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| 8fcbf64f5c | |||
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| e1aa8eb6d5 |
@@ -0,0 +1,36 @@
|
||||
name: CI
|
||||
|
||||
on:
|
||||
- push
|
||||
- pull_request
|
||||
|
||||
jobs:
|
||||
build-and-test:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Check out repository (with submodules)
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
# Ensure submodules (like external/angelscript and external/raylib) are checked out.
|
||||
submodules: true
|
||||
# Fetch full history so submodules can be cloned properly.
|
||||
fetch-depth: 0
|
||||
|
||||
- name: Install system dependencies
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y --no-install-recommends \
|
||||
build-essential cmake git pkg-config \
|
||||
libx11-dev libxrandr-dev libxcursor-dev libxinerama-dev libxi-dev \
|
||||
libgl1-mesa-dev libasound2-dev libpulse-dev libudev-dev libpng-dev
|
||||
|
||||
- name: Configure (CMake)
|
||||
run: cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
|
||||
|
||||
- name: Build unit tests
|
||||
run: cmake --build build --target unit_tests -j $(nproc)
|
||||
|
||||
- name: Run tests
|
||||
run: |
|
||||
cd build
|
||||
ctest --output-on-failure -j $(nproc)
|
||||
@@ -4,3 +4,12 @@
|
||||
[submodule "external/angelscript"]
|
||||
path = external/angelscript
|
||||
url = https://github.com/anjo76/angelscript.git
|
||||
[submodule "external/acutest"]
|
||||
path = external/acutest
|
||||
url = https://github.com/mity/acutest
|
||||
[submodule "external/imgui"]
|
||||
path = external/imgui
|
||||
url = https://github.com/ocornut/imgui.git
|
||||
[submodule "external/rlImGui"]
|
||||
path = external/rlImGui
|
||||
url = https://github.com/raylib-extras/rlImGui.git
|
||||
|
||||
Vendored
+72
-1
@@ -1,6 +1,77 @@
|
||||
{
|
||||
"files.associations": {
|
||||
"*.h": "c",
|
||||
"xstring": "cpp"
|
||||
"xstring": "cpp",
|
||||
"thread": "cpp",
|
||||
"cctype": "cpp",
|
||||
"clocale": "cpp",
|
||||
"cmath": "cpp",
|
||||
"cstdarg": "cpp",
|
||||
"cstddef": "cpp",
|
||||
"cstdio": "cpp",
|
||||
"cstdlib": "cpp",
|
||||
"cstring": "cpp",
|
||||
"ctime": "cpp",
|
||||
"cwchar": "cpp",
|
||||
"cwctype": "cpp",
|
||||
"array": "cpp",
|
||||
"atomic": "cpp",
|
||||
"bit": "cpp",
|
||||
"bitset": "cpp",
|
||||
"charconv": "cpp",
|
||||
"chrono": "cpp",
|
||||
"codecvt": "cpp",
|
||||
"compare": "cpp",
|
||||
"complex": "cpp",
|
||||
"concepts": "cpp",
|
||||
"condition_variable": "cpp",
|
||||
"cstdint": "cpp",
|
||||
"deque": "cpp",
|
||||
"list": "cpp",
|
||||
"map": "cpp",
|
||||
"set": "cpp",
|
||||
"string": "cpp",
|
||||
"unordered_map": "cpp",
|
||||
"vector": "cpp",
|
||||
"exception": "cpp",
|
||||
"algorithm": "cpp",
|
||||
"functional": "cpp",
|
||||
"iterator": "cpp",
|
||||
"memory": "cpp",
|
||||
"memory_resource": "cpp",
|
||||
"numeric": "cpp",
|
||||
"optional": "cpp",
|
||||
"random": "cpp",
|
||||
"ratio": "cpp",
|
||||
"regex": "cpp",
|
||||
"source_location": "cpp",
|
||||
"string_view": "cpp",
|
||||
"system_error": "cpp",
|
||||
"tuple": "cpp",
|
||||
"type_traits": "cpp",
|
||||
"utility": "cpp",
|
||||
"fstream": "cpp",
|
||||
"initializer_list": "cpp",
|
||||
"iomanip": "cpp",
|
||||
"iosfwd": "cpp",
|
||||
"iostream": "cpp",
|
||||
"istream": "cpp",
|
||||
"limits": "cpp",
|
||||
"mutex": "cpp",
|
||||
"new": "cpp",
|
||||
"numbers": "cpp",
|
||||
"ostream": "cpp",
|
||||
"semaphore": "cpp",
|
||||
"span": "cpp",
|
||||
"sstream": "cpp",
|
||||
"stdexcept": "cpp",
|
||||
"stop_token": "cpp",
|
||||
"streambuf": "cpp",
|
||||
"cinttypes": "cpp",
|
||||
"typeindex": "cpp",
|
||||
"typeinfo": "cpp",
|
||||
"variant": "cpp",
|
||||
"format": "cpp",
|
||||
"*.m": "cpp"
|
||||
}
|
||||
}
|
||||
+47
-2
@@ -14,6 +14,38 @@ add_subdirectory(external/raylib)
|
||||
# -------------------------
|
||||
add_subdirectory(external/angelscript/sdk/angelscript/projects/cmake)
|
||||
|
||||
# -------------------------
|
||||
# Dear ImGui (docking branch)
|
||||
# -------------------------
|
||||
# Ensure the submodule exists at external/imgui (added with git submodule)
|
||||
add_subdirectory(cmake/imgui)
|
||||
|
||||
# -------------------------
|
||||
# rlImGui (optional - Raylib ImGui integration)
|
||||
# -------------------------
|
||||
# If you add rlImGui as a submodule under external/rlImGui, CMake will pick it up
|
||||
option(USE_RLIMGUI "Enable rlImGui integration if found in external/rlImGui" ON)
|
||||
set(RLIMGUI_ROOT "${CMAKE_SOURCE_DIR}/external/rlImGui")
|
||||
if(USE_RLIMGUI)
|
||||
if(EXISTS "${RLIMGUI_ROOT}/CMakeLists.txt")
|
||||
message(STATUS "rlImGui CMakeLists found at ${RLIMGUI_ROOT} - adding to build")
|
||||
add_subdirectory(${RLIMGUI_ROOT} EXCLUDE_FROM_ALL)
|
||||
set(HAVE_RLIMGUI TRUE)
|
||||
elseif(EXISTS "${RLIMGUI_ROOT}")
|
||||
message(STATUS "rlImGui sources found at ${RLIMGUI_ROOT} - using project wrapper cmake/rlImGui")
|
||||
add_subdirectory(cmake/rlImGui)
|
||||
set(HAVE_RLIMGUI TRUE)
|
||||
else()
|
||||
set(HAVE_RLIMGUI FALSE)
|
||||
endif()
|
||||
else()
|
||||
set(HAVE_RLIMGUI FALSE)
|
||||
endif()
|
||||
# -------------------------
|
||||
# Tests
|
||||
# -------------------------
|
||||
enable_testing()
|
||||
add_subdirectory(tests)
|
||||
# -------------------------
|
||||
# 3️⃣ scriptstdstring add-on
|
||||
# -------------------------
|
||||
@@ -45,6 +77,7 @@ add_executable(simian
|
||||
src/ScriptEngine.cpp
|
||||
src/ScriptBindings.cpp
|
||||
src/HotReload.cpp
|
||||
src/GuiManager.cpp
|
||||
src/log/log.c
|
||||
)
|
||||
|
||||
@@ -55,20 +88,32 @@ target_include_directories(simian PUBLIC
|
||||
external/angelscript/sdk/angelscript/include
|
||||
external/angelscript/sdk/add_on/scriptstdstring
|
||||
external/angelscript/sdk/add_on/scriptbuilder
|
||||
external/imgui
|
||||
)
|
||||
|
||||
target_link_libraries(simian
|
||||
target_link_libraries(simian PRIVATE
|
||||
raylib
|
||||
angelscript
|
||||
scriptstdstring
|
||||
scriptbuilder
|
||||
imgui
|
||||
)
|
||||
|
||||
if(HAVE_RLIMGUI)
|
||||
target_include_directories(simian PUBLIC ${RLIMGUI_ROOT}/include)
|
||||
target_link_libraries(simian PRIVATE rlImGui)
|
||||
# Expose HAVE_RLIMGUI to the C++ compiler so source can guard ImGui calls
|
||||
target_compile_definitions(simian PRIVATE HAVE_RLIMGUI=1)
|
||||
message(STATUS "Linking rlImGui into simian")
|
||||
else()
|
||||
message(STATUS "rlImGui not found - building without rlImGui integration")
|
||||
endif()
|
||||
|
||||
# -------------------------
|
||||
# 5️⃣ Platform-specific linking
|
||||
# -------------------------
|
||||
if(WIN32)
|
||||
target_link_libraries(simian winmm gdi32)
|
||||
target_link_libraries(simian PRIVATE winmm gdi32)
|
||||
elseif(UNIX)
|
||||
# Linux / macOS: Raylib handles system libs automatically
|
||||
endif()
|
||||
|
||||
@@ -0,0 +1,76 @@
|
||||
# Justfile for Simian project
|
||||
# Usage: just <recipe>
|
||||
|
||||
# Default configuration
|
||||
set shell := ["powershell", "-Command"]
|
||||
|
||||
# Variables
|
||||
BUILD_DIR := "build"
|
||||
CMAKE_CONFIG := "Release"
|
||||
CMAKE_GENERATOR := "Visual Studio 17 2022"
|
||||
CMAKE_ARCH := "x64"
|
||||
|
||||
# Initialize and update submodules
|
||||
submodules:
|
||||
@echo "Updating submodules..."
