Commit Graph

4822 Commits

Author SHA1 Message Date
Thaddeus Crews
ea1e6640f0 Merge pull request #115434 from syntaxerror247/landscape-or-portrait
Add device orientation change signal to DisplayServer
2026-01-27 15:18:22 -06:00
Thaddeus Crews
c161d13b1b Merge pull request #115452 from Ivorforce/rendering-server-no-geometry
Reduce compile time by removing `geometry_3d.h` include from `rendering_server.h`
2026-01-27 15:18:19 -06:00
Anish Kumar
e2369a834b Add device orientation change signal in DisplayServer
This PR:
- Fixes the orientation detection logic on Android
- Adds an orientation_changed signal in DisplayServer

Co-Authored-By: bruvzg <7645683+bruvzg@users.noreply.github.com>
2026-01-27 23:35:44 +05:30
Lukas Tenbrink
c56c297cee Remove geometry_3d include from rendering_server.h, to reduce compile time.
Change `Geometry3D` from class to namespace.
2026-01-27 18:12:38 +01:00
Thaddeus Crews
b40f4ae52f Merge pull request #115218 from Nintorch/fix-joy-info-raw-name-utf8
Fix incorrect reading of joypad UTF8 `raw_name` in `Input.get_joy_info()`
2026-01-27 09:04:16 -06:00
Thaddeus Crews
ed0ae97d98 Merge pull request #114922 from DarioSamo/android-platform-gl3-fallback-fix
Fix fallback to OpenGL3 from Vulkan initialization on Android.
2026-01-27 09:04:14 -06:00
Thiago Lelles Fernandes
6ff5f449a9 Added support for the Home LED on NS Controllers
Changed the implementation

Instead of modifying the hint value, now it works like the PS4 ones, but using MONO instead of RGB.

NS Controllers LED Support Added
2026-01-26 22:20:49 -03:00
Thaddeus Crews
0c7bb27bcd Merge pull request #114076 from blueskythlikesclouds/d3d12-reduce-unnecessary-calls
Reduce unnecessary calls in D3D12 driver.
2026-01-26 15:01:42 -06:00
Thaddeus Crews
4738ce72e3 Merge pull request #115026 from rothej/fix-94567-fog-shader-compilation-with-fog-disabled
Fix shader compilation error when writing to `FOG` when `render_mode fog_disabled`
2026-01-26 13:14:27 -06:00
Thaddeus Crews
cfc5ec93d4 Merge pull request #114767 from unixfan2/fix/114606-compat-wrong-texunit
Fix sky radiance texunit in compatibility renderer
2026-01-26 13:14:26 -06:00
Thaddeus Crews
0f8a1c9db2 Merge pull request #115147 from BastiaanOlij/fix_multiview_fixed_size
Apply fixed size properly for mono/stereo rendering.
2026-01-26 13:14:23 -06:00
Nintorch
059cc936c4 Fix non-Xinput joypads having "xinput_index" 2026-01-22 11:15:04 +05:00
Nintorch
72ed330f98 Fix UTF8 joypad raw_name in get_joy_info() 2026-01-22 00:08:17 +05:00
Bastiaan Olij
aac883849e Apply fixed size properly for mono/stereo rendering. 2026-01-20 23:19:45 +11:00
Dario
f714eaba0d Do not store SPIR-V in memory unless pipeline statistics are used. 2026-01-16 18:51:33 -03:00
Joshua Rothe
7a2f188382 Fixing shader compilation error when writing to FOG when render_mode fog_disabled.
Always declares FOG variable regardless of fog state. Previously, only declared
fog if FOG_DISABLED was undefined. This caused errors if the code tried to
write to fog later. Exists as a dummy variable when unused.

Signed-off-by: Joshua Rothe <joshrothe@gmail.com>
2026-01-16 02:12:52 -07:00
Dario
542f8ddf22 Fix fallback to OpenGL3 from Vulkan initialization on Android. 2026-01-14 23:55:21 -03:00
Rémi Verschelde
0dd64f4224 Merge pull request #114851 from Nintorch/set-joy-light-return-type
Change return type for `Input.set_joy_light()` from `bool` to `void`
2026-01-13 22:20:50 +01:00
Ricardo Sanchez-Saez
4bf4d10f5e Avoid warning when compiling on visionOS 26 SDK 2026-01-12 15:03:21 -08:00
Nintorch
22a4f9fd9c Refactor Input.set_joy_light() 2026-01-11 22:52:40 +05:00
Stuart Carnie
541f62617f Metal: Fix dynamic uniform buffer offset corruption when rebinding sets
When the same uniform set is bound multiple times within a render pass
(e.g., OPAQUE pass then ALPHA pass with different instance buffers),
the dynamic offset bits were being OR'd together, corrupting the packed
frame indices.

For example, if OPAQUE binds set 1 with frame_idx=1 (0x10) and ALPHA
binds set 1 with frame_idx=2 (0x20), the OR produces 0x30 instead of
the correct 0x20, causing the shader to read from the wrong buffer
offset.

This fix clears the relevant bits for each set being bound before
OR'ing the new values, ensuring only the latest frame indices are used.

