faster update rate for cloud map

This commit is contained in:
Turánszki János
2026-02-14 16:11:45 +01:00
parent 1118e46014
commit 016bcbd5d2
@@ -781,7 +781,7 @@ void main(uint3 DTid : SV_DispatchThreadID)
float variance_amount = variance.update(cloudColor);
variance_amount = saturate(variance_amount);
variance_amount = 1 - pow4(1 - variance_amount);
float blend = lerp(0.1, 0.01, variance_amount);
float blend = lerp(0.1, 0.05, variance_amount);
blend = volumetricclouds_frame == 0 ? 1 : blend;
cloudColor = lerp(texture_render[halfResCoord], cloudColor, blend);