Improve editor template workflow
Co-Authored-By: jmb462 <jmb462@gmail.com>
This commit is contained in:
@@ -274,13 +274,32 @@ public:
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String message;
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};
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enum TemplateLocation {
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TEMPLATE_BUILT_IN,
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TEMPLATE_EDITOR,
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TEMPLATE_PROJECT
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};
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struct ScriptTemplate {
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String inherit = "Object";
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String name;
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String description;
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String content;
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int id = 0;
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TemplateLocation origin = TemplateLocation::TEMPLATE_BUILT_IN;
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String get_hash() const {
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return itos(origin) + inherit + name;
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}
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};
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void get_core_type_words(List<String> *p_core_type_words) const;
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virtual void get_reserved_words(List<String> *p_words) const = 0;
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virtual bool is_control_flow_keyword(String p_string) const = 0;
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virtual void get_comment_delimiters(List<String> *p_delimiters) const = 0;
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virtual void get_string_delimiters(List<String> *p_delimiters) const = 0;
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virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const = 0;
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virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) {}
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virtual Ref<Script> make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const { return Ref<Script>(); }
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virtual Vector<ScriptTemplate> get_built_in_templates(StringName p_object) { return Vector<ScriptTemplate>(); }
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virtual bool is_using_templates() { return false; }
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virtual bool validate(const String &p_script, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptError> *r_errors = nullptr, List<Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const = 0;
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virtual String validate_path(const String &p_path) const { return ""; }
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@@ -781,43 +781,6 @@ bool EditorSettings::_is_default_text_editor_theme(String p_theme_name) {
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return p_theme_name == "default" || p_theme_name == "godot 2" || p_theme_name == "custom";
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}
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static Dictionary _get_builtin_script_templates() {
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Dictionary templates;
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// No Comments
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templates["no_comments.gd"] =
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"extends %BASE%\n"
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"\n"
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"\n"
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"func _ready()%VOID_RETURN%:\n"
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"%TS%pass\n";
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// Empty
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templates["empty.gd"] =
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"extends %BASE%"
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"\n"
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"\n";
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return templates;
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}
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static void _create_script_templates(const String &p_path) {
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Dictionary templates = _get_builtin_script_templates();
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List<Variant> keys;
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templates.get_key_list(&keys);
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FileAccessRef file = FileAccess::create(FileAccess::ACCESS_FILESYSTEM);
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DirAccessRef dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
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dir->change_dir(p_path);
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for (int i = 0; i < keys.size(); i++) {
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if (!dir->file_exists(keys[i])) {
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Error err = file->reopen(p_path.plus_file((String)keys[i]), FileAccess::WRITE);
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ERR_FAIL_COND(err != OK);
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file->store_string(templates[keys[i]]);
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file->close();
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}
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}
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}
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// PUBLIC METHODS
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EditorSettings *EditorSettings::get_singleton() {
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@@ -852,10 +815,7 @@ void EditorSettings::create() {
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}
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if (EditorPaths::get_singleton()->are_paths_valid()) {
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_create_script_templates(EditorPaths::get_singleton()->get_config_dir().plus_file("script_templates"));
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// Validate editor config file.
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DirAccessRef dir = DirAccess::open(EditorPaths::get_singleton()->get_config_dir());
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String config_file_name = "editor_settings-" + itos(VERSION_MAJOR) + ".tres";
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config_file_path = EditorPaths::get_singleton()->get_config_dir().plus_file(config_file_name);
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@@ -36,12 +36,6 @@
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#include "editor/editor_plugin.h"
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#include "editor/editor_scale.h"
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#include "editor/project_settings_editor.h"
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#include "scene/gui/grid_container.h"
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#include "modules/modules_enabled.gen.h" // For gdscript.
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#ifdef MODULE_GDSCRIPT_ENABLED
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#include "modules/gdscript/gdscript.h"
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#endif
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void PluginConfigDialog::_clear_fields() {
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name_edit->set_text("");
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@@ -76,42 +70,16 @@ void PluginConfigDialog::_on_confirmed() {
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String lang_name = ScriptServer::get_language(lang_idx)->get_name();
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Ref<Script> script;
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// TODO Use script templates. Right now, this code won't add the 'tool' annotation to other languages.
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// TODO Better support script languages with named classes (has_named_classes).
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// FIXME: It's hacky to have hardcoded access to the GDScript module here.
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// The editor code should not have to know what languages are enabled.
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#ifdef MODULE_GDSCRIPT_ENABLED
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if (lang_name == GDScriptLanguage::get_singleton()->get_name()) {
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// Hard-coded GDScript template to keep usability until we use script templates.