Fixes rendering artifacts in the mobile renderer which uses two dynamic
uniforms (uniform buffer + storage buffer) in set 1, unlike the clustered
renderer which only has one.
2026-01-09 16:34:24 +11:00
Peter Friedrich
6f2eaf0f8e Fix sky radiance texunit in compatibility renderer (fixes #114606) 2026-01-08 23:32:15 +01:00
Rémi Verschelde
0449f4bce1 Merge pull request #114657 from DarioSamo/immutable-sampler-descriptor-fix
Always add Vulkan descriptor count for immutable samplers to descriptor pool.
2026-01-08 17:15:33 +01:00
Rémi Verschelde
2b8be909ed Merge pull request #114645 from blueskythlikesclouds/fix-dxil-view-instancing-workaround
Fix DXIL view instancing workaround not getting applied correctly.
2026-01-07 01:42:12 +01:00
Dario
bce41d08fe Always add Vulkan descriptor count for immutable samplers to descriptor pool. 2026-01-06 16:02:51 -03:00
Rémi Verschelde
4757542c31 Merge pull request #114146 from blueskythlikesclouds/d3d12-discard-state-fix
Fix incorrect resource state when discarding MSAA textures in D3D12.
2026-01-06 10:59:49 +01:00
Rémi Verschelde
bc6f6a6358 Merge pull request #113842 from blueskythlikesclouds/rd-depth-clear-on-first-use
Clear depth stencil textures on first use if the RDD requires it.
2026-01-06 10:59:42 +01:00
Skyth
33475724e5 Fix DXIL view instancing workaround not getting applied correctly. 2026-01-06 12:39:35 +03:00
Skyth
e631fce422 Remove amplification & mesh shader deny flags on D3D12. 2026-01-05 11:16:20 +03:00
Rémi Verschelde
7692a3d53b Merge pull request #114313 from blueskythlikesclouds/handle-descriptor-fragmentation
Create new pools when they become fragmented on Vulkan.
2026-01-01 10:19:54 +01:00
Skyth
3ef93dc19f Implement workaround for GPU driver crash on Adreno 5XX. 2025-12-29 15:14:04 +03:00
Skyth
3b23931eae Create new pools when they become fragmented on Vulkan. 2025-12-22 12:42:19 +03:00
Bastiaan Olij
3a486ef46c Fix OpenGL motion vector regression 2025-12-21 11:23:49 +11:00
Rémi Verschelde
0bb30e4e90 Merge pull request #114175 from BastiaanOlij/opengl_split_motion_vector_ubos
OpenGL: Split the ubos for motion vectors into separate uniforms
2025-12-19 11:53:26 +01:00
Bastiaan Olij
6c52ba9625 OpenGL: Split the ubos for motion vectors into separate uniforms 2025-12-19 11:51:18 +11:00
Rémi Verschelde
cd157234b1 Re-Merge pull request #110192 from bruvzg/ios_soc_list
[iOS] Add device SOC list, update DPI list.

First merge attempt was out of sync with the PR.
2025-12-18 23:30:17 +01:00
Rémi Verschelde
624d77d67a Merge pull request #109112 from bruvzg/mem_stat
[iOS/macOS] Improve `OS.get_memory_info`
2025-12-18 23:29:29 +01:00
Pāvels Nadtočajevs
bb22b0eece [iOS] Update device SOC list and DPI list. 2025-12-18 16:30:14 +02:00
Rémi Verschelde
8a6408c1ce Merge pull request #114142 from bruvzg/mesa_ver_check
Add Mesa version check.
2025-12-18 14:29:23 +01:00
Rémi Verschelde
30c2fc148e Merge pull request #113575 from bruvzg/fix_path
[Unix] Remove leading `..` from absolute paths and apply `simplify_path` to Unix current directory path.
2025-12-18 14:23:59 +01:00
Rémi Verschelde
047a7c5aa5 Merge pull request #110192 from bruvzg/ios_soc_list
[iOS] Add device SOC list, update DPI list.
2025-12-18 14:23:02 +01:00
Skyth
4f7146f59b Fix incorrect resource state when discarding MSAA textures in D3D12. 2025-12-18 14:07:14 +03:00
Pāvels Nadtočajevs
2c68c80b19 Add Mesa version check. 2025-12-18 11:31:52 +02:00
Skyth
0e2263caa5 Reduce unnecessary calls in D3D12 driver. 2025-12-16 16:28:45 +03:00
Rémi Verschelde
7b1a525f17 Merge pull request #114040 from blueskythlikesclouds/agility-sdk-fix
Fix D3D12 device not getting created with Agility SDK.
2025-12-16 11:27:03 +01:00
Thaddeus Crews
233a00c474 Merge pull request #113968 from akien-mga/sdl-3.2.28
sdl: Update to 3.2.28
2025-12-15 17:40:50 -06:00
Skyth
83af078761 Clear depth stencil textures on first use if the RDD requires it. 2025-12-15 18:34:43 +03:00
Skyth
5c69e70f16 Fix D3D12 device not getting created with Agility SDK. 2025-12-15 18:32:08 +03:00
Pāvels Nadtočajevs
f7a10145ae Update access-kit to 0.18.0 2025-12-14 01:05:36 +02:00
Rémi Verschelde
a5452ce8c5 sdl: Update to 3.2.28 2025-12-13 00:04:56 +01:00