a0ad653d7d
* gui resizelayout #51 * checkbox icons * updates * weather reset * embedded logo asset
73 lines
1.8 KiB
C++
73 lines
1.8 KiB
C++
#include "stdafx.h"
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#include "DecalWindow.h"
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#include "Editor.h"
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using namespace wi::ecs;
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using namespace wi::scene;
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void DecalWindow::Create(EditorComponent* _editor)
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{
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editor = _editor;
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wi::gui::Window::Create(ICON_DECAL " Decal", wi::gui::Window::WindowControls::COLLAPSE | wi::gui::Window::WindowControls::CLOSE);
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SetSize(XMFLOAT2(300, 150));
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closeButton.SetTooltip("Delete DecalComponent");
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OnClose([=](wi::gui::EventArgs args) {
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wi::Archive& archive = editor->AdvanceHistory();
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archive << EditorComponent::HISTORYOP_COMPONENT_DATA;
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editor->RecordEntity(archive, entity);
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editor->GetCurrentScene().decals.Remove(entity);
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editor->RecordEntity(archive, entity);
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editor->optionsWnd.RefreshEntityTree();
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});
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float x = 200;
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float y = 0;
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float hei = 18;
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float step = hei + 2;
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placementCheckBox.Create("Decal Placement Enabled: ");
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placementCheckBox.SetPos(XMFLOAT2(x, y));
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placementCheckBox.SetSize(XMFLOAT2(hei, hei));
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placementCheckBox.SetCheck(false);
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placementCheckBox.SetTooltip("Enable decal placement. Use the left mouse button to place decals to the scene.");
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AddWidget(&placementCheckBox);
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y += step;
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infoLabel.Create("");
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infoLabel.SetText("Selecting decals will select the according material. Set decal properties (texture, color, etc.) in the Material window.");
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infoLabel.SetSize(XMFLOAT2(300, 100));
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infoLabel.SetPos(XMFLOAT2(10, y));
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infoLabel.SetColor(wi::Color::Transparent());
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AddWidget(&infoLabel);
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y += infoLabel.GetScale().y - step + 5;
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SetMinimized(true);
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SetVisible(false);
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SetEntity(INVALID_ENTITY);
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}
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void DecalWindow::SetEntity(Entity entity)
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{
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this->entity = entity;
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Scene& scene = editor->GetCurrentScene();
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const DecalComponent* decal = scene.decals.GetComponent(entity);
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if (decal != nullptr)
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{
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SetEnabled(true);
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}
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else
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{
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SetEnabled(false);
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}
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}
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