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Ref<Script> gdscript = memnew(GDScript);
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gdscript->set_source_code(
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"@tool\n"
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"extends EditorPlugin\n"
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"\n"
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"\n"
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"func _enter_tree()%VOID_RETURN%:\n"
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"%TS%pass\n"
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"\n"
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"\n"
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"func _exit_tree()%VOID_RETURN%:\n"
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"%TS%pass\n");
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GDScriptLanguage::get_singleton()->make_template("", "", gdscript);
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String script_path = path.plus_file(script_edit->get_text());
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gdscript->set_path(script_path);
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ResourceSaver::save(script_path, gdscript);
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script = gdscript;
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} else {
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#endif
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String script_path = path.plus_file(script_edit->get_text());
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String class_name = script_path.get_file().get_basename();
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script = ScriptServer::get_language(lang_idx)->get_template(class_name, "EditorPlugin");
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script->set_path(script_path);
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ResourceSaver::save(script_path, script);
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#ifdef MODULE_GDSCRIPT_ENABLED
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String script_path = path.plus_file(script_edit->get_text());
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String class_name = script_path.get_file().get_basename();
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String template_content = "";
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Vector<ScriptLanguage::ScriptTemplate> templates = ScriptServer::get_language(lang_idx)->get_built_in_templates("EditorPlugin");
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if (templates.size() > 0) {
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template_content = templates.get(0).content;
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}
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#endif
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script = ScriptServer::get_language(lang_idx)->make_template(template_content, class_name, "EditorPlugin");
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script->set_path(script_path);
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ResourceSaver::save(script_path, script);
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emit_signal(SNAME("plugin_ready"), script.operator->(), active_edit->is_pressed() ? _to_absolute_plugin_path(subfolder_edit->get_text()) : "");
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} else {
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@@ -331,11 +299,9 @@ PluginConfigDialog::PluginConfigDialog() {
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for (int i = 0; i < ScriptServer::get_language_count(); i++) {
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ScriptLanguage *lang = ScriptServer::get_language(i);
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script_option_edit->add_item(lang->get_name());
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#ifdef MODULE_GDSCRIPT_ENABLED
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if (lang == GDScriptLanguage::get_singleton()) {
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if (lang->get_name() == "GDScript") {
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default_lang = i;
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}
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#endif
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}
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script_option_edit->select(default_lang);
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grid->add_child(script_option_edit);
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+360
-213
File diff suppressed because it is too large
Load Diff
@@ -31,6 +31,7 @@
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#ifndef SCRIPT_CREATE_DIALOG_H
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#define SCRIPT_CREATE_DIALOG_H
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#include "core/object/script_language.h"
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#include "editor/editor_file_dialog.h"
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#include "editor/editor_settings.h"
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#include "scene/gui/check_box.h"
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@@ -50,6 +51,7 @@ class ScriptCreateDialog : public ConfirmationDialog {
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Label *path_error_label;
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Label *builtin_warning_label;
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Label *script_name_warning_label;
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Label *template_info_label;
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PanelContainer *status_panel;
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LineEdit *parent_name;
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Button *parent_browse_button;
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@@ -61,12 +63,14 @@ class ScriptCreateDialog : public ConfirmationDialog {
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Button *path_button;
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EditorFileDialog *file_browse;
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CheckBox *internal;
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CheckBox *use_templates;
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VBoxContainer *path_vb;
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AcceptDialog *alert;
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CreateDialog *select_class;
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bool path_valid;
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bool create_new;
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bool is_browsing_parent;
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String template_inactive_message;
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String initial_bp;
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bool is_new_script_created;
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bool is_path_valid;
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@@ -76,6 +80,7 @@ class ScriptCreateDialog : public ConfirmationDialog {
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bool is_parent_name_valid;
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bool is_class_name_valid;
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bool is_built_in;
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bool is_using_templates;
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bool built_in_enabled;
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bool load_enabled;
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int current_language;
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@@ -85,23 +90,8 @@ class ScriptCreateDialog : public ConfirmationDialog {
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Control *path_controls[2];
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Control *name_controls[2];
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enum ScriptOrigin {
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SCRIPT_ORIGIN_PROJECT,
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SCRIPT_ORIGIN_EDITOR,
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};
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struct ScriptTemplateInfo {
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int id = 0;
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ScriptOrigin origin = ScriptOrigin::SCRIPT_ORIGIN_EDITOR;
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String dir;
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String name;
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String extension;
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};
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String script_template;
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Vector<ScriptTemplateInfo> template_list;
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Map<String, Vector<int>> template_overrides; // name : indices
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void _update_script_templates(const String &p_extension);
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Vector<ScriptLanguage::ScriptTemplate> template_list;
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ScriptLanguage *language;
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String base_type;
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@@ -109,8 +99,9 @@ class ScriptCreateDialog : public ConfirmationDialog {
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bool _can_be_built_in();
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void _path_changed(const String &p_path = String());
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void _path_submitted(const String &p_path = String());
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void _lang_changed(int l = 0);
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void _language_changed(int l = 0);
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void _built_in_pressed();
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void _use_template_pressed();
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bool _validate_parent(const String &p_string);
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bool _validate_class(const String &p_string);
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String _validate_path(const String &p_path, bool p_file_must_exist);
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@@ -125,9 +116,15 @@ class ScriptCreateDialog : public ConfirmationDialog {
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virtual void ok_pressed() override;
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void _create_new();
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void _load_exist();
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Vector<String> get_hierarchy(String p_object) const;
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void _msg_script_valid(bool valid, const String &p_msg = String());
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void _msg_path_valid(bool valid, const String &p_msg = String());
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void _update_template_menu();
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void _update_dialog();
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ScriptLanguage::ScriptTemplate _get_current_template() const;
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Vector<ScriptLanguage::ScriptTemplate> _get_user_templates(const ScriptLanguage *language, const StringName &p_object, const String &p_dir, const ScriptLanguage::TemplateLocation &p_origin) const;
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ScriptLanguage::ScriptTemplate _parse_template(const ScriptLanguage *language, const String &p_path, const String &p_filename, const ScriptLanguage::TemplateLocation &p_origin, const String &p_inherits) const;
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String _get_script_origin_label(const ScriptLanguage::TemplateLocation &p_origin) const;
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protected:
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void _notification(int p_what);
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@@ -0,0 +1,95 @@
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"""Functions used to generate source files during build time
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All such functions are invoked in a subprocess on Windows to prevent build flakiness.
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"""
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import os
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from io import StringIO
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from platform_methods import subprocess_main
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def parse_template(inherits, source, delimiter):
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script_template = {
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"inherits": inherits,
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"name": "",
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"description": "",
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"version": "",
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"script": "",
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"space-indent": "4",
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}
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meta_prefix = delimiter + " meta-"
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meta = ["name", "description", "version", "space-indent"]
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with open(source) as f:
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lines = f.readlines()
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for line in lines:
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if line.startswith(meta_prefix):
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line = line[len(meta_prefix) :]
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for m in meta:
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if line.startswith(m):
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strip_lenght = len(m) + 1
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script_template[m] = line[strip_lenght:].strip()
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else:
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script_template["script"] += line
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if script_template["space-indent"] != "":
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indent = " " * int(script_template["space-indent"])
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script_template["script"] = script_template["script"].replace(indent, "_TS_")
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if script_template["name"] == "":
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script_template["name"] = os.path.splitext(os.path.basename(source))[0].replace("_", " ").title()
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script_template["script"] = (
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script_template["script"].replace('"', '\\"').lstrip().replace("\n", "\\n").replace("\t", "_TS_")
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)
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return (
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'{ String("'
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+ script_template["inherits"]
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+ '"), String("'
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+ script_template["name"]
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+ '"), String("'
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+ script_template["description"]
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+ '"), String("'
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+ script_template["script"]
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+ '")'
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+ " },\n"
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)
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def make_templates(target, source, env):
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dst = target[0]
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s = StringIO()
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s.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n\n")
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s.write("#ifndef _CODE_TEMPLATES_H\n")
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s.write("#define _CODE_TEMPLATES_H\n\n")
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s.write('#include "core/object/object.h"\n')
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s.write('#include "core/object/script_language.h"\n')
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delimiter = "#" # GDScript single line comment delimiter by default.