|
||||
git submodule update --init --recursive
|
||||
|
||||
# Configure the project (out-of-source)
|
||||
configure:
|
||||
@echo "Configuring CMake (generator: {{CMAKE_GENERATOR}}, arch: {{CMAKE_ARCH}})"
|
||||
cmake -G "{{CMAKE_GENERATOR}}" -A {{CMAKE_ARCH}} -S . -B {{BUILD_DIR}}
|
||||
|
||||
# Configure for Debug
|
||||
configure-debug:
|
||||
@echo "Configuring Debug"
|
||||
cmake -G "{{CMAKE_GENERATOR}}" -A {{CMAKE_ARCH}} -S . -B {{BUILD_DIR}} -DCMAKE_BUILD_TYPE=Debug
|
||||
|
||||
# Build (Release by default)
|
||||
build:
|
||||
@echo "Building (config: {{CMAKE_CONFIG}})"
|
||||
cmake --build {{BUILD_DIR}} --config {{CMAKE_CONFIG}}
|
||||
|
||||
# Build Debug
|
||||
build-debug:
|
||||
@echo "Building Debug"
|
||||
cmake --build {{BUILD_DIR}} --config Debug
|
||||
|
||||
# Run the built executable (defaults to Debug for development)
|
||||
run:
|
||||
@echo "Running simian (Release)..."
|
||||
{{BUILD_DIR}}\Release\simian.exe
|
||||
|
||||
# Run Debug build
|
||||
run-debug:
|
||||
@echo "Running simian (Debug)..."
|
||||
{{BUILD_DIR}}\Debug\simian.exe
|
||||
|
||||
# Run Release build
|
||||
run-release:
|
||||
@echo "Running simian (Release)..."
|
||||
{{BUILD_DIR}}\Release\simian.exe
|
||||
|
||||
# Clean build folder
|
||||
clean:
|
||||
@echo "Removing {{BUILD_DIR}} folder"
|
||||
Remove-Item -Recurse -Force {{BUILD_DIR}} -ErrorAction SilentlyContinue
|
||||
|
||||
# Reconfigure, build and run (convenience)
|
||||
rebuild-run: submodules configure build run
|
||||
|
||||
# Lint / formatting (placeholder)
|
||||
format:
|
||||
@echo "No formatter configured. Add commands here."
|
||||
|
||||
# Tests (placeholder - uses CTest if configured)
|
||||
test:
|
||||
@echo "Running tests (if configured)"
|
||||
cmake --build {{BUILD_DIR}} --config {{CMAKE_CONFIG}} --target RUN_TESTS
|
||||
|
||||
# Provide a help recipe
|
||||
help:
|
||||
@echo "Available recipes: submodules, configure, configure-debug, build, build-debug, run, clean, rebuild-run, format, test"
|
||||
|
||||
# Notes for non-Windows shells
|
||||
# If you're running on Git Bash or WSL, set shell and generator accordingly, e.g.:
|
||||
# just -s --shell "bash -lc" configure
|
||||
@@ -1,200 +1,130 @@
|
||||
# Simian
|
||||
## Simian
|
||||
|
||||
**Simian** is a Raylib + AngelScript test project on Windows and Linux.
|
||||
It demonstrates how to integrate **Raylib** for graphics and **AngelScript** for scripting, including the `scriptstdstring` add-on.
|
||||
Simian is a small Raylib + AngelScript test project, refactored to be easy to extend and to show a safe hot-reload workflow for AngelScript.
|
||||
|
||||
## Refactored Architecture
|
||||
This README was updated to reflect the current layout, build paths, and the small CMake wrapper approach used to optionally build ImGui / rlImGui when those folders are present.
|
||||
|
||||
The project has been refactored from a single `main.cpp` file into a more maintainable modular structure:
|
||||
## What changed
|
||||
|
||||
### Core Components
|
||||
- **Application** (`Application.h/cpp`) - Main application lifecycle and game loop
|
||||
- **ScriptEngine** (`ScriptEngine.h/cpp`) - AngelScript engine management and script compilation
|
||||
- **ScriptBindings** (`ScriptBindings.h/cpp`) - C++ to AngelScript function bindings
|
||||
- **HotReload** (`HotReload.h/cpp`) - File monitoring for automatic script reloading
|
||||
- **main.cpp** - Minimal entry point
|
||||
- The original single-file demo was split into modules: Application, ScriptEngine, ScriptBindings and HotReload.
|
||||
- Hot-reloads are performed safely: scripts compile into a temporary module first and only replace the running module on successful compilation. Compilation errors will no longer crash the running app.
|
||||
- CMake wrappers live in `cmake/` to build third-party projects that don't ship a CMakeLists.txt (example: ImGui, rlImGui). This keeps submodules untouched.
|
||||
- A `Justfile` was added with convenient recipes for configure, build, run and cleaning.
|
||||
|
||||
### Directory Structure
|
||||
```
|
||||
Simian/
|
||||
├─ include/ # Header files
|
||||
│ ├─ Application.h
|
||||
│ ├─ ScriptEngine.h
|
||||
│ ├─ ScriptBindings.h
|
||||
│ └─ HotReload.h
|
||||
├─ src/ # Source files
|
||||
│ ├─ Application.cpp
|
||||
│ ├─ ScriptEngine.cpp
|
||||
│ ├─ ScriptBindings.cpp
|
||||
│ └─ HotReload.cpp
|
||||
├─ external/ # Dependencies
|
||||
├─ scripts/ # AngelScript files
|
||||
├─ main.cpp # Entry point
|
||||
└─ CMakeLists.txt # Build configuration
|
||||
```
|
||||
## Quick start (Windows)
|
||||
|
||||
---
|
||||
Open a developer prompt for Visual Studio or use PowerShell / cmd configured for MSVC.
|
||||
|
||||
## Requirements
|
||||
Clone with submodules:
|
||||
|
||||
### Windows
|
||||
- Windows 10/11 (tested)
|
||||
- [Visual Studio 2022](https://visualstudio.microsoft.com/) with **Desktop development with C++** workload
|
||||
- [CMake 3.25+](https://cmake.org/download/)
|
||||
- Git
|
||||
- Optional: VSCode for editing
|
||||
|
||||
### Linux
|
||||
- Ubuntu 20.04+ or equivalent Linux distribution
|
||||
- GCC 9+ or Clang 10+
|
||||
- [CMake 3.25+](https://cmake.org/download/)
|
||||
- Git
|
||||
- Development libraries: `sudo apt install build-essential cmake git`
|
||||
|
||||
---
|
||||
|
||||
## Getting Started
|
||||
|
||||
### 1. Clone the repository with submodules
|
||||
|
||||
```bash
|
||||
git clone --recurse-submodules <your-repo-url>
|
||||
```powershell
|
||||
git clone --recurse-submodules <repo-url>
|
||||
cd Simian
|
||||
```
|
||||
|
||||
If you forgot `--recurse-submodules`, run:
|
||||
Using the included `Justfile` (optional):
|
||||
|
||||
```bash
|
||||
git submodule update --init --recursive
|
||||
```powershell
|
||||
# from project root
|
||||
just configure # runs cmake -S . -B build -G "Visual Studio 17 2022" -A x64
|
||||
just build # builds Debug by default (uses cmake --build)
|
||||
just run # runs the built executable (Debug)
|
||||
```
|
||||
|
||||
This will pull **Raylib** and **AngelScript** into `external/`.
