Files
godot/modules/mono/csharp_script.cpp
Raul Santos 281ccc7e1b C#: Connect only once for each signal of a script
Since the list of signals in `CSharpScript::event_signals` retrieved
from calling `ScriptManagerBridge.UpdateScriptClassInfo` already
includes the signals from base scripts there is no need to iterate the
hierarchy again on `CSharpInstance::connect_event_signals`.
2022-09-03 20:39:01 +02:00

80 KiB