Turánszki János
bc87457265
fix for dereferencing non-existent name #1224
2025-09-26 06:52:40 +02:00
Dennis Brakhane
f0bd5a8086
Don't use by reference capture by default ( #1207 )
...
replace [&] with [this] or [] where possible to avoid people
accidentally capturing something by reference that needs to be
copied, like strings.
2025-08-13 08:46:42 +02:00
Dennis Brakhane
282b81c3d9
replace default reference captures, fix missing calls ( #1153 )
...
* forAll -> forEach
* replace default reference captures with more specific ones
* fix missing calls in fixXYZ/forEachSelectedWithRefresh
2025-07-08 17:08:59 +02:00
Dennis Brakhane
985596c9b3
editor: reduce code duplication for all other components as well ( #1151 )
2025-07-07 07:36:01 +02:00
Turánszki János
c31aa35c53
gui layout refactor ( #1114 )
2025-06-01 17:07:12 +02:00
Turánszki János
1be929aa8a
gui changes: slider size now includes the textbox, combobox size now includes the droparrow, editor gui rearrangement
2025-05-30 08:50:26 +02:00
Turánszki János
fe3b922fb9
Terrain spline material and some gui updates ( #1092 )
...
- spline material can modify terrain material
- gui: labels can now auto fit text
- gui: window close button is replaced to the right side to help avoid clicking it by mistake when trying to collapse
2025-04-25 08:36:26 +02:00
Turánszki János
dfcc61bd6d
gui: auto window sizing to fit all widgets; editor: object lightmap preview, windows sizing updates;
2024-12-29 11:15:50 +01:00
Turánszki János
b1b2cb8513
added some lua bindings and emitter spritesheet fix
2024-10-31 18:01:31 +01:00
Turánszki János
caabd57be7
emitter updates: opacity curve ramp down, rotation control improvement
2024-10-20 10:46:53 +02:00
Turánszki János
d6381383b7
emitter opacity curve control and some other updates
2024-10-18 07:39:05 +02:00
Turánszki János
510fd5dce7
editor: added multiselection edit for many things
2024-07-23 06:56:01 +02:00
Turánszki János
1e3c51e9b9
emitter multi location burst
2024-06-20 05:53:58 +02:00
Turánszki János
1c38d93304
Editor gui v2 ( #843 )
2024-05-17 08:04:05 +02:00
Turánszki János
e02fbcb9c5
new emitter behaviour: take color from mesh ( #778 )
2023-11-18 08:55:27 +01:00
Turánszki János
a073cf4f9f
BVH accelaration support for scene intersections ( #704 )
2023-06-30 09:13:42 +02:00
Turánszki János
21d5f37fee
build updates ( #655 )
2023-03-28 19:30:29 +02:00
Turánszki János
205053652f
emitter: disable colliders option
2022-10-28 18:03:09 +02:00
Turánszki János
4c579db2fb
memory usage reductions
2022-10-03 11:35:53 +02:00
Turánszki János
eff37576b5
Improving window layouts ( #532 )
...
* improving component window layouts
* sound window update
* transform window update
* editor top gui animation; delete callback for entity tree
* layer window update
* other layout changes
* grid helper ini
* don't allow negative or zero local scale
* version bump
* camera fps config check if exists
2022-08-26 09:21:19 +02:00
Turánszki János
a0ad653d7d
GUI ResizeLayout ( #495 )
...
* gui resizelayout #51
* checkbox icons
* updates
* weather reset
* embedded logo asset
2022-07-31 19:28:41 +02:00
Turánszki János
f277a00596
GUI updates ( #490 )
2022-07-28 20:59:25 +02:00
Turánszki János
5a0c423ddd
Updates:
...
- editor: quicksave, multiple scenes support, gui changes, additional shortcuts
- physics: improvements for handling multiple scenes, and removal of physics objects
- scripting: ability to override global scene and camera with custom scene and camera from cpp side
2022-07-14 15:21:28 +02:00
Turánszki János
f7d28b1127
GUI scrollbar updates ( #447 )
2022-05-19 22:42:49 +02:00
Turánszki János
e599f40664
editor: undo/redo improvements; also added cut to Ctrl+X;
2022-02-13 00:28:17 +01:00
Turánszki János
0355104b8b
editor: emitter viscosity slider update; emitter_fluid asset update;
2022-01-12 10:31:08 +01:00
Turánszki János
d586b43a82
added configuration for emitter restitution property;
...
added emitter_depthcollision_test.wiscene
2021-12-30 14:28:07 +01:00
Turánszki János
74cb74d3c9
version 0.60 ( #367 )
...
- namespace refactor (example: wiGraphics:: -> wi::graphics)
- provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59
- resource manager will return `Resource` instead of `shared_ptr<Resource>` objects
- MAD shader optimizations
- implemented alpha to coverage with alpha tested materials when MSAA is enabled
- alpha testing fix with transparent shadow maps
- TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene
2021-12-03 21:22:27 +01:00
Turánszki János
16d9a8de74
common improvements ( #366 )
...
- std container replacements for vector, unordered_map, unordered_set
- unordered_map and unordered_set replaced with ska::flat_hash_map
- vector replacement is still std::
- unordered_map performance test (std:: vs ska::)
- backlog improvements
- wiArchive improvements
- editor: added option to dump scene to C++ header file
- common improvements, refactors
2021-11-28 22:12:05 +01:00
Turánszki János
4fbc2435de
Emitter raytracing ( #329 )
...