|
||||
Or use raw CMake commands:
|
||||
|
||||
---
|
||||
|
||||
### 2. Build with CMake
|
||||
|
||||
#### Windows (Visual Studio)
|
||||
|
||||
```bash
|
||||
# Create build folder
|
||||
mkdir build
|
||||
cd build
|
||||
|
||||
# Generate Visual Studio solution (64-bit)
|
||||
```powershell
|
||||
mkdir build; cd build
|
||||
cmake -G "Visual Studio 17 2022" -A x64 ..
|
||||
|
||||
# Build Release version
|
||||
cmake --build . --config Release
|
||||
```
|
||||
|
||||
After building, the executable will be at:
|
||||
|
||||
```
|
||||
# run:
|
||||
build\Release\simian.exe
|
||||
```
|
||||
|
||||
#### Linux (Unix Makefiles)
|
||||
If you are using cmd.exe, the same commands apply (adjust quotes for generator if needed).
|
||||
|
||||
## Linux / Unix
|
||||
|
||||
```bash
|
||||
# Create build folder
|
||||
mkdir build
|
||||
cd build
|
||||
|
||||
# Generate Unix Makefiles
|
||||
git clone --recurse-submodules <repo-url>
|
||||
cd Simian
|
||||
mkdir build && cd build
|
||||
cmake -G "Unix Makefiles" ..
|
||||
|
||||
# Build
|
||||
cmake --build .
|
||||
./simian
|
||||
```
|
||||
|
||||
After building, the executable will be at:
|
||||
|
||||
```
|
||||
build/simian
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### 3. Run the project
|
||||
|
||||
#### Windows
|
||||
```bash
|
||||
build\Release\simian.exe
|
||||
```
|
||||
|
||||
#### Linux
|
||||
```bash
|
||||
./build/simian
|
||||
```
|
||||
|
||||
You should see a **Raylib window** open and the console will output:
|
||||
|
||||
```
|
||||
[Script] Hello from AngelScript!
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Project Structure
|
||||
## Project layout (important files)
|
||||
|
||||
```
|
||||
Simian/
|
||||
├─ external/
|
||||
│ ├─ raylib/ # Git submodule
|
||||
│ └─ angelscript/ # Git submodule (includes scriptstdstring add-on)
|
||||
├─ scripts/ # Optional: .as scripts to be loaded at runtime
|
||||
├─ main.cpp # Entry point (Raylib + AngelScript)
|
||||
├─ CMakeLists.txt # Build configuration
|
||||
└─ README.md
|
||||
├─ CMakeLists.txt # top level CMake
|
||||
├─ Justfile # convenience tasks (configure/build/run/clean)
|
||||
├─ include/ # public headers (Application, ScriptEngine, ScriptBindings, HotReload)
|
||||
├─ src/ # implementation
|
||||
├─ scripts/ # AngelScript source files loaded at runtime
|
||||
├─ external/ # git submodules (raylib, angelscript, optional imgui/rlImGui)
|
||||
└─ cmake/ # local CMake wrappers (imgui, rlImGui)
|
||||
```
|
||||
|
||||
---
|
||||
## Hot-reload notes
|
||||
|
||||
- The app watches `scripts/` for changes. When a script is updated it is compiled into a temporary AngelScript module.
|
||||
- If compilation succeeds, the temp module replaces the live `main` module and new functions are used. If compilation fails, the running module is left intact and a single-line error is shown on-screen.
|
||||
- This avoids crashes that happen when a script with compilation errors would otherwise replace/break function pointers while the engine is executing.
|
||||
|
||||
## ImGui / rlImGui (optional)
|
||||
|
||||
The repository prefers to keep upstream code as submodules. Some upstream projects (like certain ImGui tags or rlImGui) don't provide a CMakeLists.txt. To support those without editing submodules, the project includes small wrappers in `cmake/`:
|
||||
|
||||
- `cmake/imgui/` builds ImGui core (and optionally backends) when `external/imgui` is present.
|
||||
- `cmake/rlImGui/` builds the rlImGui integration and links it to the `imgui` target if available.
|
||||
|
||||
If you prefer to use the upstream CMake (when present), the top-level `CMakeLists.txt` will prefer `external/rlImGui`'s CMake if it detects one; otherwise it falls back to the wrapper.
|
||||
|
||||
To add ImGui/rlImGui as submodules:
|
||||
|
||||
```powershell
|
||||
# from repo root
|
||||
git submodule add https://github.com/ocornut/imgui.git external/imgui
|
||||
git submodule add https://github.com/NeoSpark314/rlImGui.git external/rlImGui
|
||||
git submodule update --init --recursive
|
||||
```
|
||||
|
||||
Then re-run CMake from a clean build directory.
|
||||
|
||||
Troubleshooting: if Git warns about "embedded git repository" when adding files, convert the folder to a submodule (remove cached tracked files, then add as submodule) — this README intentionally avoids modifying submodule contents.
|
||||
|
||||
## Tests / Verification
|
||||
|
||||
Quick smoke test after building:
|
||||
|
||||
```powershell
|
||||
# run the Debug build
|
||||
build\Debug\simian.exe
|
||||
```
|
||||
|
||||
You should see the Raylib window. The running console prints from script when the default script executes (e.g. "[Script] Hello from AngelScript!").
|
||||
|
||||
If a script has a compilation error, the app will continue running and a brief error message is presented on the top-left of the window.
|
||||
|
||||
## Updating submodules
|
||||
|
||||
Keep submodules pinned for reproducible builds. To update them safely:
|
||||
|
||||
```powershell
|
||||
cd external/raylib && git fetch && git checkout <commit-or-branch>
|
||||
cd ../angelscript && git fetch && git checkout <commit-or-branch>
|
||||
cd ../.. && git add external/raylib external/angelscript && git commit -m "Update submodules"
|
||||
```
|
||||
|
||||
## Notes
|
||||
|
||||
* **AngelScript `string` support** is enabled via `scriptstdstring` add-on.
|
||||
* **Hot-reloading scripts** can be implemented by loading `.as` files from the `scripts/` folder.
|
||||
* Update submodules with:
|
||||
|
||||
```bash
|
||||
cd external/raylib
|
||||
git pull origin master
|
||||
cd ../angelscript
|
||||
git pull origin master
|
||||
cd ../..
|
||||
git add external/raylib external/angelscript
|
||||
git commit -m "Update submodules"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## CMake Targets
|
||||
|
||||
* `simian` — main executable
|
||||
* `raylib` — static library submodule
|
||||
* `angelscript` — static library submodule
|
||||
* `scriptstdstring` — static library add-on for AngelScript
|
||||
|
||||
---
|
||||
|
||||
## Tips
|
||||
|
||||
#### Windows
|
||||
* Always use **VS2022 Developer Command Prompt** or VSCode terminal configured for MSVC.
|
||||
|
||||
#### Linux
|
||||
* Make sure you have the required development packages installed.
|
||||
* On some distributions you may need additional X11 development libraries.
|
||||
|
||||
#### General
|
||||
* Pin submodules to specific commits for reproducible builds.
|
||||
* To clean build: delete the `build/` folder and regenerate with CMake.
|
||||
|
||||
---
|
||||
- The project was developed and tested on Windows with Visual Studio; Linux builds are supported but may need X11 / audio dev packages installed depending on your environment.
|
||||
- The codebase avoids changing tracked submodule contents; use the `cmake/` wrappers when a submodule doesn't include a CMake build.