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if source:
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ext = os.path.splitext(source[0])[1]
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if ext == ".cs":
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delimiter = "//"
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parsed_template_string = ""
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number_of_templates = 0
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for filepath in source:
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node_name = os.path.basename(os.path.dirname(filepath))
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parsed_template = parse_template(node_name, filepath, delimiter)
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parsed_template_string += "\t" + parsed_template
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number_of_templates += 1
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s.write("\nstatic const int TEMPLATES_ARRAY_SIZE = " + str(number_of_templates) + ";\n")
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s.write("\nstatic const struct ScriptLanguage::ScriptTemplate TEMPLATES[" + str(number_of_templates) + "] = {\n")
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s.write(parsed_template_string)
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s.write("};\n")
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s.write("\n#endif\n")
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with open(dst, "w") as f:
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f.write(s.getvalue())
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s.close()
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if __name__ == "__main__":
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subprocess_main(globals())
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@@ -21,3 +21,5 @@ if env["tools"]:
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if env["tests"]:
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env_gdscript.Append(CPPDEFINES=["TESTS_ENABLED"])
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env_gdscript.add_source_files(env.modules_sources, "./tests/*.cpp")
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SConscript("editor_templates/SCsub")
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@@ -0,0 +1,29 @@
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# meta-description: Classic movement for gravity games (platformer, ...)
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extends _BASE_
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const SPEED: float = 300.0
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const JUMP_FORCE: float = -400.0
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# Get the gravity from the project settings to be synced with RigidDynamicBody nodes.
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var gravity: int = ProjectSettings.get_setting("physics/2d/default_gravity")
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func _physics_process(delta: float) -> void:
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# Add the gravity.
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if not is_on_floor():
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motion_velocity.y += gravity * delta
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# Handle Jump.
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if Input.is_action_just_pressed("ui_accept") and is_on_floor():
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motion_velocity.y = JUMP_FORCE
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# Get the input direction and handle the movement/deceleration.
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# As good practice, you should replace UI actions with custom gameplay actions.
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var direction := Input.get_axis("ui_left", "ui_right")
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if direction:
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motion_velocity.x = direction * SPEED
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else:
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motion_velocity.x = move_toward(motion_velocity.x, 0, SPEED)
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move_and_slide()
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@@ -0,0 +1,32 @@
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# meta-description: Classic movement for gravity games (FPS, TPS, ...)
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extends _BASE_
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const SPEED: float = 5.0
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const JUMP_FORCE: float = 4.5
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# Get the gravity from the project settings to be synced with RigidDynamicBody nodes.
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var gravity: float = ProjectSettings.get_setting("physics/3d/default_gravity")
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func _physics_process(delta: float) -> void:
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# Add the gravity.
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if not is_on_floor():
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motion_velocity.y -= gravity * delta
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# Handle Jump.
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if Input.is_action_just_pressed("ui_accept") and is_on_floor():
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motion_velocity.y = JUMP_FORCE
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# Get the input direction and handle the movement/deceleration.
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# As good practice, you should replace UI actions with custom gameplay actions.
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var input_dir := Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
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var direction := (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
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if direction:
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motion_velocity.x = direction.x * SPEED
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motion_velocity.z = direction.z * SPEED
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else:
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motion_velocity.x = move_toward(motion_velocity.x, 0, SPEED)
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motion_velocity.z = move_toward(motion_velocity.z, 0, SPEED)
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move_and_slide()
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@@ -0,0 +1,11 @@
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# meta-description: Basic plugin template
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@tool
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extends EditorPlugin
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func _enter_tree() -> void:
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# Initialization of the plugin goes here.
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pass
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|
||||
func _exit_tree() -> void:
|
||||
# Clean-up of the plugin goes here.
|
||||
pass
|
||||
@@ -0,0 +1,7 @@
|
||||
# meta-description: Basic editor script template
|
||||
@tool
|
||||
extends EditorScript
|
||||
|
||||
func _run() -> void:
|
||||
# Called when the script is executed (using File -> Run in Script Editor).
|
||||
pass
|
||||
@@ -0,0 +1,11 @@
|
||||
# meta-description: Base template for Node with default Godot cycle methods
|
||||
|
||||
extends _BASE_
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
@@ -0,0 +1,3 @@
|
||||
# meta-description: Empty template suitable for all Objects
|
||||
|
||||
extends _BASE_
|
||||
@@ -0,0 +1,16 @@
|
||||
#!/usr/bin/env python
|
||||
|
||||
Import("env")
|
||||
|
||||
import editor.template_builders as build_template_gd
|
||||
|
||||
env["BUILDERS"]["MakeGDTemplateBuilder"] = Builder(
|
||||
action=env.Run(build_template_gd.make_templates, "Generating GDScript templates header."),
|
||||
suffix=".h",
|
||||
src_suffix=".gd",
|
||||
)
|
||||
|
||||
# Template files
|
||||
templates_sources = Glob("*/*.gd")
|
||||
|
||||
env.Alias("editor_template_gd", [env.MakeGDTemplateBuilder("templates.gen.h", templates_sources)])
|
||||
@@ -49,6 +49,10 @@
|
||||
#include "tests/gdscript_test_runner.h"
|
||||
#endif
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
#include "editor/editor_settings.h"
|
||||
#endif
|
||||
|
||||
///////////////////////////
|
||||
|
||||
GDScriptNativeClass::GDScriptNativeClass(const StringName &p_name) {
|
||||
@@ -817,10 +821,16 @@ Error GDScript::reload(bool p_keep_state) {
|
||||
basedir = basedir.get_base_dir();
|
||||
}
|
||||
|
||||
if (source.find("%BASE%") != -1) {
|
||||
//loading a template, don't parse
|
||||
// Loading a template, don't parse.
