Reorder notes in RandomNumberGenerator

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NoNormalDev
2026-05-10 20:01:24 +02:00
parent 6d6e822c68
commit 40cd60e0aa
+1 -1
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@@ -86,8 +86,8 @@
<member name="seed" type="int" setter="set_seed" getter="get_seed" default="0">
Initializes the random number generator state based on the given seed value. A given seed will give a reproducible sequence of pseudo-random numbers.
[b]Note:[/b] The RNG does not have an avalanche effect, and can output similar random streams given similar seeds. Consider using a hash function to improve your seed quality if they're sourced externally.
[b]Note:[/b] Setting this property produces a side effect of changing the internal [member state], so make sure to initialize the seed [i]before[/i] modifying the [member state]:
[b]Note:[/b] The default value of this property is pseudo-random, and changes when calling [method randomize]. The [code]0[/code] value documented here is a placeholder, and not the actual default seed.
[b]Note:[/b] Setting this property produces a side effect of changing the internal [member state], so make sure to initialize the seed [i]before[/i] modifying the [member state]:
[codeblock]
var rng = RandomNumberGenerator.new()
rng.seed = hash("Godot")