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Fix switch to GameView when closing game window
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committed by
Rémi Verschelde
parent
8dcf5b4eaf
commit
75446fc4d0
@@ -1160,6 +1160,9 @@ void GameView::_update_arguments_for_instance(int p_idx, List<String> &r_argumen
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void GameView::_window_close_request() {
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if (window_wrapper->get_window_enabled()) {
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// Stop the embedded process timer before closing the window wrapper,
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// so the signal to focus EDITOR_GAME isn't sent when the window is not enabled.
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embedded_process->reset();
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window_wrapper->set_window_enabled(false);
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}
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@@ -1169,7 +1172,6 @@ void GameView::_window_close_request() {
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// When the embedding is not complete, we need to kill the process.
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// If the game is paused, the close request will not be processed by the game, so it's better to kill the process.
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if (paused || embedded_process->is_embedding_in_progress()) {
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embedded_process->reset();
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// Call deferred to prevent the _stop_pressed callback to be executed before the wrapper window
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// actually closes.
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callable_mp(EditorRunBar::get_singleton(), &EditorRunBar::stop_playing).call_deferred();
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