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8fb7e622a6a4d6651442764e4e22e000f455f77b
godot
/
editor
/
action_map_editor.cpp
Hugo Locurcio
8fb7e622a6
Rename built-in
SGN()
macro to
SIGN()
...
This matches the name of the GDScript function (except it's uppercase here).
2021-11-16 20:40:49 +01:00
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