|
||||
#ifdef TOOLS_ENABLED
|
||||
if (basedir.begins_with(EditorSettings::get_singleton()->get_project_script_templates_dir())) {
|
||||
return OK;
|
||||
}
|
||||
#else
|
||||
if (source.find("_BASE_") != -1) {
|
||||
return OK;
|
||||
}
|
||||
#endif
|
||||
|
||||
{
|
||||
String source_path = path;
|
||||
|
||||
+50
-51
@@ -396,7 +396,7 @@ public:
|
||||
_debug_call_stack_pos--;
|
||||
}
|
||||
|
||||
virtual Vector<StackInfo> debug_get_current_stack_info() {
|
||||
virtual Vector<StackInfo> debug_get_current_stack_info() override {
|
||||
if (Thread::get_main_id() != Thread::get_caller_id()) {
|
||||
return Vector<StackInfo>();
|
||||
}
|
||||
@@ -430,77 +430,76 @@ public:
|
||||
|
||||
_FORCE_INLINE_ static GDScriptLanguage *get_singleton() { return singleton; }
|
||||
|
||||
virtual String get_name() const;
|
||||
virtual String get_name() const override;
|
||||
|
||||
/* LANGUAGE FUNCTIONS */
|
||||
virtual void init();
|
||||
virtual String get_type() const;
|
||||
virtual String get_extension() const;
|
||||
virtual Error execute_file(const String &p_path);
|
||||
virtual void finish();
|
||||
virtual void init() override;
|
||||
virtual String get_type() const override;
|
||||
virtual String get_extension() const override;
|
||||
virtual Error execute_file(const String &p_path) override;
|
||||
virtual void finish() override;
|
||||
|
||||
/* EDITOR FUNCTIONS */
|
||||
virtual void get_reserved_words(List<String> *p_words) const;
|
||||
virtual bool is_control_flow_keyword(String p_keywords) const;
|
||||
virtual void get_comment_delimiters(List<String> *p_delimiters) const;
|
||||
virtual void get_string_delimiters(List<String> *p_delimiters) const;
|
||||
virtual String _get_processed_template(const String &p_template, const String &p_base_class_name) const;
|
||||
virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
|
||||
virtual bool is_using_templates();
|
||||
virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script);
|
||||
virtual bool validate(const String &p_script, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptLanguage::ScriptError> *r_errors = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const;
|
||||
virtual Script *create_script() const;
|
||||
virtual bool has_named_classes() const;
|
||||
virtual bool supports_builtin_mode() const;
|
||||
virtual bool supports_documentation() const;
|
||||
virtual bool can_inherit_from_file() const { return true; }
|
||||
virtual int find_function(const String &p_function, const String &p_code) const;
|
||||
virtual String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const;
|
||||
virtual Error complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_forced, String &r_call_hint);
|
||||
virtual void get_reserved_words(List<String> *p_words) const override;
|
||||
virtual bool is_control_flow_keyword(String p_keywords) const override;
|
||||
virtual void get_comment_delimiters(List<String> *p_delimiters) const override;
|
||||
virtual void get_string_delimiters(List<String> *p_delimiters) const override;
|
||||
virtual bool is_using_templates() override;
|
||||
virtual Ref<Script> make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const override;
|
||||
virtual Vector<ScriptTemplate> get_built_in_templates(StringName p_object) override;
|
||||
virtual bool validate(const String &p_script, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptLanguage::ScriptError> *r_errors = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const override;
|
||||
virtual Script *create_script() const override;
|
||||
virtual bool has_named_classes() const override;
|
||||
virtual bool supports_builtin_mode() const override;
|
||||
virtual bool supports_documentation() const override;
|
||||
virtual bool can_inherit_from_file() const override { return true; }
|
||||
virtual int find_function(const String &p_function, const String &p_code) const override;
|
||||
virtual String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const override;
|
||||
virtual Error complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_forced, String &r_call_hint) override;
|
||||
#ifdef TOOLS_ENABLED
|
||||
virtual Error lookup_code(const String &p_code, const String &p_symbol, const String &p_path, Object *p_owner, LookupResult &r_result);
|
||||
virtual Error lookup_code(const String &p_code, const String &p_symbol, const String &p_path, Object *p_owner, LookupResult &r_result) override;
|
||||
#endif
|
||||
virtual String _get_indentation() const;
|
||||
virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const;
|
||||
virtual void add_global_constant(const StringName &p_variable, const Variant &p_value);
|
||||
virtual void add_named_global_constant(const StringName &p_name, const Variant &p_value);
|
||||
virtual void remove_named_global_constant(const StringName &p_name);
|
||||
virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const override;
|
||||
virtual void add_global_constant(const StringName &p_variable, const Variant &p_value) override;
|
||||
virtual void add_named_global_constant(const StringName &p_name, const Variant &p_value) override;
|
||||
virtual void remove_named_global_constant(const StringName &p_name) override;
|
||||
|
||||
/* DEBUGGER FUNCTIONS */
|
||||
|
||||
virtual String debug_get_error() const;
|
||||
virtual int debug_get_stack_level_count() const;
|
||||
virtual int debug_get_stack_level_line(int p_level) const;
|
||||
virtual String debug_get_stack_level_function(int p_level) const;
|
||||
virtual String debug_get_stack_level_source(int p_level) const;
|
||||
virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
|
||||
virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
|
||||
virtual ScriptInstance *debug_get_stack_level_instance(int p_level);
|
||||
virtual void debug_get_globals(List<String> *p_globals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
|
||||
virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1);
|
||||
virtual String debug_get_error() const override;
|
||||
virtual int debug_get_stack_level_count() const override;
|
||||
virtual int debug_get_stack_level_line(int p_level) const override;
|
||||
virtual String debug_get_stack_level_function(int p_level) const override;
|
||||
virtual String debug_get_stack_level_source(int p_level) const override;
|
||||
virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) override;
|
||||
virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) override;
|
||||
virtual ScriptInstance *debug_get_stack_level_instance(int p_level) override;
|
||||
virtual void debug_get_globals(List<String> *p_globals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) override;
|
||||
virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1) override;
|
||||
|
||||
virtual void reload_all_scripts();
|
||||
virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
|
||||
virtual void reload_all_scripts() override;
|
||||
virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) override;
|
||||
|
||||
virtual void frame();
|
||||
virtual void frame() override;
|
||||
|
||||
virtual void get_public_functions(List<MethodInfo> *p_functions) const;
|
||||
virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const;
|
||||
virtual void get_public_functions(List<MethodInfo> *p_functions) const override;
|
||||
virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const override;
|
||||
|
||||
virtual void profiling_start();
|
||||
virtual void profiling_stop();
|
||||
virtual void profiling_start() override;
|
||||
virtual void profiling_stop() override;
|
||||
|
||||
virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max);
|
||||
virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max);
|
||||
virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) override;
|
||||
virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) override;
|
||||
|
||||
/* LOADER FUNCTIONS */
|
||||
|
||||
virtual void get_recognized_extensions(List<String> *p_extensions) const;
|
||||
virtual void get_recognized_extensions(List<String> *p_extensions) const override;
|
||||
|
||||
/* GLOBAL CLASSES */
|
||||
|
||||
virtual bool handles_global_class_type(const String &p_type) const;
|
||||
virtual String get_global_class_name(const String &p_path, String *r_base_type = nullptr, String *r_icon_path = nullptr) const;
|
||||
virtual bool handles_global_class_type(const String &p_type) const override;
|
||||
virtual String get_global_class_name(const String &p_path, String *r_base_type = nullptr, String *r_icon_path = nullptr) const override;
|
||||
|
||||
void add_orphan_subclass(const String &p_qualified_name, const ObjectID &p_subclass);
|
||||
Ref<GDScript> get_orphan_subclass(const String &p_qualified_name);
|
||||
|
||||
@@ -33,6 +33,7 @@
|
||||
#include "core/config/engine.h"
|
||||
#include "core/core_constants.h"
|
||||
#include "core/io/file_access.h"
|
||||
#include "editor_templates/templates.gen.h"
|
||||
#include "gdscript_analyzer.h"
|
||||
#include "gdscript_compiler.h"
|
||||
#include "gdscript_parser.h"
|
||||
@@ -55,68 +56,44 @@ void GDScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {
|
||||
p_delimiters->push_back("\"\"\" \"\"\"");
|
||||
}
|
||||
|
||||
String GDScriptLanguage::_get_processed_template(const String &p_template, const String &p_base_class_name) const {
|
||||
String processed_template = p_template;
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
if (EDITOR_DEF("text_editor/completion/add_type_hints", false)) {
|
||||
processed_template = processed_template.replace("%INT_TYPE%", ": int");
|
||||
processed_template = processed_template.replace("%STRING_TYPE%", ": String");
|
||||
processed_template = processed_template.replace("%FLOAT_TYPE%", ": float");
|
||||
processed_template = processed_template.replace("%VOID_RETURN%", " -> void");
|
||||
} else {
|
||||
processed_template = processed_template.replace("%INT_TYPE%", "");
|
||||
processed_template = processed_template.replace("%STRING_TYPE%", "");
|
||||
processed_template = processed_template.replace("%FLOAT_TYPE%", "");
|
||||
processed_template = processed_template.replace("%VOID_RETURN%", "");
|
||||
}
|
||||
#else
|
||||
processed_template = processed_template.replace("%INT_TYPE%", "");
|
||||
processed_template = processed_template.replace("%STRING_TYPE%", "");
|
||||
processed_template = processed_template.replace("%FLOAT_TYPE%", "");
|
||||
processed_template = processed_template.replace("%VOID_RETURN%", "");
|
||||
#endif
|
||||
|
||||
processed_template = processed_template.replace("%BASE%", p_base_class_name);
|
||||
processed_template = processed_template.replace("%TS%", _get_indentation());
|
||||
|
||||
return processed_template;
|
||||
}
|
||||
|
||||
Ref<Script> GDScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
|
||||
String _template = "extends %BASE%\n"
|
||||
"\n"
|
||||
"\n"
|
||||
"# Declare member variables here. Examples:\n"
|
||||
"# var a%INT_TYPE% = 2\n"
|
||||
"# var b%STRING_TYPE% = \"text\"\n"
|
||||
"\n"
|
||||
"\n"
|
||||
"# Called when the node enters the scene tree for the first time.\n"
|
||||
"func _ready()%VOID_RETURN%:\n"
|
||||
"%TS%pass # Replace with function body.\n"
|
||||
"\n"
|
||||
"\n"
|
||||
"# Called every frame. 'delta' is the elapsed time since the previous frame.\n"
|
||||
"#func _process(delta%FLOAT_TYPE%)%VOID_RETURN%:\n"
|
||||
"#%TS%pass\n";
|
||||
|
||||
_template = _get_processed_template(_template, p_base_class_name);
|
||||
|
||||
Ref<GDScript> script;
|
||||
script.instantiate();
|
||||
script->set_source_code(_template);
|
||||
|
||||
return script;
|
||||
}
|
||||
|
||||
bool GDScriptLanguage::is_using_templates() {
|
||||
return true;
|
||||
}
|
||||
|
||||
void GDScriptLanguage::make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) {
|
||||
String _template = _get_processed_template(p_script->get_source_code(), p_base_class_name);
|
||||
p_script->set_source_code(_template);
|
||||
Ref<Script> GDScriptLanguage::make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const {
|
||||
Ref<GDScript> script;
|
||||
script.instantiate();
|
||||
String processed_template = p_template;
|
||||
#ifdef TOOLS_ENABLED
|
||||
if (!EDITOR_DEF("text_editor/completion/add_type_hints", false)) {
|
||||
processed_template = processed_template.replace(": int", "")
|
||||
.replace(": String", "")
|
||||
.replace(": float", "")
|
||||
.replace(":=", "=")
|
||||
.replace(" -> void", "");
|
||||
}
|
||||
#else
|
||||
processed_template = processed_template.replace(": int", "")
|
||||
.replace(": String", "")
|
||||
.replace(": float", "")
|
||||
.replace(" -> void", "");
|
||||
#endif
|
||||
|
||||
processed_template = processed_template.replace("_BASE_", p_base_class_name)
|
||||
.replace("_CLASS_", p_class_name)
|
||||
.replace("_TS_", _get_indentation());
|
||||
script->set_source_code(processed_template);
