f49ecdb60e
* surface load updates * ssr update * rtao update * raytracing updates * ssr removed surface shader, visibilityresolve now resolves additional params * surfel uid validation refactor * msaa fix * update * update * picking normal fix * ray cone improvements * rtreflection raycone improvement * visibility resolve fast path * comment update * shadow mask fixes for planar reflection * unrolled mesh and subset into shadergeometry buffer * shadergeometry refactors * interleaved uvset vertex buffers * render queue sorting only for transparent and prepass rendering * refactors * refactors * dx12, vulkan: draw-indirect-count implementations * surface.load instance color fix * surface.load instance emissive color * profiler fix