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e82a237f9998aecc7bd5fa7e77ebcba87e1b4e2c
godot
/
scene
/
resources
/
sky_material.cpp
clayjohn
8fa76a5272
Move debanding into internal sky shader code so that it is applied after everything else.
...
This ensures that the debanding does not scale with exposure or any other effect.
2022-09-13 10:39:04 -07:00
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