faster update rate for cloud map
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@@ -781,7 +781,7 @@ void main(uint3 DTid : SV_DispatchThreadID)
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float variance_amount = variance.update(cloudColor);
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variance_amount = saturate(variance_amount);
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variance_amount = 1 - pow4(1 - variance_amount);
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float blend = lerp(0.1, 0.01, variance_amount);
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float blend = lerp(0.1, 0.05, variance_amount);
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blend = volumetricclouds_frame == 0 ? 1 : blend;
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cloudColor = lerp(texture_render[halfResCoord], cloudColor, blend);
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