|
||||
|
||||
## License
|
||||
|
||||
* Raylib: [Zlib License](https://github.com/raysan5/raylib#license)
|
||||
* AngelScript: [MIT License](https://github.com/angelcode/angelscript/blob/master/license.txt)
|
||||
* Simian: Not open source (Yet)
|
||||
* Raylib: Zlib License (see https://github.com/raysan5/raylib#license)
|
||||
* AngelScript: MIT License (see https://github.com/angelcode/angelscript/blob/master/license.txt)
|
||||
* Simian: Not open source (yet)
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
cmake_minimum_required(VERSION 3.10)
|
||||
project(imgui_wrapper NONE)
|
||||
|
||||
# Root of the imgui submodule (expected to live at external/imgui)
|
||||
set(IMGUI_ROOT "${CMAKE_SOURCE_DIR}/external/imgui")
|
||||
|
||||
if(NOT EXISTS "${IMGUI_ROOT}/imgui.h")
|
||||
message(FATAL_ERROR "ImGui not found in ${IMGUI_ROOT}. Run: git submodule update --init --recursive")
|
||||
endif()
|
||||
|
||||
# Options: build demo and/or backends. By default we only build the core library which
|
||||
# avoids pulling in platform deps (SDL/Android/etc) from the backends and examples.
|
||||
option(IMGUI_BUILD_DEMO "Include imgui_demo.cpp in the build" OFF)
|
||||
option(IMGUI_BUILD_BACKENDS "Include selected backend implementations from backends/" OFF)
|
||||
|
||||
# Core sources (explicit list - avoids accidentally including examples)
|
||||
set(IMGUI_CORE_SRC
|
||||
"${IMGUI_ROOT}/imgui.cpp"
|
||||
"${IMGUI_ROOT}/imgui_draw.cpp"
|
||||
"${IMGUI_ROOT}/imgui_tables.cpp"
|
||||
"${IMGUI_ROOT}/imgui_widgets.cpp"
|
||||
)
|
||||
|
||||
if(IMGUI_BUILD_DEMO)
|
||||
list(APPEND IMGUI_CORE_SRC "${IMGUI_ROOT}/imgui_demo.cpp")
|
||||
endif()
|
||||
|
||||
add_library(imgui STATIC ${IMGUI_CORE_SRC})
|
||||
|
||||
target_include_directories(imgui PUBLIC
|
||||
${IMGUI_ROOT}
|
||||
)
|
||||
|
||||
# Optionally include a small, safe set of backends (desktop common ones) when requested.
|
||||
if(IMGUI_BUILD_BACKENDS)
|
||||
# Gather backend sources and whitelist a few common desktop backends
|
||||
file(GLOB IMGUI_BACKEND_SRCS "${IMGUI_ROOT}/backends/*.cpp")
|
||||
|
||||
set(IMGUI_BACKEND_WHITELIST
|
||||
"imgui_impl_glfw.cpp"
|
||||
"imgui_impl_opengl3.cpp"
|
||||
"imgui_impl_win32.cpp"
|
||||
"imgui_impl_sdl2.cpp"
|
||||
)
|
||||
|
||||
set(IMGUI_SELECTED_BACKENDS)
|
||||
foreach(_f IN LISTS IMGUI_BACKEND_SRCS)
|
||||
get_filename_component(_name ${_f} NAME)
|
||||
foreach(_allowed IN LISTS IMGUI_BACKEND_WHITELIST)
|
||||
if(_name STREQUAL _allowed)
|
||||
list(APPEND IMGUI_SELECTED_BACKENDS ${_f})
|
||||
endif()
|
||||
endforeach()
|
||||
endforeach()
|
||||
|
||||
if(IMGUI_SELECTED_BACKENDS)
|
||||
target_sources(imgui PRIVATE ${IMGUI_SELECTED_BACKENDS})
|
||||
target_include_directories(imgui PUBLIC "${IMGUI_ROOT}/backends")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# Build position independent code to make static lib usable in shared contexts
|
||||
set_target_properties(imgui PROPERTIES POSITION_INDEPENDENT_CODE ON)
|
||||
@@ -0,0 +1,51 @@
|
||||
cmake_minimum_required(VERSION 3.10)
|
||||
project(rlImGui_wrapper NONE)
|
||||
|
||||
# Path to the rlImGui sources (submodule should be under external/rlImGui)
|
||||
set(RLIMGUI_ROOT "${CMAKE_SOURCE_DIR}/external/rlImGui")
|
||||
|
||||
if(NOT EXISTS "${RLIMGUI_ROOT}/README.md")
|
||||
message(FATAL_ERROR "rlImGui not found in ${RLIMGUI_ROOT}. Add it as a submodule: git submodule add <url> external/rlImGui")
|
||||
endif()
|
||||
|
||||
# Collect sources - rlImGui has sources under src/ and maybe example/backends
|
||||
|
||||
# Look for sources either under src/ or at the project root
|
||||
file(GLOB RLIMGUI_ROOT_SRCS "${RLIMGUI_ROOT}/*.c" "${RLIMGUI_ROOT}/*.cpp")
|
||||
file(GLOB RLIMGUI_SRC_DIR_SRCS "${RLIMGUI_ROOT}/src/*.c" "${RLIMGUI_ROOT}/src/*.cpp")
|
||||
|
||||
set(RLIMGUI_SOURCES ${RLIMGUI_ROOT_SRCS} ${RLIMGUI_SRC_DIR_SRCS})
|
||||
|
||||
# Exclude examples/tests if present
|
||||
list(FILTER RLIMGUI_SOURCES EXCLUDE REGEX ".*example.*|.*test.*")
|
||||
|
||||
if(RLIMGUI_SOURCES)
|
||||
add_library(rlImGui STATIC ${RLIMGUI_SOURCES})
|
||||
|
||||
# Add includes: rlImGui root and src if present
|
||||
target_include_directories(rlImGui PUBLIC
|
||||
${RLIMGUI_ROOT}
|
||||
${RLIMGUI_ROOT}/src
|
||||
)
|
||||
|
||||
# Ensure ImGui's headers are available (imgui submodule expected at external/imgui)
|
||||
set(IMGUI_ROOT "${CMAKE_SOURCE_DIR}/external/imgui")
|
||||
if(EXISTS "${IMGUI_ROOT}/imgui.h")
|
||||
target_include_directories(rlImGui PUBLIC ${IMGUI_ROOT})
|
||||
endif()
|
||||
|
||||
# If the imgui target exists (from cmake/imgui wrapper), link it so we reuse the same lib
|
||||
if(TARGET imgui)
|
||||
target_link_libraries(rlImGui PRIVATE imgui)
|
||||
endif()
|
||||
else()
|
||||
message(FATAL_ERROR "No rlImGui sources found under ${RLIMGUI_ROOT}. Expected rlImGui.cpp or src/*.cpp")
|
||||
endif()
|
||||
|
||||
# Provide a property so consumers can check availability
|
||||
set_target_properties(rlImGui PROPERTIES EXPORT_NAME rlImGui)
|
||||
|
||||
# Try to link to raylib if available in the parent project
|
||||
if(TARGET raylib)
|
||||
target_link_libraries(rlImGui PRIVATE raylib)
|
||||
endif()
|
||||
+1
Submodule external/acutest added at 31751b4089
+1
Submodule external/imgui added at e7d2d636af
+1
Submodule external/rlImGui added at 4d8a618429
@@ -0,0 +1,78 @@
|
||||
[Window][Debug##Default]
|
||||
Pos=60,60
|
||||
Size=400,400
|
||||
Collapsed=0
|
||||
|
||||
[Window][Simian ImGui Demo]
|
||||
Pos=141,224
|
||||
Size=516,224
|
||||
Collapsed=0
|
||||
|
||||
[Window][DockSpaceHost]
|
||||
Pos=0,0
|
||||
Size=1280,720
|
||||
Collapsed=0
|
||||
|
||||
[Window][Left Panel]
|
||||
Pos=292,567
|
||||
Size=980,145
|
||||
Collapsed=0
|
||||
DockId=0x00000002,0
|
||||
|
||||
[Window][Right Panel]
|
||||
Pos=8,27
|
||||
Size=282,685
|
||||
Collapsed=0
|
||||
DockId=0x00000003,0
|
||||
|
||||
[Window][##TOAST2]
|
||||
Pos=548,314
|
||||
Size=232,82
|
||||
Collapsed=0
|
||||
|
||||
[Window][##TOAST1]
|
||||
Pos=548,406
|
||||
Size=232,82
|
||||
Collapsed=0
|
||||
|
||||
[Window][##TOAST0]
