Files
WickedEngine/Editor/main_Windows.cpp
T
Turánszki János f1ced24f05 Multi swapchain support (#257)
* multi swapchain draft

* uwp fix

* swapchain resize handling

* swapchain buffercount

* vsync toggle

* tests fix

* update

* everything removed from graphicsdevice regarding global screen params, engine refactor

* added GetSwapChainTexture() function to graphics device; screenshot() now requires swapChain

* linux fix: vulkan device needs window handle for instance creation

* refactor

* removed unused includes

* shader refactor and lensflare fix

* swapchain clearcolor and other refactors

* vulkan: no vector allocation in submit

* tests fix

* refactors

* lens flare canvas size fix

* gui refactor for canvas support

* refactors

* removed global canvas state

* msaa fix

* fixes

* refactor to minimize interface changes

* gui changes

* checkbox fix

* gui fixes

* fixes

* input system will accept window handle

* editor fixes

* refactor and removed resolution related system events

* small editor update

* refactor: renderpath inherits from canvas

* fixed tests duh

* image refactor

* image fix

* removed every using namespace std

* pushconstant fix

* editor: object picking only when necessary

* removed include

* dx12: copy fence waiting performed on CPU

* dx12 copyallocator update

* vulkan: copy allocator with timeline semaphores

* missing include

* dx12 copy allocator update

* refactor

* editor update

* vulkan copy allocator fix

* dx12 update

* vulkan, dx12 fixes

* version bump

* vsync event helper

* documentation update

* updated vulkan, dx12, dxc
2021-04-22 11:36:22 +02:00

298 lines
7.0 KiB
C++

#include "stdafx.h"
#include "main_Windows.h"
#include "Editor.h"
#include <fstream>
#define MAX_LOADSTRING 100
// Global Variables:
HINSTANCE hInst; // current instance
WCHAR szTitle[MAX_LOADSTRING]; // The title bar text
WCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name
Editor editor;
enum Hotkeys
{
UNUSED = 0,
PRINTSCREEN = 1,
};
// Forward declarations of functions included in this code module:
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM);
int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
_In_opt_ HINSTANCE hPrevInstance,
_In_ LPWSTR lpCmdLine,
_In_ int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
// TODO: Place code here.
BOOL dpi_success = SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);
assert(dpi_success);
wiStartupArguments::Parse(lpCmdLine); // if you wish to use command line arguments, here is a good place to parse them...
// Initialize global strings
LoadStringW(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadStringW(hInstance, IDC_WICKEDENGINEGAME, szWindowClass, MAX_LOADSTRING);
MyRegisterClass(hInstance);
// Perform application initialization:
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}
HACCEL hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_WICKEDENGINEGAME));
MSG msg = { 0 };
while (msg.message != WM_QUIT)
{
if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else {
editor.Run();
}
}
return (int) msg.wParam;
}
//
// FUNCTION: MyRegisterClass()
//
// PURPOSE: Registers the window class.
//
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEXW wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_WICKEDENGINEGAME));
wcex.hCursor = LoadCursor(nullptr, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
//wcex.lpszMenuName = MAKEINTRESOURCEW(IDC_WICKEDENGINEGAME);
wcex.lpszMenuName = L"";
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
return RegisterClassExW(&wcex);
}
//
// FUNCTION: InitInstance(HINSTANCE, int)
//
// PURPOSE: Saves instance handle and creates main window
//
// COMMENTS:
//
// In this function, we save the instance handle in a global variable and
// create and display the main program window.
//
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
hInst = hInstance; // Store instance handle in our global variable
int x = CW_USEDEFAULT, y = 0, w = CW_USEDEFAULT, h = 0;
bool fullscreen = false;
bool borderless = false;
std::string voidStr = "";
std::ifstream file("config.ini");
if (file.is_open())
{
int enabled;
file >> voidStr >> enabled;
if (enabled != 0)
{
file >> voidStr >> x >> voidStr >> y >> voidStr >> w >> voidStr >> h >> voidStr >> fullscreen >> voidStr >> borderless;
}
}
file.close();
HWND hWnd = NULL;
if (borderless)
{
hWnd = CreateWindowEx(WS_EX_APPWINDOW,
szWindowClass,
szTitle,
WS_POPUP,
x, y, w, h,
NULL,
NULL,
hInstance,
NULL
);
}
else
{
hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,
x, y, w, h, NULL, NULL, hInstance, NULL);
}
if (!hWnd)
{
return FALSE;
}
editor.SetWindow(hWnd, fullscreen);
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
RegisterHotKey(hWnd, PRINTSCREEN, 0, VK_SNAPSHOT);
return TRUE;
}
//
// FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)
//
// PURPOSE: Processes messages for the main window.
//
// WM_COMMAND - process the application menu
// WM_PAINT - Paint the main window
// WM_DESTROY - post a quit message and return
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_COMMAND:
{
int wmId = LOWORD(wParam);
// Parse the menu selections:
switch (wmId)
{
case IDM_ABOUT:
DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
break;
case IDM_EXIT:
DestroyWindow(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
}
break;
case WM_SIZE:
case WM_DPICHANGED:
editor.SetWindow(hWnd);
break;
case WM_HOTKEY:
switch (wParam)
{
case PRINTSCREEN:
{
wiHelper::screenshot(editor.swapChain);
}
break;
default:
break;
}
break;
case WM_CHAR:
switch (wParam)
{
case VK_BACK:
if (wiBackLog::isActive())
wiBackLog::deletefromInput();
wiTextInputField::DeleteFromInput();
break;
case VK_RETURN:
break;
default:
{
const char c = (const char)(TCHAR)wParam;
if (wiBackLog::isActive())
{
wiBackLog::input(c);
}
wiTextInputField::AddInput(c);
}
break;
}
break;
case WM_INPUT:
wiRawInput::ParseMessage((void*)lParam);
break;
case WM_KILLFOCUS:
editor.is_window_active = false;
break;
case WM_SETFOCUS:
editor.is_window_active = true;
std::thread([] {
wiBackLog::post("[Shader check] Started...");
if (wiShaderCompiler::CheckRegisteredShadersOutdated())
{
wiBackLog::post("[Shader check] Changes detected, initiating reload...");
wiEvent::Subscribe_Once(SYSTEM_EVENT_THREAD_SAFE_POINT, [](uint64_t userdata) {
wiRenderer::ReloadShaders();
});
}
else
{
wiBackLog::post("[Shader check] All up to date");
}
}).detach();
break;
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hWnd, &ps);
// TODO: Add any drawing code that uses hdc here...
EndPaint(hWnd, &ps);
}
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
// Message handler for about box.
INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
UNREFERENCED_PARAMETER(lParam);
switch (message)
{
case WM_INITDIALOG:
return (INT_PTR)TRUE;
case WM_COMMAND:
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
{
EndDialog(hDlg, LOWORD(wParam));
return (INT_PTR)TRUE;
}
break;
}
return (INT_PTR)FALSE;
}