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@@ -31,8 +31,8 @@ Size=212,57
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Collapsed=0
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[Window][##TOAST2]
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Pos=1062,509
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Size=198,57
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Pos=1048,509
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Size=212,57
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Collapsed=0
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[Window][##TOAST3]
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@@ -80,7 +80,8 @@ void GuiManager::SetupDockspace(RenderTexture2D &renderTexture)
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{
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if (ImGui::BeginMenu("Game"))
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{
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if (ImGui::MenuItem("Quit", "Ctrl + Q")) {
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if (ImGui::MenuItem("Quit", "Ctrl + Q"))
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{
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// Handle quit here
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app->RequestShutdown();
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}
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@@ -141,7 +142,6 @@ void GuiManager::RenderNotifications()
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ImGui::PopStyleVar(2);
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ImGui::PopStyleColor(1);
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}
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void GuiManager::SetTheme()
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{
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@@ -184,8 +184,8 @@ void GuiManager::SetTheme()
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colors[ImGuiCol_TabActive] = ImVec4(0.20f, 0.20f, 0.20f, 0.36f);
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colors[ImGuiCol_TabUnfocused] = ImVec4(0.00f, 0.00f, 0.00f, 0.52f);
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colors[ImGuiCol_TabUnfocusedActive] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
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// colors[ImGuiCol_DockingPreview] = ImVec4(0.33f, 0.67f, 0.86f, 1.00f);
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// colors[ImGuiCol_DockingEmptyBg] = ImVec4(1.00f, 0.00f, 0.00f, 1.00f);
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colors[ImGuiCol_DockingPreview] = ImVec4(0.33f, 0.67f, 0.86f, 1.00f);
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colors[ImGuiCol_DockingEmptyBg] = ImVec4(1.00f, 0.00f, 0.00f, 1.00f);
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colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 0.00f, 0.00f, 1.00f);
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colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.00f, 0.00f, 1.00f);
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colors[ImGuiCol_PlotHistogram] = ImVec4(1.00f, 0.00f, 0.00f, 1.00f);
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