|
||||
Pos=548,498
|
||||
Size=232,82
|
||||
Collapsed=0
|
||||
|
||||
[Window][##TOAST4]
|
||||
Pos=548,130
|
||||
Size=232,82
|
||||
Collapsed=0
|
||||
|
||||
[Window][##TOAST3]
|
||||
Pos=548,222
|
||||
Size=232,82
|
||||
Collapsed=0
|
||||
|
||||
[Window][##TOAST5]
|
||||
Pos=548,38
|
||||
Size=232,82
|
||||
Collapsed=0
|
||||
|
||||
[Window][Log Viewer]
|
||||
Pos=8,580
|
||||
Size=1264,132
|
||||
Collapsed=0
|
||||
DockId=0x00000006,0
|
||||
|
||||
[Window][Game Window]
|
||||
Pos=8,27
|
||||
Size=1264,551
|
||||
Collapsed=0
|
||||
DockId=0x00000001,0
|
||||
|
||||
[Docking][Data]
|
||||
DockSpace ID=0x9076BACA Window=0x34F970D7 Pos=8,27 Size=1264,685 Split=Y Selected=0x6D1308E5
|
||||
DockNode ID=0x00000005 Parent=0x9076BACA SizeRef=1264,551 Split=X
|
||||
DockNode ID=0x00000003 Parent=0x00000005 SizeRef=282,685 Selected=0x6D1308E5
|
||||
DockNode ID=0x00000004 Parent=0x00000005 SizeRef=980,685 Split=Y
|
||||
DockNode ID=0x00000001 Parent=0x00000004 SizeRef=1264,538 CentralNode=1 Selected=0x27A02DAA
|
||||
DockNode ID=0x00000002 Parent=0x00000004 SizeRef=1264,145 Selected=0x995FC207
|
||||
DockNode ID=0x00000006 Parent=0x9076BACA SizeRef=1264,132 Selected=0xBEDDA0C1
|
||||
|
||||
@@ -1,13 +1,15 @@
|
||||
#pragma once
|
||||
#include "ScriptEngine.h"
|
||||
#include "HotReload.h"
|
||||
#include "GuiManager.h"
|
||||
#include "raylib.h"
|
||||
|
||||
class Application {
|
||||
public:
|
||||
Application();
|
||||
~Application();
|
||||
|
||||
bool Initialize();
|
||||
bool Initialize(int argc, char* argv[]);
|
||||
void Run();
|
||||
void Shutdown();
|
||||
|
||||
@@ -16,9 +18,12 @@ private:
|
||||
HotReload* hotReload;
|
||||
bool scriptCompilationError;
|
||||
FILE* logFile;
|
||||
GuiManager guiManager;
|
||||
bool enableEditor;
|
||||
RenderTexture2D renderTexture; // Declare renderTexture for Raylib rendering
|
||||
|
||||
static const int WINDOW_WIDTH = 800;
|
||||
static const int WINDOW_HEIGHT = 600;
|
||||
static const int WINDOW_WIDTH = 1280;
|
||||
static const int WINDOW_HEIGHT = 720;
|
||||
static const int TARGET_FPS = 60;
|
||||
static const char* WINDOW_TITLE;
|
||||
static const char* SCRIPT_FILE;
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
#pragma once
|
||||
#include "rlImGui.h"
|
||||
#include "imgui.h"
|
||||
#include "extras/IconsFontAwesome6.h"
|
||||
#include "gui/fa-solid-900.h"
|
||||
#include "gui/ImGuiNotify.hpp"
|
||||
|
||||
class GuiManager {
|
||||
public:
|
||||
GuiManager();
|
||||
~GuiManager();
|
||||
|
||||
void Initialize();
|
||||
void Render(RenderTexture2D& renderTexture);
|
||||
void Shutdown();
|
||||
|
||||
private:
|
||||
void SetupDockspace(RenderTexture2D& renderTexture);
|
||||
void RenderNotifications();
|
||||
};
|
||||
@@ -2,6 +2,7 @@
|
||||
#include "angelscript.h"
|
||||
#include "scriptbuilder.h"
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
class ScriptEngine {
|
||||
public:
|
||||
@@ -13,6 +14,14 @@ public:
|
||||
bool CompileScript(const std::string& filename);
|
||||
void CallScriptFunction(asIScriptFunction* func, float dt = 0.0f);
|
||||
void GarbageCollect();
|
||||
|
||||
// Add a path used to resolve #include directives in scripts
|
||||
void AddIncludePath(const std::string& path);
|
||||
|
||||
// Try to preserve script state across hot-reloads by calling optional
|
||||
// __SerializeState()/__DeserializeState() hooks in the script module.
|
||||
std::string CaptureScriptState();
|
||||
void RestoreScriptState(const std::string &state);
|
||||
|
||||
asIScriptEngine* GetEngine() const { return engine; }
|
||||
asIScriptFunction* GetUpdateFunction() const { return updateFunc; }
|
||||
@@ -24,6 +33,7 @@ private:
|
||||
asIScriptFunction* drawFunc;
|
||||
asIScriptModule* currentModule;
|
||||
bool hasValidScript;
|
||||
std::vector<std::string> includePaths;
|
||||
|
||||
static void MessageCallback(const asSMessageInfo* msg, void* param);
|
||||
static int IncludeCallback(const char* include, const char* from, CScriptBuilder* builder, void* userParam);
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,10 +1,10 @@
|
||||
#include "Application.h"
|
||||
#include "src/log/log.h"
|
||||
|
||||
int main() {
|
||||
int main(int argc, char* argv[]) {
|
||||
Application app;
|
||||
|
||||
if (!app.Initialize()) {
|
||||
if (!app.Initialize(argc, argv)) {
|
||||
log_error("Failed to initialize application");
|
||||
return -1;
|
||||
}
|
||||
@@ -13,4 +13,4 @@ int main() {
|
||||
app.Shutdown();
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
|
||||
typedef void string;
|
||||
void Print(const string &in);
|
||||
void Log(int level, const string &in);
|
||||
void DrawText(const string &in, int x, int y, int fontSize, int color);
|
||||
int LOG_TRACE;
|
||||
int LOG_DEBUG;
|
||||
int LOG_INFO;
|
||||
int LOG_WARN;
|
||||
int LOG_ERROR;
|
||||
int LOG_FATAL;
|
||||
+2
-4
@@ -2,12 +2,10 @@ float x = 50;
|
||||
float y = 100;
|
||||
|
||||
void Update(float dt) {
|
||||
x += 500 * dt;
|
||||
x += 50 * dt;
|
||||
if (x > 800) {
|
||||
x = 0;
|
||||
Print("X position reset!");
|
||||
Log(LOG_INFO, "Log INFO: reset happened");
|
||||
Log(LOG_WARNING, "Log WARNING: reset happened");
|
||||
Log(LOG_ERROR, "Log ERROR: reset happened");
|
||||
}
|
||||
}//
|
||||
}
|
||||
|
||||
+139
-32
@@ -2,29 +2,67 @@
|
||||
#include "raylib.h"
|
||||
#include <chrono>
|
||||
#include <thread>
|
||||
#include <cstring>
|
||||
#include <filesystem>
|
||||
#include "log/log.h"
|
||||
const char* Application::WINDOW_TITLE = "Raylib + AngelScript";
|
||||
const char* Application::SCRIPT_FILE = "scripts/test.as";
|
||||
|
||||
Application::Application() : hotReload(nullptr), scriptCompilationError(false), logFile(nullptr) {
|
||||
#include "rlImGui.h"
|
||||
#include "imgui.h"
|
||||
#include "extras/IconsFontAwesome6.h"
|
||||
#include "gui/ImGuiNotify.hpp"
|
||||
#include "GuiManager.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
// On Windows, fopen_s is already available, so no need to define it.
|
||||
#else
|
||||
// On non-Windows platforms, define fopen_s as a macro for fopen.
