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10c91f8116dc6efdebbd7a4fccf3e2748ef05c47
godot
/
core
/
math
/
basis.cpp
Hugo Locurcio
8fb7e622a6
Rename built-in
SGN()
macro to
SIGN()
...
This matches the name of the GDScript function (except it's uppercase here).
2021-11-16 20:40:49 +01:00
34 KiB
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