fafd14acfd
This reverts commit 8251c2a025 and
adds the necessary fix: setting the environment variable
CCACHE_NODIRECT on Windows.
174 lines
4.9 KiB
YAML
174 lines
4.9 KiB
YAML
name: Build
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on:
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push:
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branches: [ master ]
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env:
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CCACHE_VERSION: 4.11.3
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CCACHE_MAXSIZE: 500Mi
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# see https://ccache.dev/manual/latest.html#_precompiled_headers
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CCACHE_SLOPPINESS: pch_defines,time_macros,include_file_mtime,include_file_ctime
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jobs:
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windows:
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runs-on: windows-latest
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env:
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# needed on Windows because wiRenderer conditionally includes wiShaderDump.h
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# and only our CMake config has a workaround for it
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CCACHE_NODIRECT: 1
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steps:
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- uses: actions/checkout@v4
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- name: Restore Ccache database
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id: restore-ccache
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uses: actions/cache/restore@v4
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with:
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path: C:\Users\runneradmin\AppData\Local\ccache
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key: ccache-win-${{ github.run_id }}
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restore-keys: ccache-win-
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- name: Install Ccache
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run: |
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curl -sOSL https://github.com/ccache/ccache/releases/download/v$Env:CCACHE_VERSION/ccache-$Env:CCACHE_VERSION-windows-x86_64.zip
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unzip -qj ccache-$Env:CCACHE_VERSION-windows-x86_64.zip ccache-$Env:CCACHE_VERSION-windows-x86_64/ccache.exe
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mv ccache.exe cl.exe
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mv .github/workflows/Directory.Build.props.ghbuild Directory.Build.props
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- name: Initial compile
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shell: cmd
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run: |
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call "C:\Program Files\Microsoft Visual Studio\2022\Enterprise\Common7\Tools\VsDevCmd.bat"
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MSBuild WickedEngine.sln /t:OfflineShaderCompiler /m /p:Configuration=Release /p:Platform=x64
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- name: Generate shader dump
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shell: cmd
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run: |
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cd "WickedEngine"
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"../BUILD/x64/Release/OfflineShaderCompiler/OfflineShaderCompiler.exe" hlsl6 spirv shaderdump strip_reflection
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- name: Recompile with shader dump
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shell: cmd
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run: |
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call "C:\Program Files\Microsoft Visual Studio\2022\Enterprise\Common7\Tools\VsDevCmd.bat"
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MSBuild WickedEngine.sln /t:clean /m /p:Configuration=Release /p:Platform=x64
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MSBuild WickedEngine.sln /t:Editor_Windows /m /p:Configuration=Release /p:Platform=x64
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- name: Save Ccache database
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id: save-ccache
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if: always() && steps.restore-ccache.cache-hit != 'true'
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uses: actions/cache/save@v4
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with:
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path: C:\Users\runneradmin\AppData\Local\ccache
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key: ${{ steps.restore-ccache.outputs.cache-primary-key }}
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- name: Move files
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shell: cmd
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run: |
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move BUILD\x64\Release\Editor_Windows\Editor_Windows.exe .\
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move Editor\config.ini .\
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move Editor\startup.lua .\
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move Editor\languages .\
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move Editor\fonts .\
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- name: Package Editor
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uses: actions/upload-artifact@v4
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with:
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name: Editor (Windows)
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path: |
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languages/
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fonts/
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config.ini
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startup.lua
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Editor_Windows.exe
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linux:
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runs-on: ubuntu-latest
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name: linux (${{ matrix.cc }})
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strategy:
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fail-fast: false
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matrix:
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include:
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- cc: gcc
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cxx: g++
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package_bins: true
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- cc: clang
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cxx: clang++
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package_bins: false
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steps:
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- uses: actions/checkout@v4
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- name: Restore Ccache database
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id: restore-ccache
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uses: actions/cache/restore@v4
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with:
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path: ~/.cache/ccache
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key: ccache-${{ matrix.cc }}-${{ github.run_id }}
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restore-keys: ccache-${{ matrix.cc }}-
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- name: Install dependencies
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run: |
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sudo apt update
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sudo apt install libsdl2-dev ccache
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- name: Initial compile
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run: |
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mkdir build
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cd build
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cmake .. -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DWICKED_USE_IPO=NO
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make -j$(nproc)
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- name: Generate shader dump
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run: |
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cd build/WickedEngine
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./offlineshadercompiler spirv rebuild shaderdump
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mv wiShaderDump.h ../../WickedEngine/
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- name: Recompile with shader dump
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run: |
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cd build
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make -j $(nproc)
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- name: Save Ccache database
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id: save-ccache
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if: always() && steps.restore-ccache.cache-hit != 'true'
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uses: actions/cache/save@v4
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with:
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path: ~/.cache/ccache
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key: ${{ steps.restore-ccache.outputs.cache-primary-key }}
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- name: Move files
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if: matrix.package_bins
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run: |
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mv build/Editor/Editor ./Editor_Linux
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mv Editor/config.ini ./
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mv Editor/startup.lua ./
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mv Editor/fonts ./
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- name: Package Editor
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if: matrix.package_bins
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uses: actions/upload-artifact@v4
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with:
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name: Editor (Linux)
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path: |
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fonts/
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config.ini
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startup.lua
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Editor_Linux
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content:
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runs-on: windows-latest
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steps:
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- uses: actions/checkout@v4
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- name: Package Content
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uses: actions/upload-artifact@v4
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with:
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name: Content
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path: |
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Content/Documentation
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Content/models
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Content/scripts
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Content/terrain
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