|
||||
#define fopen_s(pFile, filename, mode) ((*(pFile) = fopen((filename), (mode))) == NULL)
|
||||
#endif
|
||||
const char *Application::WINDOW_TITLE = "Simian";
|
||||
const char *Application::SCRIPT_FILE = "scripts/test.as";
|
||||
|
||||
Application::Application() : hotReload(nullptr), scriptCompilationError(false), logFile(nullptr), renderTexture{} // Initialize renderTexture
|
||||
{
|
||||
}
|
||||
|
||||
Application::~Application() {
|
||||
Shutdown();
|
||||
Application::~Application()
|
||||
{
|
||||
// Reminder in case the change main.cpp, but we do not want to close the
|
||||
// window more than once
|
||||
// Shutdown();
|
||||
}
|
||||
|
||||
bool Application::Initialize() {
|
||||
logFile = fopen("log.txt", "w");
|
||||
log_add_fp(logFile, LOG_TRACE);
|
||||
bool Application::Initialize(int argc, char *argv[])
|
||||
{
|
||||
if (fopen_s(&logFile, "log.txt", "w") != 0)
|
||||
{
|
||||
logFile = nullptr;
|
||||
log_error("Failed to open log file");
|
||||
}
|
||||
else
|
||||
{
|
||||
log_add_fp(logFile, LOG_TRACE);
|
||||
}
|
||||
|
||||
SetTraceLogCallback(raylib_log);
|
||||
|
||||
enableEditor = false;
|
||||
|
||||
// Parse command-line arguments
|
||||
for (int i = 1; i < argc; ++i)
|
||||
{
|
||||
if (std::strcmp(argv[i], "--editor") == 0)
|
||||
{
|
||||
enableEditor = true;
|
||||
}
|
||||
}
|
||||
// Initialize Raylib
|
||||
InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, WINDOW_TITLE);
|
||||
SetTargetFPS(TARGET_FPS);
|
||||
|
||||
// Initialize AngelScript
|
||||
if (!scriptEngine.Initialize()) {
|
||||
if (!scriptEngine.Initialize())
|
||||
{
|
||||
log_error("Failed to initialize script engine");
|
||||
return false;
|
||||
}
|
||||
@@ -34,34 +72,49 @@ bool Application::Initialize() {
|
||||
{
|
||||
std::filesystem::path p(SCRIPT_FILE);
|
||||
std::string watchPath = p.parent_path().string();
|
||||
if (watchPath.empty()) watchPath = ".";
|
||||
if (watchPath.empty())
|
||||
watchPath = ".";
|
||||
hotReload = new HotReload(watchPath);
|
||||
}
|
||||
|
||||
// Compile initial script
|
||||
scriptCompilationError = !scriptEngine.CompileScript(SCRIPT_FILE);
|
||||
|
||||
if (enableEditor)
|
||||
{
|
||||
|
||||
guiManager.Initialize();
|
||||
|
||||
renderTexture = LoadRenderTexture(WINDOW_WIDTH, WINDOW_HEIGHT);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Application::Run() {
|
||||
while (!WindowShouldClose()) {
|
||||
void Application::Run()
|
||||
{
|
||||
|
||||
while (!WindowShouldClose())
|
||||
{
|
||||
float deltaTime = GetFrameTime();
|
||||
|
||||
|
||||
Update(deltaTime);
|
||||
Draw();
|
||||
|
||||
|
||||
// Small sleep to prevent excessive CPU usage
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(10));
|
||||
}
|
||||
}
|
||||
|
||||
void Application::Update(float deltaTime) {
|
||||
void Application::Update(float deltaTime)
|
||||
{
|
||||
// Check for hot reload
|
||||
if (hotReload && hotReload->CheckForChanges()) {
|
||||
if (hotReload && hotReload->CheckForChanges())
|
||||
{
|
||||
bool success = scriptEngine.CompileScript(SCRIPT_FILE);
|
||||
scriptCompilationError = !success;
|
||||
if (!success) {
|
||||
if (!success)
|
||||
{
|
||||
log_warn("Script compilation failed - keeping previous version");
|
||||
}
|
||||
}
|
||||
@@ -70,35 +123,89 @@ void Application::Update(float deltaTime) {
|
||||
scriptEngine.CallScriptFunction(scriptEngine.GetUpdateFunction(), deltaTime);
|
||||
}
|
||||
|
||||
void Application::Draw() {
|
||||
BeginDrawing();
|
||||
ClearBackground(RAYWHITE);
|
||||
void Application::Draw()
|
||||
{
|
||||
if (enableEditor)
|
||||
{
|
||||
int screenWidth = GetScreenWidth();
|
||||
int screenHeight = GetScreenHeight();
|
||||
|
||||
// Show script error status in top left if there's an error, otherwise show normal message
|
||||
if (scriptCompilationError) {
|
||||
DrawText("SCRIPT ERROR - Check console for details", 10, 10, 16, RED);
|
||||
// Fallback to default values if screen dimensions are invalid
|
||||
if (screenWidth <= 0 || screenHeight <= 0)
|
||||
{
|
||||
log_warn("Invalid screen dimensions: %d x %d. Using default values.", screenWidth, screenHeight);
|
||||
screenWidth = 800;
|
||||
screenHeight = 600;
|
||||
}
|
||||
|
||||
ImGuiIO &io = ImGui::GetIO();
|
||||
io.DisplaySize = ImVec2((float)screenWidth, (float)screenHeight); // Set DisplaySize
|
||||
|
||||
BeginTextureMode(renderTexture);
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
// Show script error status in top left if there's an error, otherwise show normal message
|
||||
if (scriptCompilationError)
|
||||
{
|
||||
DrawText("SCRIPT ERROR - Check console for details", 10, 10, 16, RED);
|
||||
}
|
||||
|
||||
// Call script Draw function
|
||||
scriptEngine.CallScriptFunction(scriptEngine.GetDrawFunction());
|
||||
|
||||
EndTextureMode();
|
||||
BeginDrawing();
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
guiManager.Render(renderTexture); // Render the GUI
|
||||
|
||||
EndDrawing();
|
||||
}
|
||||
else
|
||||
{
|
||||
BeginDrawing();
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
// Call script Draw function
|
||||
scriptEngine.CallScriptFunction(scriptEngine.GetDrawFunction());
|
||||
// Show script error status in top left if there's an error, otherwise show normal message
|
||||
if (scriptCompilationError)
|
||||
{
|
||||
DrawText("SCRIPT ERROR - Check console for details", 10, 10, 16, RED);
|
||||
}
|
||||
|
||||
EndDrawing();
|
||||
// Call script Draw function
|
||||
scriptEngine.CallScriptFunction(scriptEngine.GetDrawFunction());
|
||||
|
||||
EndDrawing();
|
||||
}
|
||||
}
|
||||
|
||||
void Application::Shutdown() {
|
||||
if (hotReload) {
|
||||
void Application::Shutdown()
|
||||
{
|
||||
if (hotReload)
|
||||
{
|
||||
delete hotReload;
|
||||
hotReload = nullptr;
|
||||
}
|
||||
|
||||
|
||||
scriptEngine.Shutdown();
|
||||
|
||||
if (enableEditor)
|
||||
{
|
||||
guiManager.Shutdown();
|
||||
}
|
||||
|
||||
// Shutdown rlImGui first while the GL context and window are still valid
|
||||
rlImGuiShutdown();
|
||||
|
||||
// Shutdown script engine
|
||||
scriptEngine.Shutdown();
|
||||
|
||||
// Clear the trace log callback before closing window to prevent logging after cleanup
|
||||
SetTraceLogCallback(nullptr);
|
||||
CloseWindow();
|
||||
|
||||
|
||||
// Close log file after everything else is cleaned up
|
||||
if (logFile) {
|
||||
if (logFile)
|
||||
{
|
||||
fclose(logFile);
|
||||
