Update RenderPath3D_Deferred.cpp

This commit is contained in:
Kliaxe
2020-03-10 17:31:18 +01:00
committed by GitHub
parent ee6570cf42
commit 09704b6d93
+2 -2
View File
@@ -209,7 +209,7 @@ void RenderPath3D_Deferred::Render() const
device->BindViewports(1, &vp, cmd);
device->BindResource(PS, getSSAOEnabled() ? &rtSSAO[0] : wiTextureHelper::getWhite(), TEXSLOT_RENDERPATH_SSAO, cmd);
device->BindResource(PS, getSSREnabled() ? &rtSSR : wiTextureHelper::getTransparent(), TEXSLOT_RENDERPATH_SSR, cmd);
device->BindResource(PS, getSSREnabled() ? &rtStochasticSSR : wiTextureHelper::getTransparent(), TEXSLOT_RENDERPATH_SSR, cmd);
wiRenderer::DrawDeferredLights(wiRenderer::GetCamera(), depthBuffer_Copy, rtGBuffer[0], rtGBuffer[1], rtGBuffer[2], cmd);
device->RenderPassEnd(cmd);
@@ -227,7 +227,7 @@ void RenderPath3D_Deferred::Render() const
RenderDeferredComposition(cmd);
RenderSSR(rtDeferred, rtGBuffer[1], cmd);
RenderStochasticSSR(rtDeferred, rtGBuffer[0], rtGBuffer[1], rtGBuffer[2], cmd);
DownsampleDepthBuffer(cmd);