|
||||
return script;
|
||||
}
|
||||
|
||||
Vector<ScriptLanguage::ScriptTemplate> GDScriptLanguage::get_built_in_templates(StringName p_object) {
|
||||
Vector<ScriptLanguage::ScriptTemplate> templates;
|
||||
for (int i = 0; i < TEMPLATES_ARRAY_SIZE; i++) {
|
||||
if (TEMPLATES[i].inherit == p_object) {
|
||||
templates.append(TEMPLATES[i]);
|
||||
}
|
||||
}
|
||||
return templates;
|
||||
}
|
||||
|
||||
static void get_function_names_recursively(const GDScriptParser::ClassNode *p_class, const String &p_prefix, Map<int, String> &r_funcs) {
|
||||
@@ -236,7 +213,7 @@ Script *GDScriptLanguage::create_script() const {
|
||||
/* DEBUGGER FUNCTIONS */
|
||||
|
||||
bool GDScriptLanguage::debug_break_parse(const String &p_file, int p_line, const String &p_error) {
|
||||
//break because of parse error
|
||||
// break because of parse error
|
||||
|
||||
if (EngineDebugger::is_active() && Thread::get_caller_id() == Thread::get_main_id()) {
|
||||
_debug_parse_err_line = p_line;
|
||||
@@ -1383,8 +1360,8 @@ static bool _guess_expression_type(GDScriptParser::CompletionContext &p_context,
|
||||
}
|
||||
|
||||
if (!script.ends_with(".gd")) {
|
||||
//not a script, try find the script anyway,
|
||||
//may have some success
|
||||
// not a script, try find the script anyway,
|
||||
// may have some success
|
||||
script = script.get_basename() + ".gd";
|
||||
}
|
||||
|
||||
@@ -2770,7 +2747,7 @@ void GDScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_t
|
||||
}
|
||||
|
||||
if (indent_stack.size() && indent_stack.back()->get() != tc) {
|
||||
indent_stack.push_back(tc); //this is not right but gets the job done
|
||||
indent_stack.push_back(tc); // this is not right but gets the job done
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -63,3 +63,5 @@ elif env["platform"] == "android":
|
||||
|
||||
if env["tools"]:
|
||||
env_mono.add_source_files(env.modules_sources, "editor/*.cpp")
|
||||
|
||||
SConscript("editor_templates/SCsub")
|
||||
|
||||
@@ -55,6 +55,7 @@
|
||||
#endif
|
||||
|
||||
#include "editor/editor_internal_calls.h"
|
||||
#include "editor_templates/templates.gen.h"
|
||||
#include "godotsharp_dirs.h"
|
||||
#include "mono_gd/gd_mono_cache.h"
|
||||
#include "mono_gd/gd_mono_class.h"
|
||||
@@ -351,57 +352,33 @@ static String get_base_class_name(const String &p_base_class_name, const String
|
||||
return base_class;
|
||||
}
|
||||
|
||||
Ref<Script> CSharpLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
|
||||
String script_template = "using " BINDINGS_NAMESPACE ";\n"
|
||||
"using System;\n"
|
||||
"\n"
|
||||
"public partial class %CLASS% : %BASE%\n"
|
||||
"{\n"
|
||||
" // Declare member variables here. Examples:\n"
|
||||
" // private int a = 2;\n"
|
||||
" // private string b = \"text\";\n"
|
||||
"\n"
|
||||
" // Called when the node enters the scene tree for the first time.\n"
|
||||
" public override void _Ready()\n"
|
||||
" {\n"
|
||||
" \n"
|
||||
" }\n"
|
||||
"\n"
|
||||
"// // Called every frame. 'delta' is the elapsed time since the previous frame.\n"
|
||||
"// public override void _Process(float delta)\n"
|
||||
"// {\n"
|
||||
"// \n"
|
||||
"// }\n"
|
||||
"}\n";
|
||||
|
||||
// Replaces all spaces in p_class_name with underscores to prevent
|
||||
// invalid C# Script templates from being generated when the object name
|
||||
// has spaces in it.
|
||||
String class_name_no_spaces = p_class_name.replace(" ", "_");
|
||||
String base_class_name = get_base_class_name(p_base_class_name, class_name_no_spaces);
|
||||
script_template = script_template.replace("%BASE%", base_class_name)
|
||||
.replace("%CLASS%", class_name_no_spaces);
|
||||
|
||||
Ref<CSharpScript> script;
|
||||
script.instantiate();
|
||||
script->set_source_code(script_template);
|
||||
script->set_name(class_name_no_spaces);
|
||||
|
||||
return script;
|
||||
}
|
||||
|
||||
bool CSharpLanguage::is_using_templates() {
|
||||
return true;
|
||||
}
|
||||
|
||||
void CSharpLanguage::make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) {
|
||||
String src = p_script->get_source_code();
|
||||
Ref<Script> CSharpLanguage::make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const {
|
||||
Ref<CSharpScript> script;
|
||||
script.instantiate();
|
||||
|
||||
String class_name_no_spaces = p_class_name.replace(" ", "_");
|
||||
String base_class_name = get_base_class_name(p_base_class_name, class_name_no_spaces);
|
||||
src = src.replace("%BASE%", base_class_name)
|
||||
.replace("%CLASS%", class_name_no_spaces)
|
||||
.replace("%TS%", _get_indentation());
|
||||
p_script->set_source_code(src);
|
||||
String processed_template = p_template;
|
||||
processed_template = processed_template.replace("_BINDINGS_NAMESPACE_", BINDINGS_NAMESPACE)
|
||||
.replace("_BASE_", base_class_name)
|
||||
.replace("_CLASS_", class_name_no_spaces)
|
||||
.replace("_TS_", _get_indentation());
|
||||
script->set_source_code(processed_template);
|
||||
return script;
|
||||
}
|
||||
|
||||
Vector<ScriptLanguage::ScriptTemplate> CSharpLanguage::get_built_in_templates(StringName p_object) {
|
||||
Vector<ScriptLanguage::ScriptTemplate> templates;
|
||||
for (int i = 0; i < TEMPLATES_ARRAY_SIZE; i++) {
|
||||
if (TEMPLATES[i].inherit == p_object) {
|
||||
templates.append(TEMPLATES[i]);
|
||||
}
|
||||
}
|
||||
return templates;
|
||||
}
|
||||
|
||||
String CSharpLanguage::validate_path(const String &p_path) const {
|
||||
|
||||
@@ -463,9 +463,9 @@ public:
|
||||
bool is_control_flow_keyword(String p_keyword) const override;
|
||||
void get_comment_delimiters(List<String> *p_delimiters) const override;
|
||||
void get_string_delimiters(List<String> *p_delimiters) const override;
|
||||
Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const override;
|
||||
bool is_using_templates() override;
|
||||
void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) override;
|
||||
virtual Ref<Script> make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const override;
|
||||
virtual Vector<ScriptTemplate> get_built_in_templates(StringName p_object) override;
|
||||
/* TODO */ bool validate(const String &p_script, const String &p_path, List<String> *r_functions,
|
||||
List<ScriptLanguage::ScriptError> *r_errors = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const override {
|
||||
return true;
|
||||
|
||||
@@ -0,0 +1,41 @@
|
||||
// meta-description: Classic movement for gravity games (platformer, ...)