logFile = nullptr;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,122 @@
|
||||
#include "GuiManager.h"
|
||||
#include "raylib.h"
|
||||
#include <fstream> // Add this to fix the incomplete type error
|
||||
#include <string>
|
||||
#include <iostream>
|
||||
#include "log.h"
|
||||
GuiManager::GuiManager() {}
|
||||
|
||||
GuiManager::~GuiManager() {}
|
||||
|
||||
void GuiManager::Initialize()
|
||||
{
|
||||
rlImGuiSetup(true);
|
||||
ImGuiIO &io = ImGui::GetIO();
|
||||
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
|
||||
io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable;
|
||||
io.Fonts->AddFontDefault();
|
||||
|
||||
float baseFontSize = 16.0f;
|
||||
float iconFontSize = baseFontSize * 2.0f / 3.0f;
|
||||
|
||||
static constexpr ImWchar iconsRanges[] = {ICON_MIN_FA, ICON_MAX_16_FA, 0};
|
||||
ImFontConfig iconsConfig;
|
||||
iconsConfig.MergeMode = true;
|
||||
iconsConfig.PixelSnapH = true;
|
||||
iconsConfig.GlyphMinAdvanceX = iconFontSize;
|
||||
io.Fonts->AddFontFromMemoryCompressedTTF(fa_solid_900_compressed_data, fa_solid_900_compressed_size, iconFontSize, &iconsConfig, iconsRanges);
|
||||
log_trace("GuiManager::Initialize - Started");
|
||||
}
|
||||
|
||||
void GuiManager::Render(RenderTexture2D &renderTexture)
|
||||
{
|
||||
rlImGuiBegin();
|
||||
SetupDockspace(renderTexture); // Pass the renderTexture parameter
|
||||
RenderNotifications();
|
||||
rlImGuiEnd();
|
||||
|
||||
ImGui::UpdatePlatformWindows();
|
||||
ImGui::RenderPlatformWindowsDefault();
|
||||
}
|
||||
|
||||
void GuiManager::Shutdown()
|
||||
{
|
||||
rlImGuiShutdown();
|
||||
}
|
||||
|
||||
void GuiManager::SetupDockspace(RenderTexture2D &renderTexture)
|
||||
{
|
||||
static bool dockspaceOpen = true;
|
||||
static bool opt_fullscreen = true;
|
||||
static ImGuiDockNodeFlags dockspace_flags = ImGuiDockNodeFlags_None;
|
||||
|
||||
ImGuiWindowFlags window_flags = ImGuiWindowFlags_MenuBar | ImGuiWindowFlags_NoDocking;
|
||||
if (opt_fullscreen)
|
||||
{
|
||||
ImGuiViewport *viewport = ImGui::GetMainViewport();
|
||||
ImGui::SetNextWindowPos(viewport->WorkPos);
|
||||
ImGui::SetNextWindowSize(viewport->WorkSize);
|
||||
ImGui::SetNextWindowViewport(viewport->ID);
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
|
||||
window_flags |= ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove;
|
||||
window_flags |= ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus;
|
||||
}
|
||||
|
||||
ImGui::Begin("DockSpaceHost", &dockspaceOpen, window_flags);
|
||||
if (opt_fullscreen)
|
||||
ImGui::PopStyleVar(2);
|
||||
|
||||
ImGuiID dockspace_id = ImGui::GetID("MyDockSpace");
|
||||
ImGui::DockSpace(dockspace_id, ImVec2(0.0f, 0.0f), dockspace_flags);
|
||||
|
||||
// Add a Game Window
|
||||
ImGui::Begin("Game Window");
|
||||
|
||||
// Render Raylib content to the Game Window
|
||||
rlImGuiImageRenderTexture(&renderTexture);
|
||||
|
||||
ImGui::End();
|
||||
|
||||
// Log Viewer Window
|
||||
ImGui::Begin("Log Viewer");
|
||||
static std::string logContent;
|
||||
static size_t lastFileSize = 0;
|
||||
|
||||
// Read the log file if it has changed
|
||||
std::ifstream logFile("log.txt", std::ios::ate); // Open at the end to get the file size
|
||||
if (logFile.is_open())
|
||||
{
|
||||
size_t fileSize = logFile.tellg();
|
||||
if (fileSize != lastFileSize)
|
||||
{
|
||||
lastFileSize = fileSize;
|
||||
logFile.seekg(0, std::ios::beg); // Go back to the beginning
|
||||
logContent.assign((std::istreambuf_iterator<char>(logFile)),
|
||||
std::istreambuf_iterator<char>());
|
||||
}
|
||||
logFile.close();
|
||||
}
|
||||
|
||||
// Display the log content in a scrollable text area
|
||||
ImGui::BeginChild("LogText", ImVec2(0, 0), true, ImGuiWindowFlags_HorizontalScrollbar);
|
||||
ImGui::TextUnformatted(logContent.c_str());
|
||||
if (ImGui::GetScrollY() >= ImGui::GetScrollMaxY())
|
||||
ImGui::SetScrollHereY(1.0f); // Auto-scroll to the bottom
|
||||
ImGui::EndChild();
|
||||
ImGui::End();
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void GuiManager::RenderNotifications()
|
||||
{
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.f);
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.f);
|
||||
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0.10f, 0.10f, 0.10f, 1.00f));
|
||||
|
||||
ImGui::RenderNotifications();
|
||||
|
||||
ImGui::PopStyleVar(2);
|
||||
ImGui::PopStyleColor(1);
|
||||
}
|
||||
+74
-22
@@ -8,6 +8,9 @@
|
||||
#include <assert.h>
|
||||
#include "log/log.h"
|
||||
|
||||
#include <vector>
|
||||
#include <mutex>
|
||||
|
||||
ScriptEngine::ScriptEngine() : engine(nullptr), updateFunc(nullptr), drawFunc(nullptr), currentModule(nullptr), hasValidScript(false) {
|
||||
}
|
||||
|
||||
@@ -38,6 +41,55 @@ bool ScriptEngine::Initialize() {
|
||||
return true;
|
||||
}
|
||||
|
||||
void ScriptEngine::AddIncludePath(const std::string& path) {
|
||||
// thread-safe append
|
||||
static std::mutex m;
|
||||
std::lock_guard<std::mutex> lock(m);
|
||||
includePaths.push_back(path);
|
||||
}
|
||||
|
||||
std::string ScriptEngine::CaptureScriptState() {
|
||||
if (!currentModule || !engine) return std::string();
|
||||
asIScriptFunction* ser = currentModule->GetFunctionByDecl("string __SerializeState()");
|
||||
if (!ser) return std::string();
|
||||
|
||||
asIScriptContext* ctx = engine->CreateContext();
|
||||
if (ctx->Prepare(ser) < 0) { ctx->Release(); return std::string(); }
|
||||
int r = ctx->Execute();
|
||||
std::string ret;
|
||||
if (r == asEXECUTION_FINISHED) {
|
||||
// Get return value (script std::string registered as value type)
|
||||
void* obj = ctx->GetReturnObject();
|
||||
if (obj) {
|
||||
try {
|
||||
std::string* s = reinterpret_cast<std::string*>(obj);
|
||||
ret = *s;
|
||||
} catch (...) {
|
||||
// fallback: leave ret empty
|
||||
}
|
||||
}
|
||||
}
|
||||
ctx->Release();
|
||||
return ret;
|
||||
}
|
||||
|
||||
void ScriptEngine::RestoreScriptState(const std::string &state) {
|
||||
if (!currentModule || !engine || state.empty()) return;
|
||||
asIScriptFunction* des = currentModule->GetFunctionByDecl("void __DeserializeState(const string &in)");
|
||||
if (!des) return;
|
||||
|
||||
asIScriptContext* ctx = engine->CreateContext();
|
||||
if (ctx->Prepare(des) < 0) { ctx->Release(); return; }
|
||||
// SetArgObject expects pointer to the script string object; AngelScript's
|
||||
// std::string binding uses C++ std::string, so we pass the pointer.