* emitter rewrite to support raytracing, still has some problems
* added emitters to compute BVH
* sorting only for culled rasterized particles; fixes;
* emitter mesh shader update
* emitter tracing improvements
* particle traces will use simplified lighting model
* don't update particle gpu data when scene update requests are stopped
* path tracing unlit material support
* path tracing unlit material fix
* path tracing: unlit refactor
2021-10-07 17:00:17 +02:00
Turánszki János
f1ced24f05
Multi swapchain support ( #257 )
...
* multi swapchain draft
* uwp fix
* swapchain resize handling
* swapchain buffercount
* vsync toggle
* tests fix
* update
* everything removed from graphicsdevice regarding global screen params, engine refactor
* added GetSwapChainTexture() function to graphics device; screenshot() now requires swapChain
* linux fix: vulkan device needs window handle for instance creation
* refactor
* removed unused includes
* shader refactor and lensflare fix
* swapchain clearcolor and other refactors
* vulkan: no vector allocation in submit
* tests fix
* refactors
* lens flare canvas size fix
* gui refactor for canvas support
* refactors
* removed global canvas state
* msaa fix
* fixes
* refactor to minimize interface changes
* gui changes
* checkbox fix
* gui fixes
* fixes
* input system will accept window handle
* editor fixes
* refactor and removed resolution related system events
* small editor update
* refactor: renderpath inherits from canvas
* fixed tests duh
* image refactor
* image fix
* removed every using namespace std
* pushconstant fix
* editor: object picking only when necessary
* removed include
* dx12: copy fence waiting performed on CPU
* dx12 copyallocator update
* vulkan: copy allocator with timeline semaphores
* missing include
* dx12 copy allocator update
* refactor
* editor update
* vulkan copy allocator fix
* dx12 update
* vulkan, dx12 fixes
* version bump
* vsync event helper
* documentation update
* updated vulkan, dx12, dxc
2021-04-22 11:36:22 +02:00
Turanszki Janos
99aa9d0f16
emitter updates
2021-03-11 00:08:26 +01:00
Turanszki Janos
e944f9e19c
editor fix
2020-10-17 20:08:45 +02:00
Turánszki János
180ddc3586
0.49 ( #160 )
...
* renderer updates: material shadertype, customshaders
* custom shader updates
* hologram fix
* editor windows refactor
* major gui update:
- gui no longer lifetime manager
- window no longer needs gui to construct
- removed gui constructors/destructors
- rewritten every editor window
* renderer update
* gui hasfocus fix
* editor fix
* renderpath upgrades: hybrid forward-deferred
* fix
* water ripple refactor
* cmake fix
* cmake fix
* renderer fix
* volumetric light fix
* customshader stencilref
* cmake fix
* rtdeferred fix
* editor update
* raytraced shadows denoise
* anisotropic shader
* sss stencil greater
* added cartoon shader
* using precomputed tangents
* added unlit object shader
* importer update
* editor update
* editor fix
* vulkan envmap rendering fix
* terrain shader simplification (normal texture mapping instead of triplanar)
* added subsurface profiles, reduced gbuffer
* denoise disocclusion fallback
* editor fix
* more sorting priority for blend than instancing
* hairparticle culling
* particle updates; font update instancing instead of index buffer; vulkan/dx12 fixes;
* shader fixes
* hairparticle trianglestrip and no cross section
* editor fix
* cam wnd update
* terrain shader fix
2020-10-17 13:17:07 +02:00
Turanszki Janos
d3b18bc504
gui updates, editor window refactors
2020-10-04 14:24:22 +02:00
Turanszki Janos
256fda93fc
variable rate shading tier2 #152
2020-08-30 20:20:24 +02:00
Turanszki Janos
a1acf8920a
added variable rate shading support #152
2020-08-28 22:56:58 +02:00
Turanszki Janos
e8b06202c7
emitter statistics now always read back from gpu
2020-07-14 00:12:42 +01:00
Turanszki Janos
d8ceae9f20
removed downloadresource;
...
added map, unmap;
removed CopyTexture2D_Region;
impoved GPU resource readback functionality;
screenshot/texture readback works for vulkan and dx12;
2020-07-12 22:15:13 +01:00
Turanszki Janos
6f92abc1ff
particle system sprite sheets use relative parameters now
2020-05-07 22:48:24 +01:00
Turanszki Janos
3d2902f6de
emitter particle system: sprite sheet animation, frame blending
2020-05-06 02:23:15 +01:00
Turánszki János
4a11d6a202
Dpi awareness ( #109 )
...
* dpi awareness test
* dpi scaling updates
* dpi scaling updates
* missing mouse inputs fix (I hope finally)
* finishing up the dpi branch...
2020-05-05 00:04:38 +01:00
Turanszki Janos
2a86f71cd6
input fix and editor improvements
2020-05-02 12:26:37 +01:00
turanszkij
7c4d1f3340
added emitted particle lighting and updated sponza
2020-04-15 22:16:24 +01:00
turanszkij
096dde7d31
added volumetric emitter
2020-04-14 23:13:34 +01:00
turanszkij
57d0cea6e5
updated editor
2020-04-13 22:19:29 +01:00
Turanszki Janos
c9c03b2d48
removed some macro use
2020-03-07 19:25:30 +00:00
turanszkij
d95dfa7ef2
stability improvements, fixes
2020-03-07 16:18:23 +00:00
Turanszki Janos
fa267b0e7d
large refactor
2019-12-12 22:15:16 +00:00
turanszkij
3bc197d8f0
gui fixes
2019-10-24 22:36:35 +01:00