Clarify that create_timer does not require cleanup.
This is how I would expect it to work, but the docs didn't clarify, so I had to check the source just to make sure I wasn't responsible for freeing the timer: https://github.com/godotengine/godot/blob/d39f6386ce3a7916dbb94fef5ff65e7599e060f0/scene/main/scene_tree.cpp#L473
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@@ -75,6 +75,7 @@
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yield(get_tree().create_timer(1.0), "timeout")
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print("end")
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[/codeblock]
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The timer will be automatically freed after its time elapses.
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</description>
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</method>
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<method name="get_frame" qualifiers="const">
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