIDER_BASE_IDLE);
|
|
emitOpacityCurveStartSlider.SetColor(wi::Color::White(), wi::gui::WIDGET_ID_SLIDER_BASE_FOCUS);
|
|
emitOpacityCurveStartSlider.SetColor(wi::Color::White(), wi::gui::WIDGET_ID_SLIDER_BASE_ACTIVE);
|
|
emitOpacityCurveStartSlider.SetColor(wi::Color::White(), wi::gui::WIDGET_ID_SLIDER_BASE_DEACTIVATING);
|
|
|
|
for (auto& x : emitOpacityCurveEndSlider.sprites)
|
|
{
|
|
x.textureResource.SetTexture(*emitter->GetOpacityCurveTex());
|
|
}
|
|
emitOpacityCurveEndSlider.SetColor(wi::Color::White(), wi::gui::WIDGET_ID_SLIDER_BASE_IDLE);
|
|
emitOpacityCurveEndSlider.SetColor(wi::Color::White(), wi::gui::WIDGET_ID_SLIDER_BASE_FOCUS);
|
|
emitOpacityCurveEndSlider.SetColor(wi::Color::White(), wi::gui::WIDGET_ID_SLIDER_BASE_ACTIVE);
|
|
emitOpacityCurveEndSlider.SetColor(wi::Color::White(), wi::gui::WIDGET_ID_SLIDER_BASE_DEACTIVATING);
|
|
}
|
|
|
|
void EmitterWindow::ResizeLayout()
|
|
{
|
|
wi::gui::Window::ResizeLayout();
|
|
layout.margin_left = 130;
|
|
|
|
layout.add_fullwidth(infoLabel);
|
|
layout.add_fullwidth(restartButton);
|
|
burstCountInput.SetPos(XMFLOAT2(layout.width - layout.padding - burstCountInput.GetSize().x, layout.y));
|
|
layout.y += burstCountInput.GetSize().y + layout.padding;
|
|
burstButton.SetPos(XMFLOAT2(layout.padding, burstCountInput.GetPos().y));
|
|
burstButton.SetSize(XMFLOAT2(layout.width - layout.padding * 3 - burstCountInput.GetSize().x, burstCountInput.GetSize().y));
|
|
layout.add(meshComboBox);
|
|
layout.add(shaderTypeComboBox);
|
|
layout.add_right(sortCheckBox);
|
|
layout.add_right(depthCollisionsCheckBox);
|
|
layout.add_right(sphCheckBox);
|
|
layout.add_right(pauseCheckBox);
|
|
layout.add_right(debugCheckBox);
|
|
layout.add_right(volumeCheckBox);
|
|
layout.add_right(frameBlendingCheckBox);
|
|
layout.add_right(collidersDisabledCheckBox);
|
|
layout.add_right(takeColorCheckBox);
|
|
layout.add(maxParticlesSlider);
|
|
layout.add(emitCountSlider);
|
|
layout.add(emitSizeSlider);
|
|
layout.add(emitRotationSlider);
|
|
layout.add(emitNormalSlider);
|
|
layout.add(emitScalingSlider);
|
|
layout.add(emitLifeSlider);
|
|
layout.add(emitOpacityCurveStartSlider);
|
|
layout.add(emitOpacityCurveEndSlider);
|
|
layout.add(emitLifeRandomnessSlider);
|
|
layout.add(emitRandomnessSlider);
|
|
layout.add(emitColorRandomnessSlider);
|
|
layout.add(emitMotionBlurSlider);
|
|
layout.add(emitMassSlider);
|
|
layout.add(timestepSlider);
|
|
layout.add(dragSlider);
|
|
layout.add(restitutionSlider);
|
|
|
|
const float l = layout.margin_left;
|
|
const float r = layout.width - layout.padding;
|
|
float w = ((r - l) - layout.padding * 2) / 3.0f;
|
|
VelocityXInput.SetSize(XMFLOAT2(w, VelocityXInput.GetSize().y));
|
|
VelocityYInput.SetSize(XMFLOAT2(w, VelocityYInput.GetSize().y));
|
|
VelocityZInput.SetSize(XMFLOAT2(w, VelocityZInput.GetSize().y));
|
|
GravityXInput.SetSize(XMFLOAT2(w, GravityXInput.GetSize().y));
|
|
GravityYInput.SetSize(XMFLOAT2(w, GravityYInput.GetSize().y));
|
|
GravityZInput.SetSize(XMFLOAT2(w, GravityZInput.GetSize().y));
|
|
|
|
VelocityXInput.SetPos(XMFLOAT2(layout.margin_left, layout.y));
|
|
VelocityYInput.SetPos(XMFLOAT2(VelocityXInput.GetPos().x + w + layout.padding, layout.y));
|
|
VelocityZInput.SetPos(XMFLOAT2(VelocityYInput.GetPos().x + w + layout.padding, layout.y));
|
|
|
|
layout.y += VelocityZInput.GetSize().y;
|
|
layout.y += layout.padding;
|
|
|
|
GravityXInput.SetPos(XMFLOAT2(layout.margin_left, layout.y));
|
|
GravityYInput.SetPos(XMFLOAT2(GravityXInput.GetPos().x + w + layout.padding, layout.y));
|
|
GravityZInput.SetPos(XMFLOAT2(GravityYInput.GetPos().x + w + layout.padding, layout.y));
|
|
|
|
layout.y += GravityZInput.GetSize().y;
|
|
layout.y += layout.padding;
|
|
|
|
layout.add(frameRateInput);
|
|
|
|
w = ((r - l) - layout.padding) / 2.0f;
|
|
framesXInput.SetSize(XMFLOAT2(w, framesXInput.GetSize().y));
|
|
framesYInput.SetSize(XMFLOAT2(w, framesYInput.GetSize().y));
|
|
framesXInput.SetPos(XMFLOAT2(layout.margin_left, layout.y));
|
|
framesYInput.SetPos(XMFLOAT2(framesXInput.GetPos().x + w + layout.padding, layout.y));
|
|
|
|
layout.y += framesYInput.GetSize().y;
|
|
layout.y += layout.padding;
|
|
|
|
layout.add(frameCountInput);
|
|
layout.add(frameStartInput);
|
|
|
|
layout.add(sph_h_Slider);
|
|
layout.add(sph_K_Slider);
|
|
layout.add(sph_p0_Slider);
|
|
layout.add(sph_e_Slider);
|
|
}
|