|
||||
|
||||
using _BINDINGS_NAMESPACE_;
|
||||
using System;
|
||||
|
||||
public partial class _CLASS_ : _BASE_
|
||||
{
|
||||
public const float Speed = 300.0f;
|
||||
public const float JumpForce = -400.0f;
|
||||
|
||||
// Get the gravity from the project settings to be synced with RigidDynamicBody nodes.
|
||||
public float gravity = (float)ProjectSettings.GetSetting("physics/2d/default_gravity");
|
||||
|
||||
public override void _PhysicsProcess(float delta)
|
||||
{
|
||||
Vector2 motionVelocity = MotionVelocity;
|
||||
|
||||
// Add the gravity.
|
||||
if (!IsOnFloor())
|
||||
motionVelocity.y += gravity * delta;
|
||||
|
||||
// Handle Jump.
|
||||
if (Input.IsActionJustPressed("ui_accept") && IsOnFloor())
|
||||
motionVelocity.y = JumpForce;
|
||||
|
||||
// Get the input direction and handle the movement/deceleration.
|
||||
// As good practice, you should replace UI actions with custom gameplay actions.
|
||||
Vector2 direction = Input.GetVector("ui_left", "ui_right", "ui_up", "ui_down");
|
||||
if (direction != Vector2.Zero)
|
||||
{
|
||||
motionVelocity.x = direction.x * Speed;
|
||||
}
|
||||
else
|
||||
{
|
||||
motionVelocity.x = Mathf.MoveToward(MotionVelocity.x, 0, Speed);
|
||||
}
|
||||
|
||||
MotionVelocity = motionVelocity;
|
||||
MoveAndSlide();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
// meta-description: Classic movement for gravity games (FPS, TPS, ...)
|
||||
|
||||
using _BINDINGS_NAMESPACE_;
|
||||
using System;
|
||||
|
||||
public partial class _CLASS_ : _BASE_
|
||||
{
|
||||
public const float Speed = 5.0f;
|
||||
public const float JumpForce = 4.5f;
|
||||
|
||||
// Get the gravity from the project settings to be synced with RigidDynamicBody nodes.
|
||||
public float gravity = (float)ProjectSettings.GetSetting("physics/3d/default_gravity");
|
||||
|
||||
public override void _PhysicsProcess(float delta)
|
||||
{
|
||||
Vector3 motionVelocity = MotionVelocity;
|
||||
|
||||
// Add the gravity.
|
||||
if (!IsOnFloor())
|
||||
motionVelocity.y -= gravity * delta;
|
||||
|
||||
// Handle Jump.
|
||||
if (Input.IsActionJustPressed("ui_accept") && IsOnFloor())
|
||||
motionVelocity.y = JumpForce;
|
||||
|
||||
// Get the input direction and handle the movement/deceleration.
|
||||
// As good practice, you should replace UI actions with custom gameplay actions.
|
||||
Vector2 inputDir = Input.GetVector("ui_left", "ui_right", "ui_up", "ui_down");
|
||||
Vector3 direction = Transform.basis.Xform(new Vector3(inputDir.x, 0, inputDir.y)).Normalized();
|
||||
if (direction != Vector3.Zero)
|
||||
{
|
||||
motionVelocity.x = direction.x * Speed;
|
||||
motionVelocity.z = direction.z * Speed;
|
||||
}
|
||||
else
|
||||
{
|
||||
motionVelocity.x = Mathf.MoveToward(MotionVelocity.x, 0, Speed);
|
||||
motionVelocity.z = Mathf.MoveToward(MotionVelocity.z, 0, Speed);
|
||||
}
|
||||
|
||||
MotionVelocity = motionVelocity;
|
||||
MoveAndSlide();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
// meta-description: Basic plugin template
|
||||
#if TOOLS
|
||||
using _BINDINGS_NAMESPACE_;
|
||||
using System;
|
||||
|
||||
[Tool]
|
||||
public partial class _CLASS_ : _BASE_
|
||||
{
|
||||
public override void _EnterTree()
|
||||
{
|
||||
// Initialization of the plugin goes here.
|
||||
}
|
||||
|
||||
public override void _ExitTree()
|
||||
{
|
||||
// Clean-up of the plugin goes here.
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,14 @@
|
||||
// meta-description: Basic editor script template
|
||||
#if TOOLS
|
||||
using _BINDINGS_NAMESPACE_;
|
||||
using System;
|
||||
|
||||
[Tool]
|
||||
public partial class _CLASS_ : _BASE_
|
||||
{
|
||||
public override void _Run()
|
||||
{
|
||||
// Called when the script is executed (using File -> Run in Script Editor).
