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WickedEngine/Content
Amer Koleci d0051dcb5f RHI improvements (#299)
* GPUBufferDesc.ByteWidth is uint64_t, we don't support D3D11 anymore.
AllocateGPU, UpdateBuffer uses uint64_t.
Rename SubresourceData members with better name.
PipelineStateDesc support custom patch control points, default to 3.

* CreateBuffer accepts const void* instead of const SubresourceData.
Cleanup and improve documentation about buffer creations.

* Rename StructureByteStride to Stride.

* GPUBufferDesc rename ByteWidth to Size.

* CreateBuffer: Under D3D12 - USAGE_READBACK use D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE flag and honor BIND_SHADER_RESOURCE.
2021-09-06 16:32:25 +02:00
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2021-09-06 16:32:25 +02:00
2021-09-05 18:59:03 +02:00
2021-03-21 18:54:04 +01:00