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b25f609eedc14ea8113fcbb3fded8be3908a0d87
godot
/
servers
/
rendering
/
shader_warnings.cpp
Lukas Tenbrink
e34f1f504c
Use
std::size
instead of
sizeof(a) / sizeof(a[0])
pattern throughout the codebase.
2025-02-07 14:57:48 +01:00
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