Files
WickedEngine/WickedEngine/wiNetwork_BindLua.h
T
2015-11-26 23:04:35 +01:00

43 lines
703 B
C++

#pragma once
#include "wiLua.h"
#include "wiLuna.h"
class wiClient;
class wiServer;
class wiClient_BindLua
{
public:
wiClient* client;
static const char className[];
static Luna<wiClient_BindLua>::FunctionType methods[];
static Luna<wiClient_BindLua>::PropertyType properties[];
wiClient_BindLua(lua_State* L);
~wiClient_BindLua();
int Poll(lua_State* L);
static void Bind();
};
class wiServer_BindLua
{
public:
wiServer* server;
static const char className[];
static Luna<wiServer_BindLua>::FunctionType methods[];
static Luna<wiServer_BindLua>::PropertyType properties[];
wiServer_BindLua(lua_State* L);
~wiServer_BindLua();
int Poll(lua_State* L);
static void Bind();
};