Files
WickedEngine/Editor/SpringWindow.cpp
T
Turánszki János 180ddc3586 0.49 (#160)
* renderer updates: material shadertype, customshaders

* custom shader updates

* hologram fix

* editor windows refactor

* major gui update:
- gui no longer lifetime manager
- window no longer needs gui to construct
- removed gui constructors/destructors
- rewritten every editor window

* renderer update

* gui hasfocus fix

* editor fix

* renderpath upgrades: hybrid forward-deferred

* fix

* water ripple refactor

* cmake fix

* cmake fix

* renderer fix

* volumetric light fix

* customshader stencilref

* cmake fix

* rtdeferred fix

* editor update

* raytraced shadows denoise

* anisotropic shader

* sss stencil greater

* added cartoon shader

* using precomputed tangents

* added unlit object shader

* importer update

* editor update

* editor fix

* vulkan envmap rendering fix

* terrain shader simplification (normal texture mapping instead of triplanar)

* added subsurface profiles, reduced gbuffer

* denoise disocclusion fallback

* editor fix

* more sorting priority for blend than instancing

* hairparticle culling

* particle updates; font update instancing instead of index buffer; vulkan/dx12 fixes;

* shader fixes

* hairparticle trianglestrip and no cross section

* editor fix

* cam wnd update

* terrain shader fix
2020-10-17 13:17:07 +02:00

139 lines
4.4 KiB
C++

#include "stdafx.h"
#include "SpringWindow.h"
#include "Editor.h"
using namespace wiECS;
using namespace wiScene;
void SpringWindow::Create(EditorComponent* editor)
{
wiWindow::Create("Spring Window");
SetSize(XMFLOAT2(460, 200));
float x = 150;
float y = 10;
float siz = 200;
float hei = 18;
float step = hei + 2;
createButton.Create("Create");
createButton.SetTooltip("Create/Remove Spring Component to selected entity");
createButton.SetPos(XMFLOAT2(x, y += step));
createButton.SetSize(XMFLOAT2(siz, hei));
AddWidget(&createButton);
debugCheckBox.Create("DEBUG: ");
debugCheckBox.SetTooltip("Enabling this will visualize springs as small yellow X-es in the scene");
debugCheckBox.SetPos(XMFLOAT2(x, y += step));
debugCheckBox.SetSize(XMFLOAT2(hei, hei));
AddWidget(&debugCheckBox);
disabledCheckBox.Create("Disabled: ");
disabledCheckBox.SetTooltip("Disable simulation.");
disabledCheckBox.SetPos(XMFLOAT2(x, y += step));
disabledCheckBox.SetSize(XMFLOAT2(hei, hei));
disabledCheckBox.OnClick([=](wiEventArgs args) {
wiScene::GetScene().springs.GetComponent(entity)->SetDisabled(args.bValue);
});
AddWidget(&disabledCheckBox);
stretchCheckBox.Create("Stretch enabled: ");
stretchCheckBox.SetTooltip("Stretch means that length from parent transform won't be preserved.");
stretchCheckBox.SetPos(XMFLOAT2(x, y += step));
stretchCheckBox.SetSize(XMFLOAT2(hei, hei));
stretchCheckBox.OnClick([=](wiEventArgs args) {
wiScene::GetScene().springs.GetComponent(entity)->SetStretchEnabled(args.bValue);
});
AddWidget(&stretchCheckBox);
gravityCheckBox.Create("Gravity enabled: ");
gravityCheckBox.SetTooltip("Whether global gravity should affect the spring");
gravityCheckBox.SetPos(XMFLOAT2(x, y += step));
gravityCheckBox.SetSize(XMFLOAT2(hei, hei));
gravityCheckBox.OnClick([=](wiEventArgs args) {
wiScene::GetScene().springs.GetComponent(entity)->SetGravityEnabled(args.bValue);
});
AddWidget(&gravityCheckBox);
stiffnessSlider.Create(0, 1000, 100, 100000, "Stiffness: ");
stiffnessSlider.SetTooltip("The stiffness affects how strongly the spring tries to orient itself to rest pose (higher values increase the jiggliness)");
stiffnessSlider.SetPos(XMFLOAT2(x, y += step));
stiffnessSlider.SetSize(XMFLOAT2(siz, hei));
stiffnessSlider.OnSlide([&](wiEventArgs args) {
wiScene::GetScene().springs.GetComponent(entity)->stiffness = args.fValue;
});
AddWidget(&stiffnessSlider);
dampingSlider.Create(0, 1, 0.8f, 100000, "Damping: ");
dampingSlider.SetTooltip("The damping affects how fast energy is lost (higher values make the spring come to rest faster)");
dampingSlider.SetPos(XMFLOAT2(x, y += step));
dampingSlider.SetSize(XMFLOAT2(siz, hei));
dampingSlider.OnSlide([&](wiEventArgs args) {
wiScene::GetScene().springs.GetComponent(entity)->damping = args.fValue;
});
AddWidget(&dampingSlider);
windSlider.Create(0, 1, 0, 100000, "Wind affection: ");
windSlider.SetTooltip("How much the global wind effect affects the spring");
windSlider.SetPos(XMFLOAT2(x, y += step));
windSlider.SetSize(XMFLOAT2(siz, hei));
windSlider.OnSlide([&](wiEventArgs args) {
wiScene::GetScene().springs.GetComponent(entity)->wind_affection = args.fValue;
});
AddWidget(&windSlider);
Translate(XMFLOAT3((float)wiRenderer::GetDevice()->GetScreenWidth() - 700, 80, 0));
SetVisible(false);
SetEntity(INVALID_ENTITY);
}
void SpringWindow::SetEntity(Entity entity)
{
this->entity = entity;
const SpringComponent* spring = wiScene::GetScene().springs.GetComponent(entity);
if (spring != nullptr)
{
SetEnabled(true);
disabledCheckBox.SetCheck(spring->IsDisabled());
stretchCheckBox.SetCheck(spring->IsStretchEnabled());
gravityCheckBox.SetCheck(spring->IsGravityEnabled());
stiffnessSlider.SetValue(spring->stiffness);
dampingSlider.SetValue(spring->damping);
windSlider.SetValue(spring->wind_affection);
}
else
{
SetEnabled(false);
}
const TransformComponent* transform = wiScene::GetScene().transforms.GetComponent(entity);
if (transform != nullptr)
{
createButton.SetEnabled(true);
if (spring == nullptr)
{
createButton.SetText("Create");
createButton.OnClick([=](wiEventArgs args) {
wiScene::GetScene().springs.Create(entity);
SetEntity(entity);
});
}
else
{
createButton.SetText("Remove");
createButton.OnClick([=](wiEventArgs args) {
wiScene::GetScene().springs.Remove_KeepSorted(entity);
SetEntity(entity);
});
}
}
debugCheckBox.SetEnabled(true);
}