Fix for LOD is broken 49706

This commit is contained in:
K. S. Ernest (iFire) Lee
2021-06-18 12:40:10 -07:00
parent 671bd64e4a
commit b8fb765a65

View File

@@ -215,6 +215,7 @@ void EditorSceneImporterMesh::generate_lods() {
int index_target = indices.size() * threshold;
float max_mesh_error_percentage = 1e0f;
float mesh_error = 0.0f;
float scale = SurfaceTool::simplify_scale_func((const float *)vertices_ptr, vertex_count, sizeof(Vector3));
while (index_target > min_indices) {
Vector<int> new_indices;
new_indices.resize(indices.size());
@@ -223,7 +224,7 @@ void EditorSceneImporterMesh::generate_lods() {
break;
}
Surface::LOD lod;
lod.distance = mesh_error;
lod.distance = mesh_error * scale;
if (Math::is_zero_approx(mesh_error)) {
break;
}