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779c9d638e7046f285b301aa79f7cf50aa4c2f1c
godot
/
modules
/
visual_script
/
visual_script_editor.h
Juan Linietsky
2dc738ce27
-Fixes to how hashing happened, now StringName and NodePath use default hasher, this was leading to some severe slowdown in scenarios
...
-Fixes to some duplication scenarios for instanced scenes
2018-07-02 15:08:35 -03:00
9.3 KiB
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