Fixes Mesh2D drawn without modulation
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@@ -65,7 +65,7 @@ void main() {
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#elif defined(USE_ATTRIBUTES)
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vec2 vertex = vertex_attrib;
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vec4 color = color_attrib;
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vec4 color = color_attrib * draw_data.modulation;
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vec2 uv = uv_attrib;
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uvec4 bones = bone_attrib;
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