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WickedEngine/Editor
Amer Koleci d0051dcb5f RHI improvements (#299)
* GPUBufferDesc.ByteWidth is uint64_t, we don't support D3D11 anymore.
AllocateGPU, UpdateBuffer uses uint64_t.
Rename SubresourceData members with better name.
PipelineStateDesc support custom patch control points, default to 3.

* CreateBuffer accepts const void* instead of const SubresourceData.
Cleanup and improve documentation about buffer creations.

* Rename StructureByteStride to Stride.

* GPUBufferDesc rename ByteWidth to Size.

* CreateBuffer: Under D3D12 - USAGE_READBACK use D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE flag and honor BIND_SHADER_RESOURCE.
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