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,19 @@
|
||||
// meta-description: Base template for Node with default Godot cycle methods
|
||||
|
||||
using _BINDINGS_NAMESPACE_;
|
||||
using System;
|
||||
|
||||
public partial class _CLASS_ : _BASE_
|
||||
{
|
||||
// Called when the node enters the scene tree for the first time.
|
||||
public override void _Ready()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
public override void _Process(float delta)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
// meta-description: Empty template suitable for all Objects
|
||||
|
||||
using _BINDINGS_NAMESPACE_;
|
||||
using System;
|
||||
|
||||
public partial class _CLASS_ : _BASE_
|
||||
{
|
||||
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
#!/usr/bin/env python
|
||||
|
||||
Import("env")
|
||||
|
||||
import editor.template_builders as build_template_cs
|
||||
|
||||
env["BUILDERS"]["MakeCSharpTemplateBuilder"] = Builder(
|
||||
action=env.Run(build_template_cs.make_templates, "Generating C# templates header."),
|
||||
suffix=".h",
|
||||
src_suffix=".cs",
|
||||
)
|
||||
|
||||
# Template files
|
||||
templates_sources = Glob("*/*.cs")
|
||||
|
||||
env.Alias("editor_template_cs", [env.MakeCSharpTemplateBuilder("templates.gen.h", templates_sources)])
|
||||
@@ -2241,22 +2241,17 @@ void VisualScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) co
|
||||
void VisualScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {
|
||||
}
|
||||
|
||||
Ref<Script> VisualScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
|
||||
bool VisualScriptLanguage::is_using_templates() {
|
||||
return false;
|
||||
}
|
||||
|
||||
Ref<Script> VisualScriptLanguage::make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const {
|
||||
Ref<VisualScript> script;
|
||||
script.instantiate();
|
||||
script->set_instance_base_type(p_base_class_name);
|
||||
return script;
|
||||
}
|
||||
|
||||
bool VisualScriptLanguage::is_using_templates() {
|
||||
return true;
|
||||
}
|
||||
|
||||
void VisualScriptLanguage::make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) {
|
||||
Ref<VisualScript> script = p_script;
|
||||
script->set_instance_base_type(p_base_class_name);
|
||||
}
|
||||
|
||||
bool VisualScriptLanguage::validate(const String &p_script, const String &p_path, List<String> *r_functions, List<ScriptLanguage::ScriptError> *r_errors, List<ScriptLanguage::Warning> *r_warnings, Set<int> *r_safe_lines) const {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -554,57 +554,56 @@ public:
|
||||
|
||||
//////////////////////////////////////
|
||||
|
||||
virtual String get_name() const;
|
||||
virtual String get_name() const override;
|
||||
|
||||
/* LANGUAGE FUNCTIONS */
|
||||
virtual void init();
|
||||
virtual String get_type() const;
|
||||
virtual String get_extension() const;
|
||||
virtual Error execute_file(const String &p_path);
|
||||
virtual void finish();
|
||||
virtual void init() override;
|
||||
virtual String get_type() const override;
|
||||
virtual String get_extension() const override;
|
||||
virtual Error execute_file(const String &p_path) override;
|
||||
virtual void finish() override;
|
||||
|
||||
/* EDITOR FUNCTIONS */
|
||||
virtual void get_reserved_words(List<String> *p_words) const;
|
||||
virtual bool is_control_flow_keyword(String p_keyword) const;
|
||||
virtual void get_comment_delimiters(List<String> *p_delimiters) const;
|
||||
virtual void get_string_delimiters(List<String> *p_delimiters) const;
|
||||
virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
|
||||
virtual bool is_using_templates();
|
||||
virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script);
|
||||
virtual bool validate(const String &p_script, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptLanguage::ScriptError> *r_errors = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const;
|
||||
virtual Script *create_script() const;
|
||||
virtual bool has_named_classes() const;
|
||||
virtual bool supports_builtin_mode() const;
|
||||
virtual int find_function(const String &p_function, const String &p_code) const;
|
||||
virtual String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const;
|
||||
virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const;
|
||||
virtual void add_global_constant(const StringName &p_variable, const Variant &p_value);
|
||||
virtual void get_reserved_words(List<String> *p_words) const override;
|
||||
virtual bool is_control_flow_keyword(String p_keyword) const override;
|
||||
virtual void get_comment_delimiters(List<String> *p_delimiters) const override;
|
||||
virtual void get_string_delimiters(List<String> *p_delimiters) const override;
|
||||
virtual bool is_using_templates() override;
|
||||
virtual Ref<Script> make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const override;
|
||||
virtual bool validate(const String &p_script, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptLanguage::ScriptError> *r_errors = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const override;
|
||||
virtual Script *create_script() const override;
|
||||
virtual bool has_named_classes() const override;
|
||||
virtual bool supports_builtin_mode() const override;
|
||||
virtual int find_function(const String &p_function, const String &p_code) const override;
|
||||
virtual String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const override;
|
||||
virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const override;
|
||||
virtual void add_global_constant(const StringName &p_variable, const Variant &p_value) override;
|
||||
|
||||
/* DEBUGGER FUNCTIONS */
|
||||
|
||||
virtual String debug_get_error() const;
|
||||
virtual int debug_get_stack_level_count() const;
|
||||
virtual int debug_get_stack_level_line(int p_level) const;
|
||||
virtual String debug_get_stack_level_function(int p_level) const;
|
||||
virtual String debug_get_stack_level_source(int p_level) const;
|
||||
virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
|
||||
virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
|
||||
virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
|
||||
virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1);
|
||||
virtual String debug_get_error() const override;
|
||||
virtual int debug_get_stack_level_count() const override;
|
||||
virtual int debug_get_stack_level_line(int p_level) const override;
|
||||
virtual String debug_get_stack_level_function(int p_level) const override;
|
||||
virtual String debug_get_stack_level_source(int p_level) const override;
|
||||
virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) override;
|
||||
virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) override;
|
||||
virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) override;
|
||||
virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1) override;
|
||||
|
||||
virtual void reload_all_scripts();
|
||||
virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
|
||||
virtual void reload_all_scripts() override;
|
||||
virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) override;
|
||||
/* LOADER FUNCTIONS */
|
||||
|
||||
virtual void get_recognized_extensions(List<String> *p_extensions) const;
|
||||
virtual void get_public_functions(List<MethodInfo> *p_functions) const;
|
||||
virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const;
|
||||
virtual void get_recognized_extensions(List<String> *p_extensions) const override;
|
||||
virtual void get_public_functions(List<MethodInfo> *p_functions) const override;
|
||||
virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const override;
|
||||
|
||||
virtual void profiling_start();
|
||||
virtual void profiling_stop();
|
||||
virtual void profiling_start() override;
|
||||
virtual void profiling_stop() override;
|
||||
|
||||
virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max);
|
||||
virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max);
|
||||
virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) override;
|
||||
virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) override;
|
||||
|
||||
void add_register_func(const String &p_name, VisualScriptNodeRegisterFunc p_func);
|
||||
void remove_register_func(const String &p_name);
|
||||
|
||||
Reference in New Issue
Block a user