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Fix sky radiance texunit in compatibility renderer (fixes #114606)
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@@ -40,7 +40,7 @@ in vec2 uv_interp;
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/* clang-format on */
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uniform samplerCube radiance; //texunit:-1
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uniform samplerCube radiance; //texunit:-2
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#ifdef USE_CUBEMAP_PASS
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uniform samplerCube half_res; //texunit:-2
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uniform samplerCube quarter_res; //texunit:-3
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