Files
WickedEngine/Editor/WeatherWindow.h
T
2021-07-05 14:12:59 +02:00

65 lines
1.5 KiB
C++

#pragma once
#include "WickedEngine.h"
class EditorComponent;
class WeatherWindow : public wiWindow
{
void UpdateWind();
public:
void Create(EditorComponent* editor);
void Update();
wiScene::WeatherComponent& GetWeather() const;
void InvalidateProbes() const;
wiCheckBox heightFogCheckBox;
wiSlider fogStartSlider;
wiSlider fogEndSlider;
wiSlider fogHeightStartSlider;
wiSlider fogHeightEndSlider;
wiSlider fogHeightSkySlider;
wiSlider cloudinessSlider;
wiSlider cloudScaleSlider;
wiSlider cloudSpeedSlider;
wiSlider windSpeedSlider;
wiSlider windMagnitudeSlider;
wiSlider windDirectionSlider;
wiSlider windWaveSizeSlider;
wiSlider windRandomnessSlider;
wiSlider skyExposureSlider;
wiCheckBox simpleskyCheckBox;
wiCheckBox realisticskyCheckBox;
wiButton skyButton;
wiButton colorgradingButton;
// ocean params:
wiCheckBox ocean_enabledCheckBox;
wiSlider ocean_patchSizeSlider;
wiSlider ocean_waveAmplitudeSlider;
wiSlider ocean_choppyScaleSlider;
wiSlider ocean_windDependencySlider;
wiSlider ocean_timeScaleSlider;
wiSlider ocean_heightSlider;
wiSlider ocean_detailSlider;
wiSlider ocean_toleranceSlider;
wiButton ocean_resetButton;
wiComboBox colorComboBox;
wiColorPicker colorPicker;
// volumetric clouds:
wiCheckBox volumetricCloudsCheckBox;
wiSlider coverageAmountSlider;
wiSlider coverageMinimumSlider;
wiButton preset0Button;
wiButton preset1Button;
wiButton preset2Button;
wiButton preset3Button;
wiButton preset4Button;
wiButton eliminateCoarseCascadesButton;
};