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Fix for LOD is broken 49706
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@@ -215,6 +215,7 @@ void EditorSceneImporterMesh::generate_lods() {
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int index_target = indices.size() * threshold;
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float max_mesh_error_percentage = 1e0f;
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float mesh_error = 0.0f;
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float scale = SurfaceTool::simplify_scale_func((const float *)vertices_ptr, vertex_count, sizeof(Vector3));
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while (index_target > min_indices) {
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Vector<int> new_indices;
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new_indices.resize(indices.size());
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@@ -223,7 +224,7 @@ void EditorSceneImporterMesh::generate_lods() {
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break;
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}
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Surface::LOD lod;
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lod.distance = mesh_error;
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lod.distance = mesh_error * scale;
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if (Math::is_zero_approx(mesh_error)) {
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break;
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}
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