Files
WickedEngine/WickedEngine/wiSprite_BindLua.cpp
T
Megumumpkin da94fa2641 Lua Extend Refactor (#537)
* Add More Properties to Lua Bindings

* Fis class_parameters.lua Script

* Update Transform Bindings

* Update TransformComponent Bindings
2022-08-28 12:36:47 +02:00

99 lines
2.1 KiB
C++

#include "wiSprite_BindLua.h"
#include "wiImageParams_BindLua.h"
#include "wiSpriteAnim_BindLua.h"
namespace wi::lua
{
const char Sprite_BindLua::className[] = "Sprite";
Luna<Sprite_BindLua>::FunctionType Sprite_BindLua::methods[] = {
lunamethod(Sprite_BindLua, SetParams),
lunamethod(Sprite_BindLua, GetParams),
lunamethod(Sprite_BindLua, SetAnim),
lunamethod(Sprite_BindLua, GetAnim),
{ NULL, NULL }
};
Luna<Sprite_BindLua>::PropertyType Sprite_BindLua::properties[] = {
lunaproperty(Sprite_BindLua, Params),
lunaproperty(Sprite_BindLua, Anim),
{ NULL, NULL }
};
Sprite_BindLua::Sprite_BindLua(const wi::Sprite& sprite) :sprite(sprite)
{
}
Sprite_BindLua::Sprite_BindLua(lua_State* L)
{
std::string name = "", mask = "";
int argc = wi::lua::SGetArgCount(L);
if (argc > 0)
{
name = wi::lua::SGetString(L, 1);
if (argc > 1)
{
mask = wi::lua::SGetString(L, 2);
}
}
sprite = wi::Sprite(name, mask);
}
int Sprite_BindLua::SetParams(lua_State* L)
{
int argc = wi::lua::SGetArgCount(L);
if (argc > 0)
{
wi::lua::ImageParams_BindLua* params = Luna<wi::lua::ImageParams_BindLua>::check(L, 1);
if (params != nullptr)
{
sprite.params = params->params;
}
}
else
{
wi::lua::SError(L, "SetParams(ImageEffects effects) not enough arguments!");
}
return 0;
}
int Sprite_BindLua::GetParams(lua_State* L)
{
Luna<wi::lua::ImageParams_BindLua>::push(L, new wi::lua::ImageParams_BindLua(sprite.params));
return 1;
}
int Sprite_BindLua::SetAnim(lua_State* L)
{
int argc = wi::lua::SGetArgCount(L);
if (argc > 0)
{
SpriteAnim_BindLua* anim = Luna<SpriteAnim_BindLua>::check(L, 1);
if (anim != nullptr)
{
sprite.anim = anim->anim;
}
}
else
{
wi::lua::SError(L, "SetAnim(SpriteAnim anim) not enough arguments!");
}
return 0;
}
int Sprite_BindLua::GetAnim(lua_State* L)
{
Luna<SpriteAnim_BindLua>::push(L, new SpriteAnim_BindLua(sprite.anim));
return 1;
}
void Sprite_BindLua::Bind()
{
static bool initialized = false;
if (!initialized)
{
initialized = true;
Luna<Sprite_BindLua>::Register(wi::lua::GetLuaState());
}
}
}