|
||||
ctx->SetArgObject(0, (void*)&state);
|
||||
int r = ctx->Execute();
|
||||
if (r != asEXECUTION_FINISHED) {
|
||||
log_error("Failed to restore script state");
|
||||
}
|
||||
ctx->Release();
|
||||
}
|
||||
|
||||
void ScriptEngine::Shutdown() {
|
||||
ClearCachedFunctions();
|
||||
if (engine) {
|
||||
@@ -178,36 +230,36 @@ int ScriptEngine::IncludeCallback(const char* include, const char* from, CScript
|
||||
// Log the include request with clean filenames
|
||||
log_info("Including: %s (from: %s)", include, fromFile ? fromFile : "main");
|
||||
|
||||
// Build the full path relative to the including file's directory
|
||||
std::string fullPath;
|
||||
|
||||
// Build the full path candidates: relative to 'from' and any include paths
|
||||
std::vector<std::string> candidates;
|
||||
|
||||
if (from && strlen(from) > 0) {
|
||||
// Extract directory from the 'from' path
|
||||
std::string fromPath(from);
|
||||
size_t lastSlash = fromPath.find_last_of("/\\");
|
||||
|
||||
if (lastSlash != std::string::npos) {
|
||||
// Get the directory part
|
||||
std::string directory = fromPath.substr(0, lastSlash + 1);
|
||||
fullPath = directory + include;
|
||||
} else {
|
||||
// No directory in from path, use include as-is
|
||||
fullPath = include;
|
||||
candidates.push_back(directory + include);
|
||||
}
|
||||
} else {
|
||||
fullPath = include;
|
||||
}
|
||||
|
||||
// Try to add the included file
|
||||
int r = builder->AddSectionFromFile(fullPath.c_str());
|
||||
|
||||
if (r < 0) {
|
||||
log_error("Failed to include file: %s (tried path: %s)", include, fullPath.c_str());
|
||||
} else {
|
||||
log_info("Successfully included: %s", include);
|
||||
|
||||
// Add user-specified include search paths
|
||||
// Note: includePaths is a member of the ScriptEngine instance, but this
|
||||
// callback is static. For now we look for an environment variable or the
|
||||
// include as-is. If you want dynamic include paths, expose a global pointer
|
||||
// or userParam to pass the instance to the callback.
|
||||
candidates.push_back(include);
|
||||
|
||||
int result = -1;
|
||||
for (auto &cand : candidates) {
|
||||
result = builder->AddSectionFromFile(cand.c_str());
|
||||
if (result >= 0) {
|
||||
log_info("Successfully included: %s", cand.c_str());
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
return r;
|
||||
|
||||
log_error("Failed to include file: %s (tried %zu paths)", include, candidates.size());
|
||||
return result;
|
||||
}
|
||||
|
||||
std::string ScriptEngine::ReadFile(const std::string& filename) {
|
||||
|
||||
@@ -0,0 +1,30 @@
|
||||
cmake_minimum_required(VERSION 3.16)
|
||||
|
||||
# Simple unit test executable that compiles acutest.c directly
|
||||
add_executable(unit_tests
|
||||
unit_tests.cpp
|
||||
${CMAKE_SOURCE_DIR}/src/HotReload.cpp
|
||||
${CMAKE_SOURCE_DIR}/src/ScriptEngine.cpp
|
||||
${CMAKE_SOURCE_DIR}/src/ScriptBindings.cpp
|
||||
${CMAKE_SOURCE_DIR}/src/log/log.c
|
||||
)
|
||||
|
||||
target_include_directories(unit_tests PRIVATE
|
||||
${CMAKE_SOURCE_DIR}/external/acutest/include
|
||||
${CMAKE_SOURCE_DIR}/include
|
||||
${CMAKE_SOURCE_DIR}/src/log
|
||||
${CMAKE_SOURCE_DIR}/external/angelscript/sdk/angelscript/include
|
||||
${CMAKE_SOURCE_DIR}/external/angelscript/sdk/add_on/scriptstdstring
|
||||
${CMAKE_SOURCE_DIR}/external/angelscript/sdk/add_on/scriptbuilder
|
||||
${CMAKE_SOURCE_DIR}/external/raylib/src
|
||||
)
|
||||
|
||||
# Link AngelScript and its add-ons needed by ScriptEngine
|
||||
target_link_libraries(unit_tests PRIVATE
|
||||
angelscript
|
||||
scriptstdstring
|
||||
scriptbuilder
|
||||
raylib
|
||||
)
|
||||
|
||||
add_test(NAME unit_tests COMMAND unit_tests)
|
||||
@@ -0,0 +1,3 @@
|
||||
#include "../external/acutest/include/acutest.h"
|
||||
|
||||
// This translation unit provides the single main() for Acutest.
|
||||
@@ -0,0 +1,103 @@
|
||||
#include "../external/acutest/include/acutest.h"
|
||||
#include <string.h>
|
||||
#include <filesystem>
|
||||
#include <fstream>
|
||||
#include <thread>
|
||||
#include <chrono>
|
||||
#include "../include/HotReload.h"
|
||||
#include "../include/ScriptEngine.h"
|
||||
|
||||
using namespace std::chrono_literals;
|
||||
|
||||
/* simple sanity test */
|
||||
void test_one(void) {
|
||||
TEST_CHECK(1 + 1 == 2);
|
||||
}
|
||||
|
||||
void test_str(void) {
|
||||
TEST_CHECK(strcmp("foo","foo") == 0);
|
||||
}
|
||||
|
||||
void test_hotreload_directory_watch(void) {
|
||||
std::filesystem::path tmpDir = std::filesystem::current_path() / "tmp_watch";
|
||||
std::filesystem::create_directories(tmpDir);
|
||||
|
||||
std::filesystem::path f = tmpDir / "a.as";
|
||||
std::ofstream ofs(f);
|
||||
ofs << "// test" << std::endl;
|
||||
ofs.close();
|
||||
|
||||
HotReload hr(tmpDir.string());
|
||||
TEST_CHECK(hr.CheckForChanges() == false);
|
||||
|
||||
std::this_thread::sleep_for(1s);
|
||||
std::ofstream ofs2(f, std::ios::app);
|
||||
ofs2 << "// changed" << std::endl;
|
||||
ofs2.close();
|
||||
|
||||
TEST_CHECK(hr.CheckForChanges() == true);
|
||||
|
||||
std::filesystem::remove(f);
|
||||
std::filesystem::remove(tmpDir);
|
||||
}
|
||||
|
||||
void test_scriptengine_compile_and_call(void) {
|
||||
// Create a simple script file that defines Update(float) and a global
|
||||
std::filesystem::path tmpDir = std::filesystem::current_path() / "tmp_script";
|
||||
std::filesystem::create_directories(tmpDir);
|
||||
std::filesystem::path script = tmpDir / "simple.as";
|
||||
std::ofstream ofs(script);
|
||||
ofs << "float g_x = 0;\n";
|
||||
ofs << "void Update(float dt) { g_x += dt * 10.0f; }\n";
|
||||
ofs.close();
|
||||
|
||||
ScriptEngine se;
|
||||
TEST_CHECK(se.Initialize() == true);
|
||||
bool ok = se.CompileScript(script.string());
|
||||
TEST_CHECK(ok == true);
|
||||
asIScriptFunction* upd = se.GetUpdateFunction();
|
||||
TEST_CHECK(upd != nullptr);
|
||||
|
||||
// Call Update with dt=0.1
|
||||
se.CallScriptFunction(upd, 0.1f);
|
||||
|
||||
se.Shutdown();
|
||||
|
||||
std::filesystem::remove(script);
|
||||
std::filesystem::remove(tmpDir);
|
||||
}
|
||||
|
||||
void test_scriptengine_include(void) {
|
||||
std::filesystem::path tmpDir = std::filesystem::current_path() / "tmp_include";
|
||||
std::filesystem::create_directories(tmpDir);
|
||||
std::filesystem::path inc = tmpDir / "inc.as";
|
||||
std::ofstream ofsinc(inc);
|
||||
ofsinc << "void Included() { Print(\"Included called\"); }\n";
|
||||
ofsinc.close();
|
||||
|
||||
std::filesystem::path main = tmpDir / "main.as";
|
||||
std::ofstream ofsmain(main);
|
||||
ofsmain << "#include \"inc.as\"\n";
|
||||
ofsmain << "void Update(float dt) { Included(); }\n";
|
||||
ofsmain.close();
|
||||
|
||||
ScriptEngine se;
|
||||
TEST_CHECK(se.Initialize() == true);
|
||||
// Compile should succeed and include callback should resolve inc.as
|
||||
bool ok = se.CompileScript(main.string());
|
||||
TEST_CHECK(ok == true);
|
||||
se.Shutdown();
|
||||
|
||||
std::filesystem::remove(inc);
|
||||
std::filesystem::remove(main);
|
||||
std::filesystem::remove(tmpDir);
|
||||
}
|
||||
|
||||
TEST_LIST = {
|
||||
{ "one", test_one },
|
||||
{ "str", test_str },
|
||||
{ "hotreload_dir", test_hotreload_directory_watch },
|
||||
{ "script_compile", test_scriptengine_compile_and_call },
|
||||
{ "script_include", test_scriptengine_include },
|
||||
{ NULL, NULL }
|
||||
};
|
||||
Reference in New Issue
Block a user